Saturday, June 26, 2021

Nations at War with Hexes

Simon invited me to join in another game of Nations at War and I suggested trying out my hex mat.  NaW was originally a boardgame after all.

As it was a club night and some of us are still learning this rule's system, we went simple, two formations per side, but with the added twist of hidden set up.

In the fields and houses hides the Devonshire Regiment.
German recon battalion can be seen in the distance.

The Germans are getting closer.

A lot closer

Too close.
The Devonshire's open up.

The Germans get a move on and try an outflank.
The County of London Yeomanry have finished refueling
and have arrived to put a stop to the German recon.

The Germans are backed up by a panzer battalion,
but that doesn't save their recon force receiving some concentrated fire.

However it is not all one way and the British Cromwells come under return fire.

The battle lasts a few more turns.
The recon troops withdrew and then tried their luck on the other flank.
However the British were able to make use of their interior lines to shift the focus of their fire.
The panzer battalion was smashed and the few surviving recon elements withdrew.

In the last decade I have played a few WW2 miniatures games.  Blitzkrieg Commander, to which Nations at War most resembles, gave some good if at times rather odd games.  Crossfire is always fun, but at the low end of the scale (squad).  Rommel is a better fit for me, but it is good to know that I am able to use my miniatures for different WW2 rule sets.

2 comments:

  1. A good game but we are still trying to get the terrain right.

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    1. I preferred using hexes. Makes for a quicker game and less fiddling.

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