Friday, May 1, 2026

Imperial Elegy - Five Players One Bot Completed

Stefan replaced the Ottoman bot, but Russell, had to leave early and was replaced by the Russian bot.

How the board stood at the end of Turn 7.

Once again, for your delectation, Richard, has provided a very fancy AAR which I have done my very best to preserve the formatting and fonts despite the assistance of Google Blogger.

From Entree to Main Corpse

Russia as a P(r)awn in Great Power Politics

A Degustation by Richard 

Entree:

Stuffed Ottomans on a bed of Greek Treachery with bitter Sauce Anglaise

Turn 4 resumed with the Russian Impulse.

Tsar Russellovich Romanov ordered the army to be strengthened and all leave was cancelled. The German legation to the Ottoman Porte urged the new Sultan Stefan to bring his armies to a state of readiness and offered the assistance of German military advisors in the event of an outbreak of hostilities.

Britain played Hydraulic Recoil to ensure there would be more casualties, as all battles would now be more deadly.

In a widely telegraphed move, Russia plays Russo-Turkish wars and declares a war of conquest against the Ottomans with the capture of Bulgaria as the war aim.

The Russian player calls on Alliance partners Britain and France to join them in the war against the Ottomans*. France honourably rebuffs the Russians and they suffer a loss of stability and gain 10 Neutral CP on the Alliance track. In a shock move, Britain sides with the Russians and enters the war against the beleaguered Ottomans.

* The Russian player needn't have asked formally. The difference is that asking for help causes consequences if the request is denied. There is no obligation on Alliance partners to participate in an ally's war unless they are asked.

Unwilling to suffer a loss to stability, the British cynically support Russia. But Prime Minister Mark is not happy having to play a valuable card that had (ironically) been earmarked for use to re-calibrate diplomatic efforts with the Persians in the Great Game area, control of which is contested with their erstwhile Russian allies. The British eventually repay the Russians the "favour", but more on that later.

Britain plans on using their Greek allies as proxies in the same way the Russians will use their Romanian allies. This will put the Ottomans at a significant disadvantage as they will not be able to concentrate their forces against the main threat from Russia.

Russia sends its Romanian allies against the Ottomans who are repulsed with heavy losses. Despite a gallant defence, including being stabbed in the back by the Greco-British force who menace the Ottomans from the rear. The Russians bring up reserves and eject the Ottomans from Bulgaria. The Ottomans withdraw to Istanbul and it appears to be too tough a nut to crack so Russia concludes hostilities. Russia achieves its war aim and Bulgaria is annexed to Russia.

The Austrians play the Wilhelm II mandatory card which means that the Germans lose access to the Otto von Bismarck home card for future turns. This causes the Germans no real problems as the main advantage of the Bismarck card is in wars of unification, which had already been completed.

The Russians and Ottomans exchange truces and there can me no more wars between them until turn 6.

Meanwhile a scandal erupts in Britain over the Balkan Affair.

BALKAN BEAR BAITS BRITAIN -The Honey Trap the headline in THE TIMES read

Following an expose in an editorial highly critical of the Prime Minister, there is widespread criticism of Prime Minister Mark who is condemned as a Russophile for siding with Russia.

The Leader of the Opposition, Mr Richard, tabled a leaked Démarche (see below) from the Germans.

"The Prime Minister had been warned in advance and failed to take any action to deter Russian aggression to avoid the risk of Britain being dragged into a Balkan conflict for no appreciable benefit. In joining in a war of aggression Britain's good name has been trashed by the Prime Minister" he raged.

The Prime Minister was roundly boo-ed in the Commons whilst trying to defend intervening in the Russo-Turkish conflict on the side of the Russians.

"Shame!, Shame!" shouted the Liberals.

"but we needed Stability" cried the PM plaintively, barely audible over the boos.

Several Cabinet Members resigned in disgust and the Conservative Government of Prime Minister Mark fell after losing a no confidence vote in the Commons.

The Liberals are emboldened and embarked on a highly successful anti-militarist campaigns which plagues continental powers in nearly every turn for the rest of the game, forcing them to disband armies, including ones which had often only just been raised.

The Franco-German truce expires, but there is friendly frontier fraternisation and all is quiet. To celebrate the rapprochement, the Germans rename their famous Torte to "Black Forrest Cateaux" in honour of the French President.

France moves towards neutrality following Alliance Resolution, whilst the Ottomans are pushed further into the Triple Alliance.

The German Démarche:

Botschaft des Deutsches Reiches London

9 Carlton House Terrace, London SW1Y 5AG

The Right Honourable Mark H

Foreign Secretary

Excellency

Our embassy in St Petersburg is currently investigating rumours of preparations for War in the Balkans by Tsar Russelovich Romanov.

