Friday, July 24, 2026

RAF Take Two

Time for the second scenario which is a four-day event.  We just completed three and sadly had made a few errors as we are still learning the mechanics.  

Some aspects are frustrating, but the overall system seems to work well.

Classical Indian versus Anglo Danish

A club competition battle.  I went into this expecting hairy barbarians but was confronted by pointed sticks and stones. Richard was my opponent.

The Anglo-Danes were out scouted and deployed on a gentle hill.
There is an impassable area called "The Mountain" in the centre of the battlefield.

The Indians start to shuffle to the left and the Danes follow suit. 

A bit of wait and see.

The Indians decide on a full move to their left.

The Indians recover their order.

The Indians start to advance.

The Danish knights skillfully charge the Indian light cavalry,
 who had just routed some of the Danish slingers, 
so that they can't evade, 
but fail to follow up.

Both sides are now close. The Indians are busy firing.

The Danes that have not been disordered push on.

The Indians hold against the first charge.

But it is short-lived as the Indians lose most of their right wing.

Climax of the battle.  
The Indian general with his elephants trundles forward.
The Indian chariots close on the Danish knights
and the Indian light cavalry are about to charge the flank of the main unit of Danes.

Sadly it was not to be.
Indian general and his elephants did well.
The chariots failed to pursue and finish off the Danish knights.
And the light cavalry inflicted serious damage but took too many casualties and routed.

I think I failed to add to 1 to their Cohesion Test for charging a flank. It would have made all the difference as the dice roll was a 3 and they had one hit on a VBU of 2. But it's too late now, I'm knocked out of the competition.


Sunday, July 19, 2026

Qugong and Viticulture

Why play one game when you can play two. I see I even have a label to accommodate this type of activity.

Five for Qugong.  For Russell it was his first time, but Richard, Jeff, Stefan and myself are old hands, well, perhaps not so much Stefan who was lucky to get an audience with the emperor on the last turn.

Richard (yellow) wins beating me (pink) by one point!
Jeff (white), Russell (red) and Stefan (blue)

My vineyard.

The board.
Oh!  I won.
(I'm burgundy, Richard yellow, Jeff white and Stefan blue).

Commentary from Richard.

Hi everyone

Thanks for playing yesterday and welcome back Russell who was dropped
right into the thick of a new game.

We had another fun game of Gugong.

Some interesting game play observations. The Great Wall area certainly
seems to be a great points generator, but as I found out, being behind
on intrigue can cost you dearly especially if someone has a double
servant. Mark was able to get multiple Great Wall VPs by being able to
exploit the wall being largely complete with 3 of my servants and
sometimes one or two or someone else's by placing his double servant
and/or one other, winning the tie and then being able to reclaim the
double servant with intrigue points. I got stuck on the wall because I
ran out of servants because I bought that Level 3 decree early in turn 3
and wasn't able to do a lot after that. Ironically, this decree ended up
saving me in the end, but couldn't have got any closer.

Which canal rewards to take are certainly a tricky decision. The extra
card can be an advantage, but the double servant seems to offer a
significant advantage, especially for the Great Wall area.

Interestingly in this game the travel area did not get nearly as much
attention compared with last game.

By far the most interesting game play, however, came from Stefan who
decided to try a sprint finish to the Palace of Heavenly Purity in the
final turn.

For future games, at some point I think we should introduce some of the
modules from the Panjun expansion to keep things challenging.

Viticulture was good too, but I always feel this game is too much of a
race especially with all VPs being public. You really only have a very
limited number of turns and if you don't get decent card draws there is
not a lot you can do and then the end game state is triggered. I do have
the Tuscany and Bordeaux expansions so would also be interesting to play
with them at some point to see how the game play changes. Overall a nice
relatively low stress game.

Thanks again for playing. The next multi-player session will be on 30th
July. I will be back in touch before then to advise the game(s).

Regards

Richard

Thursday, July 16, 2026

Later Merovingian versus Later Fatimid Egyptian

Nothing like a bit of practice pre match.  I cobbled together some Frankish types to face Mark B's Fatimids.

Out scouted, the Franks deploy aggressively with their flanks protected 
by difficult terrain on the left and a lake on the right.
The Fatimids are on a gentle hill.

The Franks get straight into action
and it all starts to fall apart.

The Franks keep on fighting, hoping their luck will change.

It doesn't.
Decisive win to the Fatimids.

STP

Some supplementary photos:






Wednesday, July 15, 2026

British Napoleonic Commanders

In working out an OOB for the Battle of Orthez I realised I was quite a few command stands short.  This has now been fixed (almost I think).

Divisional commanders

Corps commanders.

A small army commander.

Old Nosey

He'll be glad to see the back of the French.

All together.



Tuesday, July 14, 2026

Military Dress of the Peninsula War

This is a classic and one of my all-time inspirational books for the Napoleonic period.  As part of my research into what is now the 1813-14 campaign, I read chapters 7 and 8 and have now gone down a Battle of Vittoria rabbit hole.

In this book I found a very useful map of the Battle of Vittoria and think I can readily adapt it for Napoleon's Battles.



Saturday, July 11, 2026

Burgundian Ordonnance versus Burgundian Ordonnance

My seasoned Burgundians take on Dave's newish Burgundians. I will refer to the two sides as Maximilian versus the Revivalists.

The Revivalists out scouted Maximilian's forces and deployed on a hill 
with flanks secured by a lake and some difficult going.
It was like looking in a mirror.

Both sides advance.

Seeing the Revivalists holding the initiative, Maximilian halted.
Bad move as his forces received some telling fire.

More long-range shooting occurs, with both sides taking casualties.

The shooting continues although rather inconclusively.

The ineffective shooting was testing whose patience would run out first.

Maximilian was determined to hold his ground.
The Dukedom belonged to him by rights of marriage to Mary of Burgundy.

Both sides advance their feudal crossbowmen.
The Revivalists crossbowmen lose heart and flee.
Maximilian has moved with his knights to the left.

The Revivalists order their pikeman forward.
Maximilian moves his organ guns ready to inflict some flanking fire.
Maximilian also advances his crossbowmen on his right to get them into range. 

With their pikemen now advancing, 
the Revivalists launch their knights.
Maximilian's feudal crossbowmen miraculously stand their ground,
this proving to be a sign from God that right (eh luck) is with Maximilian.

The Revivalist's soon collapsed.
Their pike failed against Maximilian's pike.
Maximilian himself rode down the Revivalist knights including their commander.

A quick and decisive ending to a slow and cautious start.