All the figures and terrain are mine, although the Italian infantry are wearing second hand German fallschirmjager uniforms and the Bersaglieri are wearing some US lend lease gear that fell into their hands, they also have a Crusader masquerading as an M14/40 (to counter the Allies that have a Matilda pretending to be a Valentine). The beauty of playing a game with labels is you can get away with some "not strictly as depicted" units.
The scenario comes from the Rommel forum and can be found here.
Same picture, but I've marked on the objectives which are the key to the game. The Allies must capture and hold three of them by the end of the game (each side has eight turns - representing a day).
Kampfgruppe Mellenthin had secured the Axis hold on Objective 1, but the other counterattack, against Objective 2, failed even though three attempts were made.
Another exciting, tense game, were the challenge was to make command decisions and not have to fight the rules or do complicated calculations and debate measurements.
I love that it was an historical battle (part of the fighting during the First El Alamein). The labels were a bit thinned down from previous game, but still quite large, although that does provide for unit's insignia to stand out. Laminated, they are easy to mark using a Whiteboard marker and adhere well to models and bases with just a tiny bit of blu-tac.
It would be nice to give all the Objectives names. Objective 2 is the El Alamein station. At the game's scale, each 15cm square is kilometre, features are rather lost, although this has the benefit of it being easier to set up the game (not having to worry about modelling the terrain perfectly).