Our Ambassador, Count von Richard had attended the Winter Palace to present his letters of credence to the Tsar. Following on from the formalities, the Tsar accepted an invitation to join our Ambassador in a day of games today in our Embassy on Ballajurovskaya Square.  The Tsar was found to be keenly studying our map showing the dispositions of the Great Powers. The Tsar openly talked of "Balkan Options", how various Home Cards worked as well as discussing how alliance partners might react.*

His Imperial Majesty's government wishes to convey its grave concerns of a wider conflict should Britain be drawn into the conflict as an Alliance partner of Russia following any request by the Tsar.

His Imperial Majesty's government cautions against any move likely to enfeeble the Ottoman Empire through a war of conquest as the primary beneficiary of such a course of action is likely to be Russia. 

His Imperial Majesty's government further expresses alarm at possible consequences for Her Majesty's Imperial Possessions in the East should an emboldened Russia continue her reckless expansionist agenda.  

Whilst not formally obliged under current Alliance obligations, His Imperial Majesty's government intends to send a high level military attache to the court of the new sultan Stefan to assist him in organising and repulsing any Russian aggression which might be directed at his realm.

I'm sure your Excellency is alarmed at these developments as is his Imperial Majesty and will join with us in doing all that is possible to ensure the magnificent pacificity that is your Pax Britannica.

Our Ambassador is ready to call on your Excellency at your convenience to discuss these alarming developments with a view to Alliance positioning options in the future to deter not only Russian but other voracious expansionistic attempts to undermine your global Power Projection.

Your Excellency's Obedient Servant

Prince C

* This cryptic is a reference to the fact that our game has to be left set up over several weeks and can be observed by other players during different gaming sessions.

Turn 5

Main Corpse: Russian Riga Rolls topped by St Petersburg Sally

There is a flurry of diplomatic activity from the Wilhelmstrasse.

Germany sounds out Britain and France on their attitude to a war against Russia. Britain declares they won't intervene and France has other plans. Germany explains to France that it is reluctant to open hostilities against Russia as the attitude of the Austrians is unknown. Clarity could be provided by France if they launched their own war against Austria suggests Count von Richard. Monsieur Cateaux listens impassively, but with a fistful of cards informs his German counterpart that France has other plans.

The Sepoy mutiny breaks out in India. Britain builds another colonial army and the Sepoys are swiftly crushed.

Russia plays Dreadnoughts as their first card play and as a result gets 2 free Dreadnoughts. 

An uprising in Sicily is quickly crushed by the Austrians, snuffing out any shoots of an Italian unification.

The diplomatically mischievous Austrians play Polish Revolt and select Poland and West Ukraine for the site of the Polish Rebel armies.

Russia mobilises against the Polish insurrectionists, but suffers an embarrassing initial defeat with heavy losses. They eventually succeed in putting down the Polish rebellion.

Against the advice of his ministers, the Tsar embarks on tour of re-pacified Poland.

In a shocking development, the Tsar, Russelovich Romanov is assassinated by a German railway clerk with Polish sympathies whilst  he was reviewing troops who put down the Polish revolt. The Kaiser was aghast. REGICIDE! he scribbled in margin of the official report of the incident. Poor Nicky....he wrote.

Unbeknownst to the Kaiser, a pro-war party has gained the ascendancy inside the German government and the Assassination of the Tsar was a calculated move to weaken the Russian hand of cards.

The Assassination costs the Russians a card. The new Tsar, is the former Tsar's cousin, Grand Duke Botovich II and he now takes a more prescriptive approach to managing the empire. (One of the advantages of this game is that a Bot player can take over as happened at this point when the Russian player had to leave the game).

With the Russians having been weakened, suffering heavy losses putting down the Polish revolt, the War Party in Germany senses now is the time to make their move to avoid the dreaded Einkreisung (encirclement of Germany) which is the motivation for one of the German National Goals selected during the game.

Having secured diplomatic support (non-intervention by Russia's allies), the Germans declare a war of conquest, targeting Riga. The main purpose of attacking Russia was not really territorial gain, however, it was to tease out Britain and particularly France from the Triple Entente, more on how this plays out later.

Russia asks alliance partners Britain and France to join her in the war with Germany. Britain now finding alliance obligations irksome declines, as does France. Both suffer stability losses and gain 10 CP worth of Neutral CP on the Alliance track. 

Germany quickly occupies Riga, but the real prize will be an attempt on St Petersburg and the two treaty options that would come with winning a major victory.

The Germans call up their reserves but the Russians use their excellent new railways (thanks to rapid industrialisation) to pour reinforcements into the St Petersburg area to screen their capital.

After a lot of manoeuvring, the Germans finally pick Novgorod as the place most favourable to engage the Russian army, which has consolidated quickly to face the German threat to the capital.

