Saturday, April 18, 2026

Imperial Elegy - Five Players One Bot

The game plays a lot better than you would think from just looking at the rules.

Better still Richard was able to muster five players:

  • Prussia: Richard
  • Great Britain: Mark
  • France: Simon
  • Austria-Hungry: Jeff
  • Russia: Russell
  • Ottoman Empire: Bot

Here is the situation at the session's end and we plan to finish the game in two weeks time.  

Meanwhile the unifier of Germany has cooked up this tasty melange of the proceedings for the dear reader's delectation.  Bon appetite!


An Imperial Elegy

A Study of the Importance of Gastronomy in Great Power Relations.

A Ph D Dessertation by Richard

Turn 1 - The 1850s

Pre-action diplomacy, saw the Prussians heavily sell concentrating on the Italian Peninsula to the Austrians who agree this is a better option to rubbing up against a Prussia determined to consolidate their polity by incorporating the German Minor powers.

The Prussian ambassador Count Richard also calls on the Quay d' Orsay and a parley with Minister Monsieur Cateaux results in an agreement for certain cards to be played. Is this the sign of a rapprochement between these historical enemies? Will the bitterness and enmity of the Napoleonic Wars be put to one side? Time will tell. The other powers don't have much to say to each other and the action phase commences.

The Franco Prussian card play pact unfolds and the Prussians play 2nd Opium War. The British and French are ceded Shanghai and Indo-China respectively.  

The French respond in turn and play Rebellions in China, seize Guangzhou and the Prussians are invited to share in the spoils. Prussia now has an entrepot on the Shandong Peninsula.

In hindsight, possibly not an ideal play for the Prussians as this gives Britain and especially France a big head start in carving up China. Still the Prussians hope their goodwill shines through for the future. (Spoiler Alert: It does not...)

The Prussians launch a war of unification against Denmark to reclaim Schleswig-Holstein and Hannover. The Prussians crush both and the march to unification begins.

Britain expands the reach of the Raj into Baluchistan and quickly pacifies the overawed locals. The Great Game is on. Who wins? Seafood delicacies will be the key to answering this question, but for now the next stop for the British is Kabul!

The French try to pacify Algeria with Zouaves, but find the mezze indigestible and fail despite the presence of their Elite expeditionary force of Zouaves and a squadron of protected cruisers supporting offshore. Pursuing Piedmont-Sardinia, France also upgrades the relationship to a full alliance to the annoyance of the Austrians. France sabres the Dom Perignon and now has a toe hold in the Italian peninsula. Will it be an Epee(ic) bout or was this just a parry or will they go further to foil the Austrians?

Metternich's legacy sees Austria gain a short lived alliance with Romania which is sabotaged by the Russians after diplomatic dispatches to Vienna were intercepted. The contents were leaked and the Austrian delegation was sent packing. (They regretted scoffing at the Sarmale and found themselves to be the only Sauer Krauts on the Orient Express back to Vienna). 

In an effort to bolster their global power projection, the British establish a naval base in Oman.

The Ottomans establish diplomatic relations with an independent Egypt and then convert this to a full alliance. An astonishing coup-less coup, securing this vital Independent.

Liberal politicians make their presence felt and Germany and Russia are forced to disband their reserve armies.

The world is quiet and there are no rebellions amongst the subject nations of the Great Powers.

All powers successfully industrialise with the exception of the Ottomans. The Union wins the US Civil War after Britain and France fail to offer assistance to Dixie fearing the taint of abetting Slavery.

NB Russia actually failed their industrialisation attempt as they had incorrectly CP chained 2 cards into industrialisation which is not allowed. In the spirit of generosity for which they are renowned, the Prussians suggested and the other powers agreed, it was probably best to just move on as what was done was done. It was the right thing to do, after all, the game had moved on, cards had been played. Surely this must set some kind of precedent for any similar future scenarios....

World tensions are at benign levels, but Britain, France and Russia fill out the Triple Entente, whilst the other powers remain neutral following resolution of the diplomatic influence table.

Turn 2 - The 1860s

Prussia allies Bavaria and launches a War of Unification against Saxony. The Saxons are crushed and Bavaria sees the writing on the wall and joins Prussia. A Germany is now within reach.... just across the border in, currently, French occupied Alsace-Lorraine.

Greece seeks out a powerful protector and allies with Britain following the play of Powder keg by the Ottoman bot. They increase their army size to two full armies and feel confident of maintaining their independence with their new protector.

France gobbles up the Algerian resistance and then moves on to West Africa for the next course.

Emperor Franz Joseph goes to Budapest and receives the Crown of Szent Istvan. The Dual Monarchy is created after play of this card and the granting of full citizenship to the Hungarian minority.

