This time Simon was green, Jeff red, Richard yellow and myself blue.
Jeff and Richard scored well due to their accumulated Wildcatters.
An AAR from Richard:
This time Simon was green, Jeff red, Richard yellow and myself blue.
Jeff and Richard scored well due to their accumulated Wildcatters.
An AAR from Richard:
I started reading this at the same time as I was reading the Donald Featherstone book. This one was more to my liking. Only very minor criticism is that the text under the illustrations was a straight repeat from the main body of the text, so nothing new was added.
The book is to the usual Osprey standard, providing photos, reproductions, new artwork and decent maps. This is no exception. Some of the authors photos are a little obscure and I have noted this with my own photos. Black and white does not enhance the quality. This same is true of the photos that were in the book "Wellington - The Crossing of the Gaves and the Battle of Orthez" that I reviewed back in June (the start of this Napoleonic Peninsula odyssey).The tricky thing with wargaming this battle is the allied outflanking move which came as a surprise to the French having traversed terrain that was considered impassable and the subsequent river crossings that involved undefended and defended bridges and fords, combined with the fighting on the other flank in the broken terrain on the hillside.
The outflanking move can be based on unit arrival on the tabletop with perhaps restrictions on French deployment and relocation beforehand.
The river crossings and the fighting in difficult terrain need for further consideration. The first step will be the refining of the map that I obtained from the book Military Dress of the Peninsula War.
Published in 1991 and I've probably had it since then, but only now got around to reading it as part of my ongoing research into wargaming aspects of the Peninsula War. You'd think this book would be perfect, but initial impressions are less so.
The introduction to the Napoleonic period is too general and should focus specifically on the Peninsula War. The same applies to the chapters on infantry and cavalry, brief as they are, they cover aspects not relevant to the Peninsula, such as the British cavalry at Waterloo. What is missing are those things unique about the Peninsula War as distinct from other areas of the Napoleonic Wars.
There are references to wargames rules, but without specifying any rule set, except to a figure scale of 1 to 10 (page 17, rationale being that this is "essential to have correct tactical groupings of companies"). My preferred rules have 1 infantry figure represents 120 men. So the subsequent discussions are at a lower level than what I game at.
There is a discussion of creating wargame rules, but again for the whole Napoleonic period, however there are mechanisms the author stresses that could be used to create the troop profiles unique to the Peninsula War. A lot of that feeds into unit characteristics as I know them in Napoleon's Battles. The author did mention WRG rules and it could be that those rules have generic units (as in veterans are all the same regardless of nationality). I should go and find my copy of those rules to confirm that but will rely on my vague memory and that the WRG rules cover the whole Horse and Musket period.
The book does provide decent summaries of possibly the major and some minor battles of the Peninsula, but only those that have a British presence. The author upfront states his bias toward the British army. You would certainly have to say British troops and the generalship of Wellington was superior. Unfortunately, some of the maps are too fine in detail to be useful (it is an A5 booklet, and the old way of drawing contours quickly fills in the spaces with clutter).
There are a lot of factors in the Peninsula War that don't readily appear on the tabletop, specifically appalling weather, appalling terrain, frequent surprise attacks (aided by the weather or terrain) and poor intelligence.
One thing (page54) that does intrigue me and would seem to have particular value for campaigns is his idea of Fighting Assessment Charts.
Supply can have additional, obvious effects such as cavalry being poorly horsed or even having to fight dismounted, artillery or infantry being low or out of ammunition.My next book has been inspirational and given me another lead to follow as well.
Richard (yellow), Jeff (red), Stefan (green) and myself (blue) played this challenging game on Thursday.
Some of my Carthaginians and Arabs stood in for a New Kingdom Egyptian army to face Karl's New Kingdom Egyptians in a practice game for the club's Basic Impetus competition. I will refer to my army as the Pseudo Egyptians.
Part of the 2026 Nordic Film Festival, this excellent movie almost got away from me. I was really pleased that I had the chance to see it, front row with all the full-on sound effects.
Told in two interleaved parts: the 1946 military inquiry (shot in black and white) and the actual engagement in April 1940 (shot in colour)
The location and atmosphere really brought things to life as a setting to the command decisions faced by Colonel Birger Eriksen who was in charge of the Oscarsborg Fortress.
A fascinating bit of history, but also with lessons for our time, particularly around being prepared.
Until 1940 Norway had been at peace for 120 years.
I had played Railroad Tycoon thirty years ago and this game seemed very similar, but with extra chrome. Of course it seems similar, it is just the latest version of that game (although for me I always think of Railroad Tycoon as the 1990 PC game of that name).
Anyway, Richard laid on this game for Russell (green), Jeff (dark red), Peter (purple) and myself (black). Richard was yellow.