The Germans have a narrow advantage, only a +2 DRM, but succeed in inflicting a defeat (thanks to play of Prussian Military Tradition and an extra +1 DRM) on the Russians who must retreat . The Germans advance and occupy Novgorod driving a wedge between the Russian armies. The Russians immediately launch a counter attack from St Petersburg. This is successful and the Germans are expelled from Novogorod. Unfortunately after taking losses, the remaining impetuous Russians are required to advance from St Petersburg, leaving it undefended and they were then easily outflanked as the Germans took St Petersburg by storm in their next manoeuvre stage. The Germans win a major victory. Riga is ceded to the Germans and they also chose Colonial Cession, selecting Kuwait. Gaining Kuwait would be crucial in securing a vital end game +2 VPs if the Germans could also secure 6 colonial keys in total by game end.

Austria plays Death of Franz Joseph and grant full citizenship to the Czechs.

All powers industrialise except Germany which fails to industrialise, rolling a 1 (only a 2 or more was needed).

France allies Ethiopia.

Britain gains the Libya and Benghazi spaces from the Ottomans following play of Loose Grip.

Britain and France move toward neutrality following the Alliance resolution phase and France is now neutral.

Turn 6

The Ketchup Incident

The debut of Russian Dreadnoughts caused a sensation amongst the Powers.

Keen to see these new behemoths for himself, the Kaiser who had been on his annual Baltic cruise aboard the royal yacht SMS Hohenzollern, dropped anchor off Kronstadt and invited his distant 3rd cousin the new Tsar aboard for lunch.

In possibly the most fateful misunderstood order in history and one to which only the Kaiser could have been party, as they were about to make a start on their Bismarck Herrings, the Kaiser waving his fork over his plate, but looking in the direction of the two massive Russian vessels exclaimed "Vee must have Ketchup!".  Sitting next to the Kaiser was the Head of the Imperial Navy, the elderly and slightly hard of hearing German Admiral Meishörd, . He dutifully noted in his diary: "Build Dreadnoughts to catch up to Russia" unwittingly sparking the most costly naval build up in history!

The turn proceeded briskly with all the powers concentrating on building their navies and armies and the carve up of Africa continued apace. The whole continent is eventually colonised.

The most exciting development, however, was generated by the Russian Bot.

Tsar Botovich plays Empire of the Sun, and Korea (French controlled) is targeted and Japan wins the battle to control the space. Then Russia persuades Japan to shed its alliance with Britain and join them. With one card play the Russian bot steals a space from France and then gains an ally at the expense of Britain.

Britain continues its diplomatic offensive and allies Mexico  and works on re-aligning Japan after the  Russian Bot upended the existing alliance arrangements.

Austria grants Romanian citizens full rights following the play of Franz Ferdinand and then incorporates Romania into the empire. This isolates the Russians in a Bulgarian exclave, ripe for re-incorporation into the Ottoman Empire should an opportunity present itself.

Turn 7

Dessert - Battered Bulgarian Baklava

Coffee - A bitter Austrian Blend 

Following the Russians defeat at the hands of the Germans, the Ottomans seize the opportunity of reduced world tensions and declare a war of liberation on Russia to reclaim Bulgaria. The Ottomans easily rout the isolated Russians and reclaim Bulgaria for the Sultan resulting in much Turkish Delight.

The Russian Corpse continues to be hacked away, as Britain orchestrates an alliance re-alignment, with Persia. (payback for wasting a card on the Russo Turkish War intervention) Persia ally with Britain over Russia. This hands control of the Great Game Flashpoint to Britain.

The Russians have been severely battered over the last few turns, losing Romania as an ally, Bulgaria as a key, Kuwait as a colony and Persia as an ally, costing them control of the Great Game Flashpoint and multiple keys and stability. They have been the pawn and main casualty in this game of Great Power Politics.

The Boxer Rebellion breaks out. France and Germany convoy armies across the globe to suppress Boxer atrocities. Britain used their ally Japan's armies as a proxy, however, this should  not have been allowed as Ally forces may only be used during a war (against another player power) not during peace turns. (Ed: No matter, Britain could easily have used the two Indian armies instead.)

France muses an attack on Egypt and her Suez Canal to shore up control of the Africa flashpoint, but with the World Tension Track at 3, they are unable to launch a War of Conquest. Despite a massive hand of cards (France started the turn with 10+ their Home Card), a frustrated France opts for diplomatic intervention despite being advised by the Austrians to be patient if they wanted to pursue a military solution.

Egypt ejects Ottoman diplomats and France installs their own, then ally Egypt seizing control of the Suez Canal and also control of the Africa flashpoint.

The cheeky protocol sticklers in Vienna play Death of Edward the VII, lowering the WTT to 2 and then reminding the French they told them to wait.

There was a lot of jockeying for position and trying to avoid a Crisis Roll as the WTT teetered into the danger zone at level 4 after the Black Hand and Shifting Alliances mandatory cards had been played increasing the WTT track again.