The Austrians grant rights and then full citizenship to all Italian speakers in their realm. The Austro-Hungarians ally Tuscany. Pasta is declared the new national dish of the Austro-Hungarian Empire.

Too little too late, the Italy card event generates a Petition for Aid, which, to date remains unanswered.

Russia leans heavily into diplomatic efforts in Romania and then upgrades into a full alliance. Alas the best Caviar has been sent Eastward (more on this later) and the cold borscht offered at the celebratory banquet is as difficult to swallow as the benefits of the alliance. The Romanians shut down the Russian mission after another explosive Balkan Powder Keg is played.

Russia completes the Trans Siberian Railroad and finally subdues Dagestan, giving them control of the Caucasus flashpoint.

The Suez canal is completed and the Ottomans have access to the Indian ocean.

Those liberal politicians just won't relent and Germany and Russia again lose their reserve armies they had just rebuilt.

World tensions remain at benign levels, but Britain, France and Russia commit fully to the Triple Entente, whilst the other powers are content to remain neutral. All powers industrialise.

Turn 3 - The 1870s

The diplomats of Europe stay at their summer residences and there is not a murmur to be heard. No deals are done.

Prussia is starting to feel it is now or never in terms of Unifying into a greater Germany as they see France industrialise rapidly with an expanding card base. But do they really need to do it? Time will tell. Still uncertain and with limited cards, the Prussians build out their army with fresh reserves and a new standing army.

The French are nervous and are suspicious of the benevolence of the Prussians to date, they are worried about it all being a Red Herring instead of a Bismarck.

Britain plays machine guns and all wars are now more deadly.

France pacifies West Africa.

The Austrians incorporate Tuscany into the Empire. They are well on their way to claiming domination of the Italy flashpoint and hopes of Italian unification now seem bleak so Garibaldi retreats to the countryside, with only the plangent rustling of his crops to keep him company. Is this it for chances of an Italian Unification? Only time will tell.

The Prussians decide to go for a war of Unification to recover Alsace-Lorraine. Otto von Bismarck is played and the Prussians have a war budget of 6 and are hoping to go first. France pulls out a 3 card (which are relatively scarce) for war budget and combined with their second empire bonus of +1 to war budget and level 3 industrialisation, means they have a total of 7, so they have the initiative and go first. This is a disaster for the Prussians who were planning on a lightning strike into Alsace-Lorraine where they had a significant advantage so long as they could go first.

The French march their armies to Alsace-Lorraine and draw in support from their Piedmont allies. They have mustered the maximum possible defensive effort with a stack of three armies and an elite corps, along with 2 and a half armies in support.

The Prussians call in their reserves and stare down the French who are at a disadvantage if they attack. Another maneuver turn and the Prussians launch their assault. They achieve a decisive victory and bloody the French, but decide against following up with a further attack as the French have withdrawn in good order and now hold mutually supporting spaces. A follow up attack would be risky and a loss could jeopardise the successful capture of Alsace-Lorraine. The Germans bite there tongues and there is no further fighting. The Germans win a normal victory and Alsace-Lorraine is ceded to Germany. The German Empire is proclaimed as Germany unifies. The Second French Empire falls and France proclaims the Third Republic. The armies are then redeployed or stood down. Truce markers are exchanged and there can be no conflict between France and Germany for the rest of this turn or the next. 

The ability of the French to move first due to a superior war budget was crucial to the outcome of the war and whilst not exactly a Pyrrhic victory, it could have been a lot better for the Germans and much worse for the French.

Elsewhere it's Rule Britannia as Britain plays Influence of Sea Power and gains a +1 card marker for next turn.

Continuing to shore up her global reach, Fiji is pacified and HMNB Bulla Bulla is commissioned to welcome the fleet to South Sea Isles.

Austria-Hungary has turned the Papacy into an unholy See continuing its diplomatic offensive in the Italian peninsula by allying the Papacy.

In a shocking development, a radicalised Austrian student, Gofredo Campione, believed to be a member of the secretive Envious of Hand Size Society, opened fire at the carriage of Her Majesty Queen Victoria and the Queen Consort HRH Prince Albert as it turned into Horse Guards on the way to Buckingham Palace. Neither was hurt, but it was reported that Her Majesty was not amused.

Not content with controlling half the world and having more cards than they know what to do with, the British now found the time to meddle in concluded business.

