Saturday, April 30, 2022
Perhaps I should have titled this game as "Don't Mention The Weather."
The sixth session started with production for the July/August turn and concluded with the production for the September/October turn. From that you can imply that it was a short S/O turn. And why was that?
But the fighting must go on, and besides we have a secret weapon.
In other news
Thursday, April 28, 2022
At the club Darren will soon be running a big game based on the Marengo campaign using a version of the Snappy Nappy rules. Last night we had a practice/refresher game.
While I am not crazy about the SN rules, I do very much like the concept.
Wednesday, April 27, 2022
After our test game Richard and I decided to have another go. I had hoped to have read the rules this time, but all I managed to do was skim a few pages and see that I'd done a few things wrong in the previous game. The rules are very comprehensive, just takes some time to dig through them to find what you are after.
In our first session we completed 1861.
Tuesday, April 26, 2022
Not sure much has changed since my first review of my Austrian collection in July 2020, but this is more to high light that I have added a Page to the Blog that itemizes all the units. It can be found here.
All based for Napoleon's Battles and provides for:
- 2 Corps Commanders
- 6 Divisional Commanders
- 5 Light Cavalry Brigades (3x16AsLC and 2x12AsLC)
- 1 Heavy Cavalry Brigade (16AsHC)
- 4 Heavy Batteries (As12#)
- 11 Horse Batteries (As6#)
- 2 Grenadier Brigades (24AsGN, 16AsGN)
- 13 Infantry Brigades (28AsLN, 4x24AsLN, 20AsLN, 7x16AsLN)
- 4 Grenz Brigades (20AsGZ, 3x16AsGZ)
- 1 Landwher Brigade (16AsLW)
- 1 Militia Brigade (16AsMI)
- 1 Jaeger Brigade (16AsJG)
- 13 casualty bases, 2 markers and 3 spare gun crew bases.
Sunday, April 24, 2022
AUSGAME 2022 - 940 J/A
Superbly skilled German craftsmen continue to deliver exceptional equipment focussed on peace keeping and civilian defence. Workers gave up their summer holidays to meet demands; demands that are so high they will only be met by adding additional factories. French workers in British occupied Lille cry out for freedom and the chance to be part of a progressive labour force within an innovative Industrial Relations regime.
Meanwhile, General Guderian had written a book...
Clearly the British had not let their French subjects, eh allies, read it.
With the help of some precious O Points (or Offensive Chits) Guderian pitted all the German armour against all the French armour in a plus 13.9 blitz and when combined with a die roll of 9.6 produced a 23, Top Of The Table result. That's oakleaves, diamond cluster and koala stamp for Herr Guderian.
Terrified, the British abandon Lille leaving behind their French au pairs. A very promising plus 19 attack collapsed into a mere 13.5 after the French airforce intervened after evading the Luftwaffe and the sleeping 88mm AA gun crews which, when coupled with a miserable roll of 5.6 produced a halting success. The city is liberated, but all attacking forces are exhausted after celebrating with the newly freed French au pairs.
While all this was going on the USSR bullied Rumania into parting with Bessarabia. This then saw Bulgaria and Hungary pile on and demand bits of Rumania as well. Germany was called in to mediate and waved all this through, saying "Can't you see I'm busy?"
And in the Far East Japan took out its frustrations on the inhabitants of Sian, upsetting the US who promptly applied sanctions. Further impoverished Chinese joined the partisans.
Thursday, April 21, 2022
I roped Stephen into playing a game with me at the club. Brendan joined in to. Using the ever adaptable Song of Blades and Heroes, eh, Songs of Drums and Shakos, I came up with some very simple profiles for the few figures I have in my Sudan collection, including my just completed Beja warriors.
In order to encourage Stephen to get on with his Dad's Army figures, I made this game about Corporal Jones having to take his newly arrived boys out on a patrol. Brendan added that one of them, Rifleman Pike, had lost his hat and that was what the patrol was about. Made sense to me.
I did make a few changes on the fly. Main one was using only half the Sudanese. Corporal Jones had a sword, not a rifle and the bugle was given a rifle rather than nothing. Shooting result that was greater than but not double produced a knock down or rather a duck for cover. Knocked down figures lost their abilities. Not sure I had the mechanics for the Lieutenant's group activations worked out properly, but regardless, we had fun.