The powers spend the rest of the turn shoring up diplomatic missions across the globe.

Austria is particularly jealous of their rivals alliances and spends the rest of the turn, stripping Belgium from Britain, which ends the game unaligned and the Netherlands from Germany. Austria has been notable throughout the game for their aggressive Strudel Doctrine, concentrating on pin prick diplomatic actions to unsettle the other player powers' positions.

With the conclusion of turn 7 the game ends and all powers reveal their National Goals and score VPs accordingly.

The final scores are:

Germany: 12

Britain: 9

France: 8

Ottomans: 8

Austria Hungary: 6

Russia: 3

Denouement

Here is my summary of what I was trying to achieve in the game.

The choice of National Goals (NGs) is partly choice from a random selection. This means that cards which might have been advantageous given the game state haven't necessarily been available for selection. This is somewhat harsh as all the powers did well measured against the NGs they chose. Still it is part of the challenge to try and work towards the cards you've drawn, but not lose sight of what other powers might be trying to achieve.

It can be quite a challenge as illustrated by the German NGs I drew.

German National Goals and Strategy

The German National Goals drawn were:

Turn 1: No Great War

Turn 3: Surrounded

Turn 5: Unification.

I decided to pursue German Unification regardless of whether the card would come up. It has the advantages of strengthening Germany and weakening France. (Although France went from strength to strength in this game despite German Unification at one stage having a hand of 11 cards to play with!) Although Germany unified on turn 3, it wasn't until turn 5 and the drawing of the Unification NG that it generated any Victory Points, with it earning 4 valuable points in the final wash up.

The first two NG cards were the best amongst others drawn that were even less favourable.  Surrounded, particularly, as this required France to either be neutral AND Russia and Austria to not be in the same Alliance. This card looked like being impossible to fulfill as France was fully committed to the Triple Entente for most of the game.

The only way to achieve the Surrounded NG was to somehow get France out of the Triple Entente. This opportunity presented itself and was the major motivator in the German declaration of a war of conquest against Russia. If France refused to participate, it would gain +10 Neutral Alliance Chart points and would start the march toward neutrality. An Ottoman attack to reclaim Bulgaria from the Russians sealed the French move to neutrality and this played into the German's NG securing another 3 VPs.

Overall it was a very close affair and the whole game and system is a delight to play even given a few teething issues with a first play through. The NGs are secret and whilst it should be possible to deduce some of them by observing game play, one can never be sure. This makes for a very interesting game and avoids a possible pile on to the leader problem in games where the VP total is public knowledge.

Here are the impressions from the other players.

Britain:

"As Great Britain my goals were max stability, no GW and max allies.  The most I could get was 3 points each, so I achieved that, but there seems no way to get additional VPs and so could never come close to getting 12 like Germany had (one was a 4 VP card, but they also had an extra 2VPs from keys)".

In so far as additional VPs is concerned, I guess in playing one has to be mindful of what the other players can be rewarded for. The German player was lucky to have drawn the unification card. Prior to drawing that, the other cards were no Great War which one can never be certain of achieving despite best efforts and the getting the VP from the Surrounded was immensely tricky and relied on several things going my way. Beating Russia and France staying out.

As far as I can see, only Germany and Russia get extra VPs from game state conditions as opposed to NGs. Germany gets 2 VPs from having 6 colonial possessions, whilst Russia can earn 2VPs by capturing Istanbul.

The German total could quite easily have been zero if a Great War had broken out. It would be an interesting exercise to game out a Great War outbreak from the current game state to see how this might have altered the outcome.

The likelihood of a Great War breaking out is also an interesting point. It was only really in the last turn that this could have been a possibility as the WTT track was only ever at 4 once and that was in the last turn. Militating against a crisis roll is the physical and mental state of the players who for whatever reason wish to conclude the game as quickly as possible, so there might also be some psychology involved in choosing this NG depending on your perception of how players in your group tend to approach such situations.

Russia:

"My NG included keeping OT to no more than two sites in the Balkans and capturing 4 sites in Europe - faint hope!

Mistakes included not building up reserve armies in readiness for war. So when you declared war I was short of troops. Didn’t really appreciate that reserve armies could be used to circumvent the manpower constraint. Also spent too much time faffing about in the Balkans. Should have gone for a quick hit against Istanbul".

You were doing really well, but you might have launched your attack too early. A well prepared strike at the Ottomans probably needs to come through the Balkans as well as the Caucasus. With a potentially significantly bigger army it should be achievable to break through to Istanbul. You also had the advantage of your entrepot in Kuwait, so a third front. All food for thought in future games, including for Britain and France standing up for the Ottomans if this scenario presented itself.

France:

"My National goals were: 1. City of lights: Achieved 3VP, 2. 6 x colonial territories Achieved: 3VP 3. Most allies: second with 2 VPs. but still only 8 VPs!"