The British engaged Rules Lawyers, Waite R Meanit, to enquire into a point of order that had been made in the Commons.  Peering out over his wiry spectacles, Prime Minister Haughey (an unrepentant Francophile it would seem)  rose slowly to his feet and tabled the circumlocutorily named "Line of Communications Report into Irregularities following the conclusion of the War between Prussia and France over Alsace-Lorraine". The PM then gave an impassioned address to the house:

"With their surplus war credits, the French would have been able to have sent their fleet to the North Atlantic, thus setting up a potential blockade of Germany" he fulminated.

The French Ambassador who had been sitting in the gallery leapt to his feet and weeping with joy rushed back to the embassy to telegraph the good news back to Paris. It was the ultimate French wet dream. Following up on the Report, a revision to history ensued and the French fleet was deemed to have "sailed" to the North Atlantic and were challenged by the doomed, but gallant SMS Keine Hoffnung. The end result was a -1 card marker to Germany for being blockaded at the end of the War against France. These acts of perfidious, revisionist, revanchist, pedantry have since been commemorated in the foreign Ministry garden at the Wilhelmstrasse with the commissioning of the sculpture "Starvation of the Innocents" in the neo-baroque style by Reinhold Begas.

(That's the kind of thanks you get for saving Wellington's arse at Waterloo BTW...)

Meddling Mission completed, Britain continues to encroach into the Great Game area and an expedition is sent to Afghanistan. Shah Susa in tow, what could possibly go wrong? 

Russia finally subdues Central Asia and wastes no time in expelling British diplomats from Tehran with offers of superior Sevruga Caviar. The British do not respond and the Russians seize the opportunity. The Shah, who developed quite a taste for the Russian delicacy, agrees to an alliance with the Russians. 

Russia annexes Kuwait through the play of the Great Game card and now dominates in the Great Game flashpoint to the chagrin of the British who now rue the day they offered the Shah of Persia their own version of a seafood "delicacy" (Jellied Eels).

After the costly war of Unification against France, the Germans take advantage and play Loose Grip and the German Colonial Empire plants the flag in Tunis. The opportunity to play this card for the event, which required Germany to have unified to allow play of this card, was also a motivator in going for reunification this turn. Possibly worth it depending on National Goals, but we won't find out about that until another time.

The Ottomans barely notice the Teutons in Tunis and content themselves with their new East African colony. With Indian Ocean port access now secured and additional naval squadrons in their fleet, the Ottomans are third in Power Projection.

With the war between Prussia and France pushing France further toward the Entente and Germany towards the Triple Alliance, there is also further movement as the Ottomans start to get nervous and move to the Triple Alliance. Austria Hungary remains neutral and paradoxically Russia and Britain are unwilling alliance partners in the Triple Entente. France and Russia are fully committed, whilst the British seem to be hedging their bets moving towards neutrality. 

Everyone industrialises, except the Germans as they had too few cards to invest this turn.

 Turn 4 - The 1880s (part played)

The Germans, still bristling at their blockade despite their glorious victory over the French, play Folie de Grandeur and France loses control of a Qing space which they must now re-pacify if they wish to regain control of the Qing Flashpoint. They also receive a -1 card marker for next turn.

The British play Meiji Restoration bringing Japanese armies and navies into play. A diplomatic mission is quickly established and the British Ambassador Lord Hohei moves quickly. This time the Jellied Eels are a triumph and an alliance is formed.

The French return serve to the Germans via play of Colonial Conflict. They must also pacify Tunis. 

The Berlin Conference green lights the Scramble for Africa which is rapidly carved up into spheres of influence. 

The Austrians ally and then incorporate The Kingdom of the Two Sicilies and with that, seal control of the Italy Flashpoint.

With Russian inroads into the Great Game area complete, this area is now stalemated around the ally status of Persia (currently allied to Russia). As both Britain and Russia are in the same alliance, this area cannot be settled with military action, so a costly to and fro diplomatic war over Persia is the only option to deny this area to the other.

The game was adjourned at this point with the Russian player's impulse to come as well as further card plays.

Will the British and the Russians settle into a cosy accommodation in the Great Game? All the low hanging fruit has been gobbled up by all the powers. The scramble for Africa is set to accelerate. Will France challenge British dominance of the high seas? Will they seek revanche against the Germans on their own or will they manipulate the other powers into a Great War winning coalition? Where will Austria turn? The Balkans beckon her, but what will the Russians have to say about this? Will this be the flash that finally ignites the Powder Keg and brings on that Great War? And what of the Ottomans, who have quietly been extending their empire and possess the world's second largest navy. Will they unleash Jihad?

All still to be revealed after the next session.

Friday, April 17, 2026

Torpedoes and Tides - Making a Beginning

I wouldn't have found out about these rules if it hadn't been for Cardboard Standees by Thomas Branstetter that pricked my interest.

