Wednesday, October 9, 2019

World in Flames - 11

It's the waiting that's getting to me.  The tension is high as the Japanese have built up a massive force in China and in Europe the Axis are massing on the border.  I can do little against the fgormer, but the latter is a bit more tricky.

 It is the second impulse pair of September/October 1940 and the weather has cleared.
Note Japanese outflanking which is going to be a pain to contain.

I learnt that unlike the European map, you need two corps/armies stacked to generated a ZoC. Luckily HQ units have a ZoC all by themselves, so Mao saves the day.

The July/August build for China was one Militia and one Garrison.

I've started to rearrange the front and plan for a forward blocking pattern and a rear flexible deployment ready to move when the war starts. 
It all comes down to unit numbers and terrain points
and that bare border with Romania looks like trouble. 

The border with Romania looks a bit empty, but units have started to go into the border Finland.

The USSR build was a HQ (Infantry), two Infantry armies, a garrison and a pilot.  I gave serious thought to building an armour, but it would not arrive till after the expected hostilities and I need troops now, plus I want to get the gearing limit up so I can build all the infantry.

The garrison value is currently 18 from units and 15 from chits (33).  The Axis have 31 from units (the SS militia and garrison units count double, but are not really offensive troops) and an estimated 24 from chits.

The Nazi-Soviet Pact was signed in Jul/Aug 1939, six turns ago now, and to declare war they must have double the garrison value.  Until the end of Jan/Feb 1941 the Soviet garrison values for their units are doubled :-)  The Axis therefore need 102.

No comments:

Post a Comment