Thursday, November 9, 2023

Hearts of Iron - Australia and New Zealand - Part 2

From the desk of the NZ PM, the Right Honourable Mr Bruce


2 September 1937

 

The industrial build up in Australia and New Zealand has proceeded at a rapid pace. 

 

Australia has doubled its number of military factories (from 4 to 8) and tripled its dockyards (from 2 to 6), while New Zealand has increased its military factories from 1 to 6.  The number of civilian factories has also increased, but only by 2 in both countries.  Overall, there has been a significant increase in their armaments capacity.

 

Charts: Total industrial capacity available for military use.


Australia

New Zealand

Analysts note that these increases have usually been seen in totalitarian regimes, such as Germany, Italy, Japan and the USSR.  Does this indicate some forthcoming change in the nature of these democracies?  Are they heeding the words of Winston Churchill in the UK?  What difference could such small countries make in world affairs?

 

Only time will tell...

 

Plancenoit Post Delayed By Camera Unwilling To Give Up Its Photos

I have revisited the work I did on a small scenario for Napoleon's Battles using the Prussian advance on Plancenoit with the hope of actually finishing it.  

Previous posts from long ago (2014/2015) can be seen here:

I almost went to Plancenoit

Julian goes to Plancenoit

Plancenoit - The Game

Plancenoit Observations

The scenario has been substantially revised and I am now at the test stage which was made more testing by my old trusty camera  refusing to cooperate in transferring images to my computer.  I was rather fond of the camera as it used to belong to my mum, but it has done its time.  On with the AAR.

Stefan commands the Prussians while I control the French.

Napoleon has sent Lobau and the VI Corps to stop the Prussians.
That is Plancenoit bottom right hand corner.
The time is around 1430.

The Prussians are coming!
1500

As part of the scenario it is important that the Prussians arrive in march column
and we used some spare table space to string them out.

Prussian and French cavalry face off.

The cavalry engage

More cavalry enter the fray,
with the game imitating history.
1600

But the cavalry can't keep fighting forever...

As more and more Prussians arrive,
the French slowly pull back.
Note Prussian cavalry is regrouping lower left hand corner.
Two more Prussian brigades (six units) are about to enter.
1800

The French position just before it goes pear shaped.

The Prussians drive back the French.

Luckily the French have the village of Plancenoit to regroup in,
especially now the Young Guard have taken position.

The remaining forward French force.

The full set of Prussians coming at them.

Trying to show the full Prussian force now on the table.

Those bird's eye photos were in the hope that we can capture enough information so we can set up and continue the play test starting with the 1930 turn in another session.

A better image of the complete battlefield,
using my phone's camera.












Wednesday, November 8, 2023

Swedish Regt Vermlands

Another batch of figures completed for the Swedish Corps in the 1813 Army of the North..

All lined up

Or as I prefer to think of it,
deployed for action.

I should probably crinkle the flag up a bit
so it is flapping in the wind

In column or on manoeuvres.



Friday, November 3, 2023

Swedish Regt Kalmar

The uniform details are from The Army of the Kingdom of Sweden 1802-1814 by W. J. Rawkins and the regiment names I take from the flags that are also included in that book.  The flags I scan and print to complete the miniatures.

My normal camera is taking pictures, but not letting me upload them.  So these images have been taken using my phone which has a much better camera and I really should get with the modern world and use it as such.  The camera I have been using was good in its day, but was not top end or anything, just jolly convenient (mostly).

Oh no!
The officer is missing a button.

I am sure that guy in the back rank is asking the drummer if he can play some Abba.


I love how the photos bring out the detail,
but hate how they show the mistakes!



Hearts of Iron - Australia and New Zealand -

Bruce and I started a new session of Hearts of Iron where we play pairs of mutually supporting countries.  In the past we have done Germany/Italy, Commonwealth/France and Poland/Rumania.  It is a computer game which is constantly receiving updates and so what worked before, might not work again.  This time there is an enhance logistics element for example.

Bruce, who is playing New Zealand, has provided the following:

1 January 1936

Leaders of Australia and New Zealand today discussed the increase in authoritarianism in Asia and Europe and reassessed the threats to democracy in the Pacific. 

They resolved to strengthen their own defences, starting by building up their infrastructure, construction and industrial sectors.

Informed commentators react with many questions.  Will other countries react?  How can two small countries, with populations of less than seven and two million for Australia and New Zealand respectively, influence world events driven by much more populated countries in Asia and Europe?  What policies shall these governments follow to achieve their goals?

Only time will tell…




Wednesday, November 1, 2023

World in Flames Withdrawal Symptoms - Turn 4

Reinforcements are placed.  

No change to resource lending.

Initiative

Axis roll a 1.  The Allies roll a 3.  With there still being a good chance of bad weather, the Axis decide not to contest the roll which is a tie (the Axis having a +2) but with having gone first the Allies win ties.