A Cardboard Standee represent a MGB BPB Type 70'
1/1250th scale

After minimal research (I was sold really on the basis that they used the Galleys and Galleons mechanics) I purchased, downloaded and printed, made up some markers and other play aids and with a few Standees I was ready to play.  

It seems to be an exceedingly rich ruleset, but for a first game went with the first historical scenario, the aptly named: Making a Beginning.  I took command of two German S-Boots returning after a minelaying operation off the coast of Norwich 17 April 1941.  Mark B intercepted using three British boats from the 6th MGB flotilla.

The British boats, represented by blinds, have spotted one of the German boats.

The boats quickly close distance becoming visible to all.

It immediately became a confusing night action,
with lots of collisions, in part because I had misunderstood the minimum move requirements
(I was using S length instead of base length)

I made up these aids to keep track of damage (red dice) rather than clutter the table.

The Germans have sunk one British boat, but have taken plenty of damage.

The turning circles are not that tight (especially until we resolved the minimum move distance).

The damaged German ships have had repeated rolls on the All At Sea table
and one has decided to flee.

The second German boat has also lost its nerve and is fleeing now as well.
(I mistakenly had any fail on a damage dice result in an All At Sea roll)

Game over.

We didn't pay attention to the VPs, but the Germans got 3 for the wrecked British boat while their two fleeing vessels gave the British one VP each. At least one of the German ships was probably battered (3 damage dice) and that would be an extra VP so a draw or marginal win for the British.

Most importantly I am keen to play again, perhaps going to 1/600th scale (or maybe 1/700th if you are reading this James or the scale Simon has with his ships).  The Cardboard Standees are remarkably effective, but it would be nice to have some proper models.

I am still working on my Dreadnought rules and hope these rules will spur me on.  

Wednesday, April 15, 2026

DAM BUSTERS 1943 ONWARDS

Hot on the heels (or is that tail?) of Bomber, Mark B lent me this book.  It is something different...



These two images come from Stella & Rose's Books

The contents has a lovely typo.

The missions after the dam busting are quite interesting along with the development of ever bigger bombs.  In the end they ran out of targets and the bombs were so expensive crews were instructed to fly them home if they couldn't complete the mission due to cloud etc.  That must have been fun landing a plane carrying one of these bombs, especially if you had a bit of flak damage... 








Friday, April 3, 2026

Imperial Elegy - Two Players and Four Bots

Richard and I tried out this new game in what was very much a learning exercise, even though the mechanics were similar to Here I Stand and Virgin Queen.  However this game is from 1850 to the Great War and while historical in nature, is not programmed to copy history. 


The Bots that play the countries for which a player is not available seem to work well and take some of the stress out of organising games.


Wednesday, April 1, 2026

Bomber by Len Deighton

In playing Nightfighter with Mark B he recommended this book to me, even going so far as being prepared to lend me his copy. I was eager for some background and inspiration for the game and took up his offer. I am so glad I did. Challenging at times (it is about one of the most terrifying and indiscriminate aspects of war after all) but most engaging and atmospheric.


It is a big book even though it is set all in one day June 31st 1943.  The author was at pains to make sure it was accepted as a work of fiction, even right down to the date, but it has been meticulously researched and seemed very real and alive with a large cast of very varied characters, and while it was tricky to remember who was who, they were all brought to life in just a few pages.

The tension was compelling.  The horror of what the bulk of the characters went through was impactful.  I felt for them all, well, nearly all of them.

Friday, March 27, 2026

Virgin Queen - Ottomans to Win by End of Turn Three

1559-1563

The Ottomans started by passively aiding a Protestant uprising in the Netherlands.

The passing of the Ottoman leader Suleiman saw Selim II seamlessly take over. No regime change.

The Ottomans instigated a war in Persia, the justification being that if they won, they would be awarded one permanent VP.  Mehmed easily won and the Straits of Hormuz were open!

In an amazing feat of engineering, the Ottomans completed the Suez Channel (this gave them two more permanent VPs).  The Red Sea is now open!

In yet more magnificence the Suleymaniye Mosque was built by the architect Sinan (three permanent VPs).

Throughout this period, while officially at war with Spain, the Ottomans did not prosecute it (the Spanish also stayed out of the East, busily battling the revolts in the Low Countries).

1564-1569

The Ottomans attempted to woo Venice with an eloquent ambassador only to find they had it all wrong. Later this failed woo becomes a repeated woe to Venice.

The ambassador was subsequently sent to the new colony at Mombasa.

Murat Reis sails round the Horn of Africa but suffers some form of mal de mer.  In an amazing bit of endurance, he continues his voyage confined to his cabin while his ship and crew successfully circumnavigate the world (two more permanent VPs).  He then retires, famous, but permanently green around the gills.