You should consider it a success as in game terms you achieved your National Goals. You also had a plethora of cards so lots of fun opportunities to exploit.

Austria:

"In order, Prevent Italian Unification 3pts , Most European Keys *pts, Most European Allies *pts. Achieved first 2, failed last through combination of factors, my play, misreading of a card and enemy action. Better play would have got me 8pts. My last 3 cards to select were poor. If I had of drawn 4 nationalities included would have scored ten. After you convinced me not get involved in Germany I concentrated on dominating Italy and avoiding conflict. It could have been a winning strategy"

"In the last turn I thought the secret treaty card would allow me to grab Piedmont late in game, it being used against me earlier. If I had read it properly earlier, I would not have included Romania into the Empire but left it as an ally. Would have then got 8 or 9 pts. First game is always a learning experience and despite result I enjoyed it a lot".

I thought you did really well. I think an accommodation with Prussia frees the Austrian's hand considerably and would be my go to strategy if playing Austria. Yes that's right, If you had drawn the NG Bind them Together you would have got 4 points out of that as you'd granted 4 nationalities citizenship.

Ottomans:

The Ottomans were played by a Bot for the first session and then a human player for the second session. Normally Bot NGs are only drawn at the end of the game and the number depends on the difficulty assigned.

In order not to completely disadvantage the now human player, only 2 NGs were drawn at random for the Ottomans and then the human player drew another one at the end of turn 5.

The Ottoman NGs were:

Death Grip, which they achieved for a total of 4 VPs

Scramble for Africa: Most keys in Africa Third place for a total of 1 VP

Europeanisation: An industry level of 4 for 3 VPs (Achieved with the very last card play of the game!)

Without doubt, the toughest Power to play, but as can be seen in the final scores, the Ottomans are very resilient and do well if they can limit their territorial losses.



Saturday, April 25, 2026

Torpedoes and Tides - Making a Beginning Again

Having identified mistakes made in the first game and also deciding to try a different scale (1/600th this time) we were ready to set sail again.  Mark B again took the MGBs and I took the S-boats.

Second turn and the S-boats have closed to automatic spotting range.

Immediate close quarters action.
One of the S-boats is looking a little wobbly
(I think I used too much glue on the Cardboard Standee).

We were using templates off table to track damage,
but here you can see one of the S-boats supressed.

By this stage one of the MGBs has been battered,
but both S-boats have taken substantial damage.
One S-boat captain has lost his nerve and has decided to flee.
Wise move!

The next turn the other S-boat decided fleeing was the best course of action.

One of the MGBs gives chase.

But contact is soon broken off.

The British had one battered boat giving the Germans 1 VP.  However, the Germans had at least one battered boat, and both boats fled the scene providing an extra 2 VPs for three in total to the British.

Next job is to replace the Cardboard Standees with models.  This will be 1/700th thanks to Simon who gave me the Skywave Motor Torpedo Boats construction kit which provides plenty.  But they ain't half fiddly!

Something that wasn't fiddly:




Saturday, April 18, 2026

Imperial Elegy - Five Players One Bot

The game plays a lot better than you would think from just looking at the rules.

Better still Richard was able to muster five players:

  • Prussia: Richard
  • Great Britain: Mark
  • France: Simon
  • Austria-Hungry: Jeff
  • Russia: Russell
  • Ottoman Empire: Bot

Here is the situation at the session's end and we plan to finish the game in two weeks time.  

Meanwhile the unifier of Germany has cooked up this tasty melange of the proceedings for the dear reader's delectation.  Bon appetite!


An Imperial Elegy

A Study of the Importance of Gastronomy in Great Power Relations.

A Ph D Dessertation by Richard

Turn 1 - The 1850s

Pre-action diplomacy, saw the Prussians heavily sell concentrating on the Italian Peninsula to the Austrians who agree this is a better option to rubbing up against a Prussia determined to consolidate their polity by incorporating the German Minor powers.

The Prussian ambassador Count Richard also calls on the Quay d' Orsay and a parley with Minister Monsieur Cateaux results in an agreement for certain cards to be played. Is this the sign of a rapprochement between these historical enemies? Will the bitterness and enmity of the Napoleonic Wars be put to one side? Time will tell. The other powers don't have much to say to each other and the action phase commences.

The Franco Prussian card play pact unfolds and the Prussians play 2nd Opium War. The British and French are ceded Shanghai and Indo-China respectively.  

The French respond in turn and play Rebellions in China, seize Guangzhou and the Prussians are invited to share in the spoils. Prussia now has an entrepot on the Shandong Peninsula.

In hindsight, possibly not an ideal play for the Prussians as this gives Britain and especially France a big head start in carving up China. Still the Prussians hope their goodwill shines through for the future. (Spoiler Alert: It does not...)