First Impulse

The weather roll was a 10 - Fine everywhere.  Marker moves along 1.

The Commonwealth will take a paid naval, France a paid land, China a free land and the USA a free combine.  Stalin really wants to invade Iran, and figuring that his Axis allies are going to start creating trouble, he declares war on Iran. Remarkably the US don't care (roll of a 10).  The USSR take a paid combine.

The Commonwealth sets out its convoys, a painstaking task to try and balance.  This time some convoys are held back to replace any future losses.  Escorts are sent to cover major sea lanes, and the Home Fleet again sails into the North Sea.  A transport takes South African territorials to the Bay of Bengal.

The USA send a sub from the Atlantic fleet to the Pacific fleet.

The Commonwealth make a return visit to Dusseldorf this time loaded with bombs.  A roll of a 9 becomes a 10 and 2 factors are lost.

Ground strikes are contemplated, but German AA defences look too strong.  However, in order to give their allies some support, a strike is made against German force concentrations at Antwerp.  It is escorted, but the Germans prefer to rely on their AA (lowest one of four - and they throw 1,7,5,9).  2 factors get through, but all targets are missed.  

Over to French artillery... Much more successful.  Rundstedt and the 4 factor artillery are flipped.

The French beef up their front lines as much as possible.  The Chinese do something similar.

The Iranian cavalry corps is set up in hex 2839 in the Asia Map Zone thus insuring that the militia can appear later in Tehran.

The Soviets attack at +16 using Zhukov (who would flip anyway when he advances).  Airpower is retained for the subsequent attack on Tehran.

The roll is a 13.

Italy declares war on France and the Commonwealth. The US takes notice (just a 7 or less needed, 6 rolled).  Germany declares war on Denmark.   The US don't care (rolled a 4, 3 or less needed).

Germany takes a paid land and uses O points to reinvert Rundstedt.  Italy and Japan do paid navals.

Japan puts out convoys to secure the Iranian oil and ferries troops to China.

Italy pulls its convoys just leaving one in each of the Italian Coast and Eastern Mediterranean.

Subs are sent into the Cape of St Vincent. They find on a 2.  Allied roll is a 7. This gives the Italians 9 surprise points. They have 5 factors in three subs against 6 factors in four ships as surface combat which is 1x1d1a vs 1d2a or as a sub combat 1x1d3a vs 2a.  3CP are sunk (2 Commonwealth, 1 French), the Ramillies avoids damage, but aborts, 3 CPs abort, the Terror aborts as does the last CP.  The Italian rolls two 10s and avoids aborting. Second round and the subs again roll a 2 and the Commonwealth a 6. The Italian has 8 surprise points.  They have 1x on the Gloucester which has 2As on them.  The Gloucester is sunk and the Italians abort.  

Four cruisers sail into the Western Mediterranean and roll a 1 finding 4 unescorted convoys.  They have only 5 surprise points (as the Allies rolled a 1 as well).  However 12 factors with four ships against 2 ship equivalents provides 1x and 1a.  Three French convoys are sunk and 1 Commonwealth convoy aborts.  

Four cruisers sail into the Eastern Mediterranean and roll a 9 failing to find anything.  The Commonwealth roll is a 5.

In the Red Sea the single Italian cruiser fails to find (a roll of a 6).  The Commonwealth roll is also a 6.

Ground strikes.

China clears the Japanese fighter bomber through and is shot down for its troubles, the pilot bailing out safely. The Chinese AA defences attempts to cover both hexes, but realizes it doesn't have enough.  It decides not to fire.  The ground strikes succeed against the HQ and the AA unit!  DOH! They needed a 1 and 2 respectively.

The Germans undertake four ground strikes, plus a bombardment, plus assistance from the Italians with two surprise ground strikes.  French fighters take to the skies and are intercepted by the Luftwaffe. 

It goes badly for the French airforce, all enemy bombers are cleared thru and two French fighters are lost for no loss to the Germans.  At least the French retain their pilots, but clearly they need retraining.

The Italian ground strikes all miss.  Out of 12 attempts the Germans manage just three, but they now have a target in the resource hex west of Metz.

In Denmark Panzerjagers rush to Frederikshavn while mountain troops head to Copenhagen.

Panzer attack at +11.2.  The French commit Billotte to the defence, but German commanders hold back.

A die roll of 13.7 produces a TOTT result and a hole in the French lines.  The French lose the militia and the div, gaining 1 cadre point.  The remaining inf goes to the spiral.

Von Leeb reinverts the two artillery units and it is on to the next impulse.

Second Impulse

What every French person is saying "Quel temps fera-t-il ?"

The roll is a 1!  Beastly weather.  Snow in the Arctic, Rain in the Mediterranean and Storm everywhere else.  The marker will move along 2 and there is a plus 2 to the next weather roll.

China does a free land, but sits tight, USSR does a free combine and also sits tight. France does a free land and carefully tries to plug holes. The USA does another free combine and sends a CV (USS Ranger) to join the Pacific fleet.  The Commonwealth feels compelled to do a paid naval.

