The Archie from the trenches got the first camel smoking as I closed in for a kill on the second.
Using the cards to denote damage on trenches is rather ugly.
Nothing like well aimed fire to take out an opponent. Just to cap it off the very next turn the trench on the far right got a critical hit on the remaining Camel and down it went.
Need to work on some better explosion/critical hit makers.
When we revisited to scenario we found we had placed the trenches a bit to thickly, but a quick game is a good game and it left time for a WW2 game of Wings of Glory and my Gladiator too down Stephen's Fiat.