The Ottomans passively create a rebellion in France and the Huguenots appear. 

Ragusa comes under Ottoman benevolence (control).

Cyprus is not so lucky and suffers piracy (Dragut) netting the Ottomans a massive three permanent VPs (as piracy on an unaligned Venice can only provide VPs).

The Ottomans buildup their navy and the Buda garrison, keeping a watching eye on the Spanish navy and HRE troop deployments.

The Ottoman scientist, Seydi ali Reis, fails to fully take safety precautions while conducting his experiments and dies (through snake eyes!)

At this stage the Ottomans would win a domination victory as they were five VPs ahead of their nearest rival, but that doesn't enter into consideration till Turn Four.

1570-1575

The colony at Mombasa produces nothing.

Dragut raids Cyprus again picking up another VP and then raids Candida (taking cards from the Holy Roman Empire who had aligned Venice and the Papacy).

Dragut plans a raid on the Spanish fleet at Messina.  It is destroyed, but the losses were heavy (the Spanish achieved five hits with five dice).  With the enemy fleet destroyed Dragut then embarks on yet more piracy on the southern Italian coast, this time against an exhausted Spain and so picking up another VP.

The removal of the Spanish fleet and the exhaustion of their treasury meant Mehmed was free to land at Tunis and siege the place, it finally fell with the last card played.  This gave the Ottomans another key city, but the all-important VPs that took them over 25 and automatic win.

Not that it was needed, but Baki wrote a beautiful Elegy for Suleiman gaining another VP.

However, it was not so good for the remaining Ottoman scientist who followed his predecessors notes too carefully and blew himself up (snake eyes again).

The map at the end of turn three.

The Ottoman card with the collected VPs 14 to add to that from Keys 13 giving a wining total of 27.

The scoreboard.

Protestants (Richard) on 10.

England (Jeff) and Spain (Simon) on 16.

Holy Roman Empire (Russell) on 17.

France (Stefan) on 18.

The three turns took us around five hours of at times tense play and that was before we got into the assassinations phase.

A more balanced report is provided here by Richard:

A Win's a Win

We finally managed to officially finish a game of Virgin Queen and it was in a record 3 turns after one of the key players got lost in a dyke and couldn't see what was going on in the world....but more on that later.

The Summary:

Ottomans - Suez Canal, circumnavigation, Piracy, Piracy, Piracy!

Spain - All the money in the world tipped into a dyke with three holes and only having 2 fingers to plug them with!

England - The fight for Scotland, colonies, piracy on the high seas

France - The wedding planner, gay Paris, colonies, arts and sciences

Holy Roman Empire - The bulwark of Christianity , arts and sciences, a talent for diplomatic success

Protestants - The Dutch Insurgency

The Details:

The session commenced with a flurry of diplomatic activity the likes of which would not be seen again until the July Crisis of 1914.

The Protestants were talking to everyone. Spain engaged in lengthy discussions with France. England and the HRE were sounded out on plans.

In an emulation of their strategy in the last game we played, the Protestants offered the Spanish a random 2 card draw from their hand of 4 in order for Spain to give up Political control of Dutch home spaces (Consisting of 2 keys and various other spaces). It sounds like a bad deal for the Spanish, but taking a strategic view, it frees them from the quagmire of a civil war that the Netherlands can descend into. 

The Spanish listened to the offer, but their attitude hardened as they thought they were being sold a pup and they were determined to fight for the Netherlands. The Protestant Ambassador was curtly rebuffed. With their offer to the Spanish dismissed, the Protestants sent an emissary to the Ottoman Porte who received their visitor graciously.  Grand Vizier Marku revealed that they had Sea Beggars, a very  powerful card for the protestants allowing for the instant political control of a port space in the Netherlands, land and naval forces and a free piracy attempt on the Spanish. After taking tea in the Topkapi Palace with his magnificence, Mehmed, the Protestants agreed to give up two cards for the Ottomans playing Sea Beggars. Possibly a bit generous to offer 2 cards out of a total of 4, but the benefits of a instant Key and troops and vessels seemed worth it. 

With the end of diplomacy the Ottomans shocked the room and announced that the Protestants were giving them a 2 card random draw. What's going on here then? They only have 4 to start with anyway. Spain and France announced an alliance with the French offering their access to the Netherlands for nothing in return.

No new wars were declared and then Spain Spring deployed to the Netherlands ready to fight any protestant rebellion.

Turn 1

The Ottomans true to their word, played Sea Beggars and the Dutch took control of Antwerp. The Dutch Republic is born. Despite the might of Spain, the Protestants held onto this key for the rest of the game. In hindsight, it would have been much better if the Protestants had also asked the Ottomans to play this card as late as possible in their turn. This would have given the Spanish player less time and opportunity to react to it, but what is done is done.

