Thursday, October 12, 2023

Napoleon's Battles Scenario Two - Yet Again

Why?  Because it was easy to set up and still seems to have plenty of play.  This time Stefan went French.

Deployed

The Austrians advance, their artillery proving very effective.

The game is in the balance.

Controversy for the night.

The Chasseurs on the left charged first and the Hungarians successfully formed emergency square.
The Hussards charged next but the Austrians were deemed pinned by the Chasseurs.
A check of 4th Edition rules (p46) confirmed this,
but a check of the 2nd Edition (p36) told a different story.
Originally infantry could only be pinned by an unrouted enemy infantry unit.
This changed in 4th Edition to add "or cavalry unit".

My preference has been to play with the 2nd Edition and cherry pick rules (such as self rally and self command) from the 4th Edition.  Pinning will revert to the 2nd Edition rule.

Second to last turn,
the Austrians have crumbled.


Wednesday, October 11, 2023

Barbarossa Turn 32

Only got as far as the Axis attacks in this session covering the 23/24 August 1941.

AGN stalled in the mud before the Leningrad mini-map.

AGC slowly breaking through the centre in its drive to Moscow.

AGS trying hard to break the Kiev front.

But having better success against Odessa and the approach to the Crimea.



Tuesday, October 10, 2023

World in Flames Withdrawal Symptoms - Turn 2

Reinforcements are placed.  Germany now has 30 Offensive Points.

No change to resource lending.

Initiative

Axis roll a 3.  The Allies roll a 2.  

First Impulse

The weather roll was a 4 - rain in the Arctic and North Temperate, Fine everywhere else.  Marker moves along 2.

Germany takes a paid land, Italy a free combine and Japan... a free land.

Italy moves another sub to Sardinia and Mussolini boasts that Cagliari is the biggest and best submarine base in the world.

There are no air missions.

Fresh from their Polish campaign, v Leeb and v Bock rail to the west.

Yamamoto makes a +17 attack on Changsha.

A dice roll of 15 takes the city without loss.  A cadre point for China and the US are alarmed.

Rundstedt makes an over the top attack on Liege (at +31.3), easily taking the city.

Germany completes its impulse by rebasing aircraft from Poland to the west.

The Commonwealth takes a paid naval, France panics (paid combine - its immediate future depends on the next impulses' weather), China takes a free land, USSR and USA take free combines.

The Australian transport sails from Singapore to the Tasman Sea and embarks the Sydney militia.

The Commonwealth settles in for a tricky calculation of its convoys.  It helps that the Netherlands and Belgian convoys are now swapped for Commonwealth ones and that Vassal has a nifty report telling you where they all are.  At this stage I also find I hadn't completed return to base for units on the America mini-map.  The Dutch transport returns to Dover where it now embarks the London militia and sails to Cape Verde Basin.  Other transports sail from England embarking a 7-3 and a 1-1.  Force Z (8 battle ships) sails to protect the transports in the North Sea (3 box) while the Home fleet (3 battle ships, 3 carriers and 4 cruisers sails to give top cover (4 box). The Med fleet (a carrier, 2 battleships and a cruiser sail to the Red Sea (3 box).

While tempted, the Allies refraining from trying out ground strikes in the rain especially with the Luftwaffe covering all the targets.

The French sail the Senegalese militia to La Rochelle, rail the Lyon militia to Paris, shuffle a corps into the Ardennes and the Billote HQ into the front line to fill the gap.

Any move by China will flip units in the mud and so they decide to bide their time.

The Soviets move their airforce medium bombers closer to the border with Iran to threaten Tehran.

Second Impulse

And the weather will be... storms for the western front (roll of a 6 - the impulse marker moves by 2 and there is a plus 1 to the next weather roll).  France breaths a sigh of relief, but the Royal Navy looks to its guns.

The Germans consult the Jane's Book of Ships and decide it is too risky to sail their fleet, but U-boats will sneak out.

Germany takes a paid combine, Italy a free combine and Japan a paid naval.

One German U-boat heads to the Faeroes Gap, the other to the Central Atlantic.  In the Gap the Germans roll a 2 the Commonwealth an 8.  The storm means the -1 for 10 CPs doesn't count, but the +1 for storm does, so the search fails.  In the Central Atlantic Germany roll an 8 and the Commonwealth a 1.  The Dorsetshire in the 3 box gets 11 surprise points.  The Dorsetshire avoids the abort, the Type IXC suffers an X and a D and sinks (rolled a five trying to save the X).

Japan sails its transports to pick up various reinforcements.

Italy moves its mini-subs to Sardinia.

With the bad weather the Commonwealth do a no cost land, France a paid combine, China a free land and the USA and USSR free combines.

The French create the Deuxieme fleet and sail to Cape of St Vincent. It is heading to Dakar.

Commonwealth forces arrive in northern France and Gort does his best to reorganise them.

The Chinese also enjoy the bad weather and do very little.

