The Germans use their 5 factor artillery unit to ground strike the Soviet mountain corps. It fails (roll of a 10).
Army Group Centre attacks.
The Red Air Force interdicts, but is met by the elite of the Luftwaffe. On the +4 column the Germans roll 2,3 which gives an AX result. But the Soviets go one better rolling a 1,3 gaining a DX against the Fockewulfe (which I probably shouldn't have put into the force pool). Both pilots survive. The attack goes in at 38 to 5 or 7 to 1 with a 60% chance of it being 8 to 1. There is also a +5 from all the mech and armour the Germans are using. It's an automatic blitz when the Germans get the 8 to 1.
The Germans complete a few air rebases but then they roll a 3 and it's turn over man.
Partisans appear in the Baltic States, however at this stage the unflipped German HQ and Nav provide 4 garrison factors against the Baltic's 1, so nothing happens.
ProductionThis is the fun part.
Germany has 24 factories, 22 resources and 4 oil along with a Production Multiple of 1. Saving all the oil that gives 22 Build Points plus 1 from Cadre. There are no gearing limits at the start of a campaign. As there are only five turns (that means four left) building things that need four turns seems a bit pointless. The Germans build two aircraft and five infantry.
The USSR has 28 factories (plus 3 in transit), 20 resources and 10 oil. Saving 2 oil leaves 28 build points, but with a Production Multiple of 0.75 that converts to 21 Build Points plus 6 from Cadre. They build nine infantry.
Germany conquers the Baltic States. So ends the first turn.