This is my right flank. The troops in black robes are elite and actually heavy infantry, not light foot. The disk is for the command and is turned over once the command has moved to avoid confusion - good idea.
The right flank was soon in action with my javelin armed light cavalry starting to make progress in besting the enemy.
The centre of both armies was infantry supported by missile troops.
Things developed quickly on the right as the enemy's impetuous troops didn't hold back. That is El Cid leading the knights as well.
My troops started to get worn down, but they were dishing out punishment as they went.
The red disk means disorder. The green dice is casualties.
The centres start to approach. My right was triumphant, but now to weak to do much. The right of my centre was also weakened by the previous fighting. And then I had a dumb command role...
The enemy right now advances. A mass of knights screened by skirmishers throwing rocks.
The left of my centre is now engaged. This was a long combat with my troops getting pushed back repeatedly.
But I had a lot of unengaged cavalry on my left...
My right is clear and the centre hanging on, just.
On the left my numbers start to tell.
Great game. Still learning the rules, but they played well, even though a few things are still hard to get my head around (mainly how hits convert to casualties).
Thanks Michael for hosting the game, much appreciated.