Six turns to go and the race is on. Can the Commonwealth get to Beirut?
While similar to most WW2 boardgames, the CRT and terrain effects are different and produce some mind boggling/juggling. Basically hard to predict results.
The scenario is a interesting mix of slog and manoeuvre and there are decisions to make about attacks (noting difficulty of knowing outcome and having to attack all adjacent units if you attack) as well as decisions about lines of attack (coast, valley, Damascus etc).
Most importantly we can tick this one off our games list.