The Ottomans next big move was to make an attempt on building the Suez canal. Providence smiled on them and they got it at their first attempt, needing a 6 on a D6.

With the passage to the Indian Ocean secured, an expedition was sent forth and a colony established at Mombasa. No Christian would ever see this place until the Portuguese in another epoch. Leaving their colonists behind to proselytise the locals, the Ottoman Sea Captain Murat Reis commenced an epic attempt at circumnavigating the globe from east to west. Pushing his sturdy galley with its lateen sails he rounded the tip of, first Africa, and then South America. Battered, Murat passed all his navigation rolls and successfully crossed the Pacific back to the Indian Ocean. The world has been Circumnavigated. 2 VP to the Ottomans! You couldn't really have asked for a better start as the Ottomans.

The Spanish marched their army from Brussels to Antwerp and started a siege. It was only after several subsequent card plays that it was realised this was contrary to the rules as there was no state of war between Spain and the Protestants. However, in the meantime, since the Protestants had responded with a successful rebellion which thus brought the status of the two powers to "At War", it was agreed that play would proceed as it was now impossible to disentangle the error. This was all rather unfortunate in that it gave the Spanish a free reign they otherwise might not have had, certainly for the balance of the 1st turn.

The English moved their forces up to confront a French allied Scotland, and conquered Edinburgh without a whimper of resistance from the French who were busy organising the most amazing soirees in the boudoirs of Paris. The English launched a colonising expedition to the New World and successfully undertook piracy against the Spanish on the Guinea Coast, scoring a Piracy VP. Piracy would be the key to this game, but more on that later.

The French launched an expedition carrying colonists to the New World, joining the English. Both successfully established their colonies. France swatted away at the protestant wave sweeping across their lands.

The HRE invested in Science and the Arts and commenced an almighty military build up, shrewdly constructing a fortress at Trieste, buttressing their defences and establishing a base from which to act against the Italian peninsula in the future.

The protestants, down to 2 cards and their home card were up against it, especially after the error in having the Spanish attack their key established in Antwerp by the Sea Beggars card. Despite the preponderance of Spanish power hurled against them, they miraculously held on with the play of Flooding, which broke the Spanish siege. An earlier attempt to assault the city was thwarted by the presence of a Dutch galleon placed by Sea Beggars which meant that the Spanish did not have the required sea power (more ships than the defender) in order to launch an assault in that round and had to spend another round sailing their galleons from Cadiz. When they did arrive, however, they blitzed the Dutch galleon in Antwerp with fire ships after the Dutch failed to intercept them in open waters. The Spanish were literally pouring on the fire, but getting nowhere.

The protestants were successful with their free piracy roll against Spain. 1 VP to the protestants.

There were happy nuptials for Philip II and Elizabeth Valois. 2 VPs to Spain and France, meanwhile the marriage between Lord Arran and Anna of Saxony was a disaster for the HRE and the Protestants as they received a -1 card penalty for their next turn.

Turn 2

France and England enjoy the bounties from their colonies and receive treasure. Virginia Dare, born to French colonists in the New World. 1 VP for France.

Spain and France renew their alliance, and the Protestants ally with England. The HRE graciously award mercenaries to the desperate protestants who are willing to accept help from any quarter in their existential battle against the might of Spain.

There is a flurry of wedding activity with HRE/Protestant and French nuptials to be resolved at the end of the turn.

The Ottomans combine their fleets and sail to the eastern Mediterranean in search of bounty. They successfully engage in piracy against the Venetians and look to their scholars for advances in science and the arts. 

The Spanish, enraged by their inability to crush the Dutch, Spring deploy to the Netherlands again. With all their treasures and cards Spain have nearly three times the resources of the Dutch. Surely the Dutch cannot withstand this onslaught...or maybe they can...

The Spanish unleash a series of event cards and suppress heresy actions and achieve a significant roll back of protestant spaces, much to the chagrin of the HRE player who lets it slip that he's backed a protestant success. Protestantism is wiped out in the Netherlands, except for the mandatory single space. Things are going from bad to worse for the protestants, but they have the Sea Beggars card again and this time take Amsterdam from the Spanish, who are now having to fight for two keys, Antwerp and Amsterdam. (So the Spanish are effectively now in the same position as if they'd accepted the initial protestant offer).