The Prussians launch a war of unification against Denmark to reclaim Schleswig-Holstein and Hannover. The Prussians crush both and the march to unification begins.

Britain expands the reach of the Raj into Baluchistan and quickly pacifies the overawed locals. The Great Game is on. Who wins? Seafood delicacies will be the key to answering this question, but for now the next stop for the British is Kabul!

The French try to pacify Algeria with Zouaves, but find the mezze indigestible and fail despite the presence of their Elite expeditionary force of Zouaves and a squadron of protected cruisers supporting offshore. Pursuing Piedmont-Sardinia, France also upgrades the relationship to a full alliance to the annoyance of the Austrians. France sabres the Dom Perignon and now has a toe hold in the Italian peninsula. Will it be an Epee(ic) bout or was this just a parry or will they go further to foil the Austrians?

Metternich's legacy sees Austria gain a short lived alliance with Romania which is sabotaged by the Russians after diplomatic dispatches to Vienna were intercepted. The contents were leaked and the Austrian delegation was sent packing. (They regretted scoffing at the Sarmale and found themselves to be the only Sauer Krauts on the Orient Express back to Vienna). 

In an effort to bolster their global power projection, the British establish a naval base in Oman.

The Ottomans establish diplomatic relations with an independent Egypt and then convert this to a full alliance. An astonishing coup-less coup, securing this vital Independent.

Liberal politicians make their presence felt and Germany and Russia are forced to disband their reserve armies.

The world is quiet and there are no rebellions amongst the subject nations of the Great Powers.

All powers successfully industrialise with the exception of the Ottomans. The Union wins the US Civil War after Britain and France fail to offer assistance to Dixie fearing the taint of abetting Slavery.

NB Russia actually failed their industrialisation attempt as they had incorrectly CP chained 2 cards into industrialisation which is not allowed. In the spirit of generosity for which they are renowned, the Prussians suggested and the other powers agreed, it was probably best to just move on as what was done was done. It was the right thing to do, after all, the game had moved on, cards had been played. Surely this must set some kind of precedent for any similar future scenarios....

World tensions are at benign levels, but Britain, France and Russia fill out the Triple Entente, whilst the other powers remain neutral following resolution of the diplomatic influence table.

Turn 2 - The 1860s

Prussia allies Bavaria and launches a War of Unification against Saxony. The Saxons are crushed and Bavaria sees the writing on the wall and joins Prussia. A Germany is now within reach.... just across the border in, currently, French occupied Alsace-Lorraine.

Greece seeks out a powerful protector and allies with Britain following the play of Powder keg by the Ottoman bot. They increase their army size to two full armies and feel confident of maintaining their independence with their new protector.

France gobbles up the Algerian resistance and then moves on to West Africa for the next course.

Emperor Franz Joseph goes to Budapest and receives the Crown of Szent Istvan. The Dual Monarchy is created after play of this card and the granting of full citizenship to the Hungarian minority.

The Austrians grant rights and then full citizenship to all Italian speakers in their realm. The Austro-Hungarians ally Tuscany. Pasta is declared the new national dish of the Austro-Hungarian Empire.

Too little too late, the Italy card event generates a Petition for Aid, which, to date remains unanswered.

Russia leans heavily into diplomatic efforts in Romania and then upgrades into a full alliance. Alas the best Caviar has been sent Eastward (more on this later) and the cold borscht offered at the celebratory banquet is as difficult to swallow as the benefits of the alliance. The Romanians shut down the Russian mission after another explosive Balkan Powder Keg is played.

Russia completes the Trans Siberian Railroad and finally subdues Dagestan, giving them control of the Caucasus flashpoint.

The Suez canal is completed and the Ottomans have access to the Indian ocean.

Those liberal politicians just won't relent and Germany and Russia again lose their reserve armies they had just rebuilt.

World tensions remain at benign levels, but Britain, France and Russia commit fully to the Triple Entente, whilst the other powers are content to remain neutral. All powers industrialise.

Turn 3 - The 1870s

The diplomats of Europe stay at their summer residences and there is not a murmur to be heard. No deals are done.

Prussia is starting to feel it is now or never in terms of Unifying into a greater Germany as they see France industrialise rapidly with an expanding card base. But do they really need to do it? Time will tell. Still uncertain and with limited cards, the Prussians build out their army with fresh reserves and a new standing army.

The French are nervous and are suspicious of the benevolence of the Prussians to date, they are worried about it all being a Red Herring instead of a Bismarck.

Britain plays machine guns and all wars are now more deadly.

France pacifies West Africa.

The Austrians incorporate Tuscany into the Empire. They are well on their way to claiming domination of the Italy flashpoint and hopes of Italian unification now seem bleak so Garibaldi retreats to the countryside, with only the plangent rustling of his crops to keep him company. Is this it for chances of an Italian Unification? Only time will tell.

