Would I enjoy the rules?
Simon, being the experienced player (as in he had played a game before, although that was five months ago) went DAK. I went 7th Armoured Division.
Panzers getting ready to attack.
Clash of armour.
7th Armoured's tanks got the worst of the fighting.
Okay, they are Matildas, but they are representing Honeys.
The DAK have captured one objective so far.
But still have plenty of fight in them, whereas the 7th Armoured is a bit run down.
The final reinforcements have arrived, top of the picture.
Game over on the final turn.
DAK just manage to hold three objectives,
or rather the 7th Armoured just fail to retake an objective.
So, what do I think of Rommel?
I like my wargames where I am an army commander and Rommel certainly gave me that feel. Often with WW2 games you are not often in the role of a senior general.
The command, movement and combat systems all worked well and were quick to get the hang of.
Using a grid made things easy. It is not something I have previously experienced.
The game, including set up took six hours and while we could have played a bit quicker, it is probably not suitable for a club night, which is a pity. (Club night's are only about three hours.)
Yes it did feel like a boardgame with figures, but I like board games so this wasn't an issue.
Have to remember that the bases represent companies, not individuals. I'm used to that with Napoleon's Battles; Fire and Fury; and Impetus.
Labels... Well, same applies to Napoleon's Battles and Fire and Fury, two of my most favourite sets of wargame rules. The labels could be changed and possibly even done away with, although some strength counters would be required or a good roster.
Tipping, while an essential mechanic, seems an odd term. I'd prefer something like regrouping. I don't like the idea of twisting the bases to show tipping and think I might make up some markers instead. I need to do that to show suppression in Blitzkrieg Commander. One simple option would be to use cotton wool.
More a concern for me, and this is nothing to do with the Rommel rules, is that some of my collection are based and some not. There are pros and cons with both approaches. Some of the plinth bases could be improved by painting the edges to match the gaming mat. Rommel doesn't need standard base sizes (as long as three can fit in a grid square, so this is definitely an aesthetic issue for my collection.
I'm looking forward to my next game of Rommel.