The Mediterranean Fleet searches for the Italian cruiser in the Red Sea.  Both sides roll 8s, no find.

The Germans and the Italians do free combines.  The Kormoran sails to the Mouths of the Amazon, but fails to find any targets (roll of a 9, CW rolled a 10).  In the Eastern Med the searches are much the same.

The Germans occupy Copenhagen.  The Italians occupy both French and British Somaliland which is claimed as the most outstanding victory ever.

The Japaneses do a no cost land and content themselves with removing the zero value partisan.  

Impulse Three

What will the weather be?  A 2 is rolled which becomes a 4 and I see I made a mistake last impulse and used the May/Jun column, not the Mar/Apr.  Whoops. Weather should have been Blizzard in Arctic and North Temperate, Snow in the Med, rain in North Monsson and Storm in the rest.  Probably would have effected the Soviets, but having checked an attack on Tehran would have been low odds as getting supply in snow is problematic on the Pacific map (just one hex).

Weather for this impulse is 2  plus 2 which is 4 as noted and Snow in the Arctic, Storm North Temperate and South Monsoon, Rain in the Mediterranean and Fine elsewhere.  The marker will move along 3, but no add to the next weather roll.

The French do a free combine, the Commonwealth a free land, China wishes everyone would pass, but does a free land, the USA and USSR do free combines.

The USA transports a fighter to the Pacific (headed for Pearl Harbour) and its strategic bomber force (the mighty Bolo) redeploys to the Atlantic coast.

The French sub searches for Italian convoys, but just misses them in the rain, however it is spotted by an Italian battle ship, the Giulio Cesare.  The Italians have two surprise points which they use to  damage the French sub.  The Italian warship avoids the abort.

The Commonwealth makes a minor adjustment to its lines in northern France, disembarks reinforcements at Gibraltar and Rangoon, and shuffles some militia around in the UK.

Will the Turn end?  No - 3 needed, 10 rolled.

Italy takes a no cost combine, Japan a paid land and Germany a free sulk (no cost land).

Italians again search but no luck, both sides roll 9s.

Drawing on a tenuous supply line, the Sardinian territorials capture Gabes.  Another stunning victory for Italy!

But the real action is in China where there are some blue skies and already compromised defenders.  First the Japanese successfully bomb Kunming. They try a ground strike but with no success. Then Yamamoto leads an attack on Chaing.  It is a 9.1 assault.

The die roll is 11.2.  The Japanese lose a div, but the Chinese lose both units.  
At least they get 2 cadre points.

Does the turn end now? No, 6 or less needed, 7 rolled.

Impulse Four

Weather... 10!  Fine everywhere. 

France and China want the turn to end, USSR wants this turn, the Commonwealth is neutral.  A compromise is reached, all will pass except USSR, which takes a paid combine.

Using their massive airforce the USSR unleashes a +11.3 attack on Tehran.

The die roll is 13.8 producing a TOTT result.

And with that the Turn ends.

End of Turn Stage

Partisan roll is a 3. Partisans are suppressed in Indo China and never stood a chance in Belgium.

The US do not pick any Entry Options.

Production

China 3+2 BP 1xInf HQ

Commonwealth 17 BP (had to use 5 oil) 1xTerr(Burma), 1xMil (Cape Town), 1xCVP0, 1xFTR2, 1xNAV3, 2xPilot, 3xSCS1(rep), 1xCP

USA 11 BP Build 1xInf, 1xCVP1, 1xPilot, 1xFtr2, 1Trs(fd)

USSR 14 BP 1xMech, 2xInf and 1xMtn

France 6+1 BP 1xMil, 1xGar and 1xInf

Germany 15 BP (strategic bombing had an affect, but the end of turn fine weather meant the Swedish resources got through again) 1xMil, 1xArmHQ, 1xPilot, 1xGar, 2xFtr2

Italy 5 BP 1xLnd3, 1xSub(fd)

Japan 17 BP (thanks to Iranian oil) 1xGar, 1xInf, 2xPilot, 2xCV1(fu), 1xCVP1, 1xFtr2, 1xNav3

Peace

Denmark and Iran surrender.

Start of Turn Five

It is hard to do justice to the scale and detail with these snips, but here goes.  Reinforcements have been placed ready for Turn 5.

Germany in a good position if it gets the initiative.

Italy full of confidence.

Japan making good progress



Barbarossa Turn 34

The Logistics Pause has occurred which slowed play while we hunted for the rules and applied them across the three fronts and five games that are in play.  

It was compulsory Dry weather for North, but both Centre and South suffered Mud.

There were no attacks by AGN.

AGN went all out,
its attacks met with mixed results,
but pushed the Soviet centre back at least another hex row.

AGS attack on Odessa was a failure.

But AGS attacks to encircle Kiev were more successful.

But that was all we had time for in this session.