The Prussians decide to go for a war of Unification to recover Alsace-Lorraine. Otto von Bismarck is played and the Prussians have a war budget of 6 and are hoping to go first. France pulls out a 3 card (which are relatively scarce) for war budget and combined with their second empire bonus of +1 to war budget and level 3 industrialisation, means they have a total of 7, so they have the initiative and go first. This is a disaster for the Prussians who were planning on a lightning strike into Alsace-Lorraine where they had a significant advantage so long as they could go first.

The French march their armies to Alsace-Lorraine and draw in support from their Piedmont allies. They have mustered the maximum possible defensive effort with a stack of three armies and an elite corps, along with 2 and a half armies in support.

The Prussians call in their reserves and stare down the French who are at a disadvantage if they attack. Another maneuver turn and the Prussians launch their assault. They achieve a decisive victory and bloody the French, but decide against following up with a further attack as the French have withdrawn in good order and now hold mutually supporting spaces. A follow up attack would be risky and a loss could jeopardise the successful capture of Alsace-Lorraine. The Germans bite there tongues and there is no further fighting. The Germans win a normal victory and Alsace-Lorraine is ceded to Germany. The German Empire is proclaimed as Germany unifies. The Second French Empire falls and France proclaims the Third Republic. The armies are then redeployed or stood down. Truce markers are exchanged and there can be no conflict between France and Germany for the rest of this turn or the next. 

The ability of the French to move first due to a superior war budget was crucial to the outcome of the war and whilst not exactly a Pyrrhic victory, it could have been a lot better for the Germans and much worse for the French.

Elsewhere it's Rule Britannia as Britain plays Influence of Sea Power and gains a +1 card marker for next turn.

Continuing to shore up her global reach, Fiji is pacified and HMNB Bulla Bulla is commissioned to welcome the fleet to South Sea Isles.

Austria-Hungary has turned the Papacy into an unholy See continuing its diplomatic offensive in the Italian peninsula by allying the Papacy.

In a shocking development, a radicalised Austrian student, Gofredo Campione, believed to be a member of the secretive Envious of Hand Size Society, opened fire at the carriage of Her Majesty Queen Victoria and the Queen Consort HRH Prince Albert as it turned into Horse Guards on the way to Buckingham Palace. Neither was hurt, but it was reported that Her Majesty was not amused.

Not content with controlling half the world and having more cards than they know what to do with, the British now found the time to meddle in concluded business.

The British engaged Rules Lawyers, Waite R Meanit, to enquire into a point of order that had been made in the Commons.  Peering out over his wiry spectacles, Prime Minister Haughey (an unrepentant Francophile it would seem)  rose slowly to his feet and tabled the circumlocutorily named "Line of Communications Report into Irregularities following the conclusion of the War between Prussia and France over Alsace-Lorraine". The PM then gave an impassioned address to the house:

"With their surplus war credits, the French would have been able to have sent their fleet to the North Atlantic, thus setting up a potential blockade of Germany" he fulminated.

The French Ambassador who had been sitting in the gallery leapt to his feet and weeping with joy rushed back to the embassy to telegraph the good news back to Paris. It was the ultimate French wet dream. Following up on the Report, a revision to history ensued and the French fleet was deemed to have "sailed" to the North Atlantic and were challenged by the doomed, but gallant SMS Keine Hoffnung. The end result was a -1 card marker to Germany for being blockaded at the end of the War against France. These acts of perfidious, revisionist, revanchist, pedantry have since been commemorated in the foreign Ministry garden at the Wilhelmstrasse with the commissioning of the sculpture "Starvation of the Innocents" in the neo-baroque style by Reinhold Begas.

(That's the kind of thanks you get for saving Wellington's arse at Waterloo BTW...)

Meddling Mission completed, Britain continues to encroach into the Great Game area and an expedition is sent to Afghanistan. Shah Susa in tow, what could possibly go wrong? 

Russia finally subdues Central Asia and wastes no time in expelling British diplomats from Tehran with offers of superior Sevruga Caviar. The British do not respond and the Russians seize the opportunity. The Shah, who developed quite a taste for the Russian delicacy, agrees to an alliance with the Russians. 

Russia annexes Kuwait through the play of the Great Game card and now dominates in the Great Game flashpoint to the chagrin of the British who now rue the day they offered the Shah of Persia their own version of a seafood "delicacy" (Jellied Eels).

After the costly war of Unification against France, the Germans take advantage and play Loose Grip and the German Colonial Empire plants the flag in Tunis. The opportunity to play this card for the event, which required Germany to have unified to allow play of this card, was also a motivator in going for reunification this turn. Possibly worth it depending on National Goals, but we won't find out about that until another time.