The Spanish pour troops into the Netherlands and march to Amsterdam and put that newly obtained Dutch key under siege. It's looking very bleak in the polder for the Dutch. The HRE is looking on with alarm as their bet on protestant supremacy appears to be getting flushed by the Spanish wave. HRE plays Untimely Death which sees the Spanish commander Don John succumb to trench foot and then a grisly death from the festering open wound. (I feel this is almost a metaphor for the Spanish effort in the Netherlands in this game). This compromises the besieging force leaving it leaderless and weakened in future assault attempts. The Dutch retain a slim chance of holding Antwerp. The Spanish press on undeterred and hurl themselves against Antwerp. They inflict hits on the defenders, but take losses too. The Dutch cling on.

The Spanish launch two further assaults on both Amsterdam and Antwerp, but their amazing run of great rolls deserts them and they are repulsed once again.

The Scottish Lords rebel card is played and this precipitates the resolution of the status of Scotland which promptly allies with the protestants giving them a crucial key in Edinburgh and potentially increasing the size of their hand to 5 card draw instead of 4. The protestants need every bit of help in their existential battle against the Spanish.

Next round, England retrieves The Scottish Lords rebel card using the Elizabeth I home card special ability and having shorn up English diplomatic support successfully realigns Scotland as an ally. Good for England, bad for the protestants.

England and France both send forth additional colonists to the New World with the French settling Buenos Aires and the English another North American colony. 

The protestants successfully rebel in Calais, establishing a Huguenot key. This attracts a swarm of French which try to crush the upstarts. With help from their Spanish allies playing cards to suppress heresy in France, the shoots of Protestantism wither under a hail of repression. Crucially, Calais clings on after a series of abortive French assaults, but finally falls against overwhelming forces, but this consumes the rest of French resources.

The HRE continue a massive military build up as the Ottomans are on their borders in Buda and Belgrade. A tense stand off that continues for the rest of the game. Will anyone blink here or will it just be a phony war?

The Ottomans fail all their science and art patronage as does the HRE with the inquisition tracking down the heretics (pfff ...as if the world is round...) and the "artists" running off with the money. But it doesn't matter. The Ottomans have steadily built up a VP score of 22 with a combination of good fortune and judicious play. Just 3 short of a game winning total. They are going to be very difficult to stop. The English and Protestants are powerless to do anything. Only the might of Spain and the HRE can stop them.

The Mary Queen of Scots wedding to Henry III launches a dynasty. 2VPs to France, but she is captive in England after the second rebellion of the Scottish Lords.

Turn 3

No one thinks to engage in diplomacy to try and stave off a certain Ottoman victory.

HRE plays Holy League and resolves the status of Venice and the Papacy. In a blow to Spain, the Papacy allies with the HRE. With the change of alliance, the Papal Galley slips out of Messina at a crucial moment. The HRE also allies Venice. With this diplomatic success, the HRE leaps quietly to within 2 keys of victory, but will time run out for them? The alliance with Venice also brings a nasty twist to be revealed...

The Ottoman fleet sails to Sicily and catches the Spanish Galleys in port. The Ottomans are given a bloody nose by the Spanish who score 5 out of a possible 5 hits, but the Spanish are wiped out.  (Ed: this attack on the Spanish fleet in Messina was actually made later in the turn when the Spanish were exhausted (out of cards) and had the intent to not only open a final piracy attempt against Spain (who had no fleets or cards at that stage so it could only net VPs) but also to allow a strike at Tunis or Naples.) This is the ONLY combat between the Spanish and the Ottomans in the entire game, as the Spanish inexplicably allow the Ottomans to do as they please in the Mediterranean. The Spanish did not even go for the (very) low hanging fruit on offer there in the early game turns. Algiers and Tunis could easily have been wrested from the Ottomans if Spain had made a bit of an effort there, rather than continue to pour EVERY card and treasure into attempting to stop the Dutch. The Mediterranean is now effectively an Ottoman lake with only the Venetian and Papal galleys theoretically, but practically unable, to offer any resistance. The Ottomans are now set up to deliver the Coup d' Grace.

And what does Spain do in this position? Surely the predominant power of the day must seize the day and finally stand up to the Ottomans, perhaps in a grand alliance with the HRE. Nope wasn't even discussed. Amazingly, they pour all the resources into more attacks on Antwerp and Amsterdam.

The Amsterdam assault fails and the attackers must fall back as they are now too weak to enforce the siege. The Antwerp assault has been stalled, because of insufficient Spanish naval power.

The protestants continue to hold out in Antwerp, but the Spanish are sailing a fleet into the North Sea to give them the necessary preponderance of naval power over the protestants (there is a Dutch galleon in Amsterdam) to allow them to launch a final assault. The only hope for the protestants is really a long shot. They firstly need to intercept the two Spanish galleons and then defeat them with their single galleon. This is the only way to prevent an assault attempt on Antwerp.

