Monday, September 30, 2019

WiF Barbarossa - Fifth Impulse and End of Turn

The weather roll is a 5 that becomes a 7 - fine everywhere! The Germans take a Land Action using one oil (three left).

The Germans use their 5 factor artillery unit to ground strike the Soviet mountain corps. It fails (roll of a 10).

Army Group Centre attacks.  

The Red Air Force interdicts, but is met by the elite of the Luftwaffe.  On the +4 column the Germans roll 2,3 which gives an AX result.  But the Soviets go one better rolling a 1,3 gaining a DX against the Fockewulfe (which I probably shouldn't have put into the force pool).  Both pilots survive. The attack goes in at 38 to 5 or 7 to 1 with a 60% chance of it being 8 to 1.  There is also a +5 from all the mech and armour the Germans are using.  It's an automatic blitz when the Germans get the 8 to 1.

The Germans complete a few air rebases but then they roll a 3 and it's turn over man.



Partisans appear in the Baltic States, however at this stage the unflipped German HQ and Nav provide 4 garrison factors against the Baltic's 1, so nothing happens.

Production

This is the fun part.

Germany has 24 factories, 22 resources and 4 oil along with a Production Multiple of 1.  Saving all the oil that gives 22 Build Points plus 1 from Cadre.  There are no gearing limits at the start of a campaign.  As there are only five turns (that means four left) building things that need four turns seems a bit pointless. The Germans build two aircraft and five infantry.

The USSR has 28 factories (plus 3 in transit), 20 resources and 10 oil.  Saving 2 oil leaves 28 build points, but with a Production Multiple of 0.75 that converts to 21 Build Points plus 6 from Cadre.  They build nine infantry.

Conquest


Germany conquers the Baltic States.  So ends the first turn.

2 comments:

  1. Well, I don't really know what's going on, but it all looks good!

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    Replies
    1. Vassal does present well.

      Basically I'm doing a wargame to help me in a wargame :-)

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