The Ottomans barely notice the Teutons in Tunis and content themselves with their new East African colony. With Indian Ocean port access now secured and additional naval squadrons in their fleet, the Ottomans are third in Power Projection.

With the war between Prussia and France pushing France further toward the Entente and Germany towards the Triple Alliance, there is also further movement as the Ottomans start to get nervous and move to the Triple Alliance. Austria Hungary remains neutral and paradoxically Russia and Britain are unwilling alliance partners in the Triple Entente. France and Russia are fully committed, whilst the British seem to be hedging their bets moving towards neutrality. 

Everyone industrialises, except the Germans as they had too few cards to invest this turn.

 Turn 4 - The 1880s (part played)

The Germans, still bristling at their blockade despite their glorious victory over the French, play Folie de Grandeur and France loses control of a Qing space which they must now re-pacify if they wish to regain control of the Qing Flashpoint. They also receive a -1 card marker for next turn.

The British play Meiji Restoration bringing Japanese armies and navies into play. A diplomatic mission is quickly established and the British Ambassador Lord Hohei moves quickly. This time the Jellied Eels are a triumph and an alliance is formed.

The French return serve to the Germans via play of Colonial Conflict. They must also pacify Tunis. 

The Berlin Conference green lights the Scramble for Africa which is rapidly carved up into spheres of influence. 

The Austrians ally and then incorporate The Kingdom of the Two Sicilies and with that, seal control of the Italy Flashpoint.

With Russian inroads into the Great Game area complete, this area is now stalemated around the ally status of Persia (currently allied to Russia). As both Britain and Russia are in the same alliance, this area cannot be settled with military action, so a costly to and fro diplomatic war over Persia is the only option to deny this area to the other.

The game was adjourned at this point with the Russian player's impulse to come as well as further card plays.

Will the British and the Russians settle into a cosy accommodation in the Great Game? All the low hanging fruit has been gobbled up by all the powers. The scramble for Africa is set to accelerate. Will France challenge British dominance of the high seas? Will they seek revanche against the Germans on their own or will they manipulate the other powers into a Great War winning coalition? Where will Austria turn? The Balkans beckon her, but what will the Russians have to say about this? Will this be the flash that finally ignites the Powder Keg and brings on that Great War? And what of the Ottomans, who have quietly been extending their empire and possess the world's second largest navy. Will they unleash Jihad?

All still to be revealed after the next session.

Friday, April 17, 2026

Torpedoes and Tides - Making a Beginning

I wouldn't have found out about these rules if it hadn't been for Cardboard Standees by Thomas Branstetter that pricked my interest.

A Cardboard Standee represent a MGB BPB Type 70'
1/1250th scale

After minimal research (I was sold really on the basis that they used the Galleys and Galleons mechanics) I purchased, downloaded and printed, made up some markers and other play aids and with a few Standees I was ready to play.  

It seems to be an exceedingly rich ruleset, but for a first game went with the first historical scenario, the aptly named: Making a Beginning.  I took command of two German S-Boots returning after a minelaying operation off the coast of Norwich 17 April 1941.  Mark B intercepted using three British boats from the 6th MGB flotilla.

The British boats, represented by blinds, have spotted one of the German boats.

The boats quickly close distance becoming visible to all.

It immediately became a confusing night action,
with lots of collisions, in part because I had misunderstood the minimum move requirements
(I was using S length instead of base length)

I made up these aids to keep track of damage (red dice) rather than clutter the table.

The Germans have sunk one British boat, but have taken plenty of damage.

The turning circles are not that tight (especially until we resolved the minimum move distance).

The damaged German ships have had repeated rolls on the All At Sea table
and one has decided to flee.

The second German boat has also lost its nerve and is fleeing now as well.
(I mistakenly had any fail on a damage dice result in an All At Sea roll)

Game over.

We didn't pay attention to the VPs, but the Germans got 3 for the wrecked British boat while their two fleeing vessels gave the British one VP each. At least one of the German ships was probably battered (3 damage dice) and that would be an extra VP so a draw or marginal win for the British.

Most importantly I am keen to play again, perhaps going to 1/600th scale (or maybe 1/700th if you are reading this James or the scale Simon has with his ships).  The Cardboard Standees are remarkably effective, but it would be nice to have some proper models.

I am still working on my Dreadnought rules and hope these rules will spur me on.  

Wednesday, April 15, 2026

DAM BUSTERS 1943 ONWARDS

Hot on the heels (or is that tail?) of Bomber, Mark B lent me this book.  It is something different...



These two images come from Stella & Rose's Books

The contents has a lovely typo.

The missions after the dam busting are quite interesting along with the development of ever bigger bombs.  In the end they ran out of targets and the bombs were so expensive crews were instructed to fly them home if they couldn't complete the mission due to cloud etc.  That must have been fun landing a plane carrying one of these bombs, especially if you had a bit of flak damage...