The Dutch galleon slips out of Amsterdam and passing the interception roll (needing 9+ on 2D6) required catches the Spanish unawares. The fight is short and both sides inflict a single hit. The defender (Dutch) wins the tie and one Spanish Galleon is lost and the other must retreat (So much for the Spanish Armada). Antwerp is saved! The Spanish now sit impotently outside Antwerp, out of cards, out of ideas and out of hope.

England unleashes Drake on the Spanish and he brings home a successful haul of 2 treasures. These are very valuable to any power, but particularly to the smaller powers as they are constrained by limited cards to play, but will they be able to use them? Time is running out.

France flits about, doing not sure what. Perhaps something needing discovering? Mon Cher, meet Mon Cher, what a match!

The Ottomans who are already in a winning position for the end of the turn, now deal a final slap in the face to the Christian powers and sail unopposed into the Mediterranean.

The Ottomans unleash their pirate fleets and have the maximum three piracy attempts, all of which are successful netting them a bounty of victory points and an extra card drawn from the HRE, whose ally Venice was targeted on each occasion. They storm ahead on the VP total, but it is not over yet.

Ironically, allying Venice has cost the HRE cards which wouldn't otherwise have been available as a reward for successful piracy against an unaligned minor power.

In what can only be described as adding insult to insult, the Ottomans embark troops and sail to the independent key of Tunis. This key has been sitting there a sweet prize for a Spain willing to merely pluck it at their leisure. The Ottomans fail their first assault, but then take it on their second attempt. They don't need to take this key to win, but it crowns an emphatic victory for the Ottomans.

The turn is played out to establish the final VP totals.

The Henry of Navarre's wedding to Anna of Austria is a success with each power gaining a +1 card marker for the next turn, but this is now moot as the Ottomans are in a game winning position. It's just a fight for the minor placings.

Another success for the Valois marriage machine with the successful nuptials of Charles II of Austria and Marguerite de Valois pushes the VP tally along for France and the HRE who are fighting it out for second place.

The avalanche of suppress heresies in this turn has whittled the protestants down to 25 spaces, giving Spain 4 VPs, 2 to the protestants and 1 VP to England.

The final totals were Ottomans 27, France 19, HRE 18, England and Spain 16 and the unbowed protestants on 10.

Congratulations to Mark on a superbly played game.

Epilogue:

The Ottomans were able to set up a commanding lead through a combination of very good fortune in turn 1 combined with the Spanish unwillingness to offer them any resistance and then the very measured game play to create an unassailable VP total.

It is worth noting that at the end of the game, the Spanish held exactly one key (Brussels) in the Netherlands which they would have had if they had accepted the protestant offer. In our last game, the Spanish did accept the protestant offer and held on to Brussels for the rest of the game, despite repeated attempts by the protestants to wrest it from them. Whilst that game had to be abandoned before officially finishing, the difference in where the Spanish and Ottomans ended up (ceteris paribus) in that game as opposed to this one could not have been more stark. In the former game the Spanish were 1 key away from a military victory in turn 6 and they had swept the Ottomans from the sea and were taking keys off their home spaces. In this game they had absolutely no chance of winning, because they poured everything into the insurgency and literally nothing into anything else.

The Netherlands is a quagmire for the Spanish. The protestant has nowhere else to go and it just ends up in an attritional campaign which saps resources which the Spanish could use elsewhere. If they do a deal of some kind, all they need to do is have a single large garrison in Brussels and continually suppress heresy. Easy to do for them with their new world treasures and that's more than enough to keep the protestants busy. At the very least, it gives them another option and the protestant is incentivised to go after France because of the way the card draw system works further working to the Spanish advantage.

Links to previous games:

August 2025 

One Sided Miniature Wargaming Discourse: Virgin Queen All Over Again

July 2025 

One Sided Miniature Wargaming Discourse: Virgin Queen

April 2024 

One Sided Miniature Wargaming Discourse: Virgin Queen Again

One Sided Miniature Wargaming Discourse: Virgin Queen Again - Completed (More or Less)

December 2023 

One Sided Miniature Wargaming Discourse: The Virgin Queen

Thursday, March 26, 2026

Burgundian Ordonnance versus 100 Years War English

Dave used his Palmyrans for his army having left his English figures at home.  My Burgundians were not fooled and put paid to them in effectively one turn.

The Burgundians were out scouted and deployed between two woods.

Both sides advanced.

The Burgundians halted and started shooting.

The Burgundian shooting was most effective,
but still the enemy came on.

And in a single turn it was all over.
The English charged but were badly repulsed.
The Burgundians then followed up
their pikemen covering themselves in glory.