Friday, October 5, 2018

Blitzkrieg Holland 1944

Today Richard and I used Blitzkrieg Commander on a breakout scenario in Holland 1944.  I was the allies and my task was to capture the town, exit units or break the German morale. All models, terrain are Richard's.

 Things got off to a bad start when my right wing armour force suffered a command blunder.
This immediately put the Allies behind schedule.
(There are only 12 turns in this scenario)

 End of the first turn and and the second tank force and the infantry are still to make an entry,
due to the roadblock caused by the first tank force's blunder.
Imagined radio traffic: "Blue leader, after you"  "Red Leader, oh no, after you sir"
"Blue Leader, no I insist, age before beauty"

 But second turn things get moving with a vengeance,
 as the right wing armour gets to make a double move.

 Things get better when the Germans suffer a command blunder, going into a momentary retreat.

 End of the second turn and the left flank armour is advancing.
The off road area is plodder and not suitable for armour.

 The right flank has run into a dug in Pak 40.

 Call in the RAF which took out one enemy antitank nest.

 But oh dear, a second call resulted in a monumental blunder...

 Friendly fire takes out four allied units.

 End of the third turn and the left flank has advanced a bit further.

 But the right flank does nothing. 
It is in an understandable state of shock.
(Note: not the rules, just how the command rolls turned out)

 Fourth turn and the left flank has engaged the enemy, or rather vice a versa.

 While fourth turn on the right sees the allies trying to clear the Pak 40.

 The mortars prove useful.

 Pak 40 cleared, although the toll in armour has been very, very high.

 The cause of much of the allied armout loss.
However allied infantry in their halftracks have been able to speed past.

 But on the left things are bogged down.

 Another successful airstrike.

 Right wing troops still yet to exit.

 Germans still hold the town.

Left wing waiting for a miracle.

The allies had lost over half their strength, but passed their morale test.  The next turn the Germans had also dropped below their half strength mark, but failed their morale test.  Allied victory of sorts.

I must say this about every game Blitzkrieg Commander I play: the arbitrary and abstract nature seems odd, but it produces results that seem right.

Thursday, October 4, 2018

Nikephorian Byzantine versus Late Western Roman

My first competition game was against Brendan who hadn't been able to read the rules yet.  However he knew enough to throw the odd six, something I have failed to learn (except for cohesion tests).  He also hails from Christchurch, New Zealand which might explain why some of my troops fought so poorly (as they had been sourced from the same location).

 Very similar armies and a fairly similar deployment.

 The armies advance.

 A bleary bird's eye view.

 My right wing crumbles, but I have success on my left.

 My general has pulled back planning to move to cover the right flank,
but the enemy general has taken this as a signal to charge.

 The Roman infantry charged but failed to make contact.
But the generals are now locked in combat.

 End of Turn six and my general's unit is down to its last man.

 The enemy general has been routed,
but my infantry are starting to suffer.

Well, at least my general survived.

He came close to breaking the Romans, but the remnants of the green legion could just not get any hits, which was the story of this game.  


Thursday, September 27, 2018

Nikephorian Byzantine versus Sassanids

Fresh off the painting table and in to battle, my new Byzantines take on Mark B's Sassanids.

I had to deploy first which gave the Sassanids and advantage.

The Sassanids picked "Aggressive Deployment"
they obviously wanted to be home early.

My archers get a hat trick against the Sassanid foot, 
made doubly sweet when the enemy badly failed the resultant Cohesion Test.

End of Turn 2 and the Sassanid elephants are making a mess of my red legion.

My general charges.
The odds are not good.

I have victory on my right, although it is taking a long time to clear the field.
The elephants have been winded.

But the elephants return.  
Previously my general had played the Betrayal card on the opposing Sassanid cavalry, 
but it had failed badly and transferred the card to them.
They then used it to turn around a situation with the remnants of the Red Legion.
The real betrayal was that I failed to remember that the elephants don't get their impetus bonus against long spear.  Doh!

Turn 4 and the two generals are locked in combat,
while the elephants keep stomping.

At the end of the Sassanid fifth turn we called a halt to the battle.
Losses were even at this stage.

I was very happy how my new army performed.

Byzantine Cavalry

Just enough to complete my Basic Impetus 2.0 Nikephorian Byzantine army.

 Just three units, but should do nicely.

 Basic Impetus 2.0 list a unit of Light Cavalry it calls Flankers.
This is my representation of them.

 I went for a standard uniform for these guys.

 These are the Tagmatic Kavallaroi with general and Saint Zoe icon.
The icon was printed off the Wikipedia entry for Zoë Porphyrogenita.
Note purple cloaks.

Classed a Medium Cavalry to give them mobility, 
but with the factors of heavy cavalry to give them  a punch.

 Prokoursatores.  
I'm not going to guess at what this name mean, 
but I've gone for a more mercenary look.

Another potent unit, with Light Cavalry maneuverability and the able to charge home.

I have more cavalry to paint if I want to expand the army, but my immediate job was to get them on to the table top.  Stay tuned.

Sunday, September 23, 2018

Princess Royal Fortress - Albany

This was my second visit to this fortress in Albany and first since the new ANZAC centre had been completed.  Worth visiting just for the views alone.  I ended up cutting my tour of the ANZAC centre short as it was all getting a bit depressing, plus I realised my companion was waiting for me.

 There are two gun emplacements you can freely clamber around plus other installations.

More information about the site and what is there. 

What I found interesting was that it was started twenty years before WW1.

I know other forts in Australia were commenced earlier due to concern about Russian expansion.  My guess is the German colonies in the Pacific spurred on this upgrade to Western Australia's defences.

Princess Royal was in operation during WW2 but its guns were never used in anger.

Annals of a Fortress

Been on a bit of a local holiday which is always a good time for me to catch up on my reading.  Simon lent me this book and a jolly good read it was.  At times rather technical, but the plentiful diagrams helped.  It was also a good companion to the various castles I had seen in France earlier this year.

The book covers twenty two centuries of siege warfare based on a semifictuous location somewhere in Burgundy.

The translation in the copy I read was good, but still had some local flavour plus a feeling for the time it was written (nineteenth century).  It is very patriotic and militaristic as can be expected in the period preceding WW1.

What I really enjoyed were the descriptions of the various sieges that took place.  

Arnhem - The Battle for the Bridges, 1944

I couldn't take the risk of not getting this book for Father's Day so I bought it myself.  I've enjoyed every Antony Beevor book I've read except Spain (which I found way to confusing).  This one was no exception, although I wish I'd kept the OOB handy as I got mixed up on who was commanding what.



Well explained, day by day, blow by blow account of the campaign with the preliminary and post conflict covered well with no holding back on the horror, stupidity and gallantry inherent in military actions.

Definitely a bridge too far.

I'm now looking forward to playing the GMT boardgame, Holland '44.