The Turn can end on a 1.  It doesn't.

Impulse Three

The all important weather roll is... a 5, but with a +1 becomes a 6, so no change.

Figuring it has little to lose, Germany does a paid land. 

Japan does a paid land and contemplates an attack, but also worries about Chinese partisans. Partisan defence will be performed by ZoCs and units are railed and disembarked to achieve this.

A ground strike is launched against Chiang.  The Chinese fighter intercepts the escorted bomber.  The Japanese fighter escort aborts (roll of 15 on the -1 column), and the Chinese fighter gets to bounce (after Japanese fighter rolled a 10 on the +1) onto the bomber shooting it down (with a 2 on the +2). However the bomber returns fire as it goes down and shoots down the Chinese fighter (18 on -2).  All pilots bail out successfully.  Chinese AA fire drives off Japanese ground support aircraft leaving a +12.4 assault after both sides committing their HQs: Yamamoto and Chiang.  

Die roll is 11.3 giving a TOTT result.  
China loses a resource hex, but gain 2 cadre points.

Italy does a peaceful free combine.

Germany conducts a +5.4 blitz on the French in the Ardennes.  Rundstedt is committed and the French commit Billotte. 

The die roll is 16.7 giving a final result of 21:
 the French are shattered and sent to the Production Wheel.
A dangerous gap has opened in the French lines.

The Turn can end on a 3.  A 10 is rolled, the French and the Chinese have a chance to recover.

The Commonwealth do a free land and move units into Lille.  The French do a free land and shuffle units to accommodate the Commonwealth and patch their line.  The Chinese do a free land and pull back into the mountains. USA and USSR do free combines doing nothing.

Will the turn end? A 5 is needed, and a 5 is rolled.

End of Turn Stage

Partisan roll is an 8. NEI and India experience uprisings, but they are supressed.

The US Entry Options are Chinese build aircraft (no tension) and Selective Service Act (no tension).

In a surprise move the Dutch transport with the London militia docks in Famagusta.  The Sydney militia arrive in Singapore.

Production

China 6 BP 2xMil and 1xFTR2

Commonwealth 11 BP 2xTerr (Kenya & Egypt), 1xCVP0, 1xCVP1, 1xNAV2, 1xPilot, 1xSCS1(rep), 1xCP

USA 12+1 BP Build 1xArm, 1xCVP1, 1xPilot, 1xSub2(fd), 1CV2(fd)

USSR 8 BP 1xArm and 1xGar

France 5 BP 1xMil, 1xInf

Germany 17 BP 2xMil, 1xArm, 1xPilot, 1xMot, 1xSub1(fu), 1xCVP0

Italy 5 BP 1xFTR2, 1xPilot, 1xSub1(fu)

Japan 11 BP 1xMil, 1xInf, 1xPilot, 1xCV2(fu), 2xCVP1

Peace

Belgium is conquered.

Monday, October 9, 2023

6th Regiment of Uhlans

First two squadrons formed from von Lutzow's Friekorp and had very black uniforms.  I took that as a challenge and ended up with three or four different shades of black on these repurposed figures.

Source information came from a few places including this excellent site: http://centjours.mont-saint-jean.com/detail_uniformes_unitePR.php?nom=1er%20Escadron%20du%206%C3%A8me%20R%C3%A9giment%20de%20Uhlans&rubrique=U&uniformes=13&drapeau=






Sunday, October 8, 2023

A Nice Pair of 88s

Part of a pack shared with Simon.  I really only needed one, but a pair is nice - one early and one late.

Rather than crowd the base, I made up an extra one to use as a fired marker.

Hand painting late war camouflage has not yet been perfected.
I'm also tempted to give it a matt varnish spray
in the expectation of getting an adverse reaction again.

All plastic, went together okay, except the seated crew man.
To get him to fit I had to carve off his left arm.



I have left the barrel and mount unglued
I also see I haven't finished removing loose flock.
Couldn't resist.
And I did go and see 
Nick Mason's
Saucerful of Secrets
last week.
Great show!




Saturday, October 7, 2023

La Belle Époque

The game's byline says it all: Diplomacy and imperialism at the sunset of the old world.

Richard hosted the game and went the Central Powers.  Jeff was France, Simon Russia and I was Great Britain.

While our first game took longer than expected, it played smoothly, particularly when one remembered to use the correct terminology.  Pass means to end your Turn, not that you have completed your action. :-)

The situation at the start of Turn 8 when we had sudden death 
due to the draw of the assassination of the Archduke event.

The final scores were surprisingly close.  If I remember correctly it was Central Powers, France, Russia and Great Britain in that order, all around 130 (in the image the VP track doesn't include final scoring).

The only criticism I would have is that flag token were hard to differentiate from across the table, especially if they weren't orientated.  A minor quibble. 


Thursday, October 5, 2023

Dacians versus Old Saxons

Time for Dacians to face Dave's Old Saxons.  Timing and luck would be required... Regardless it would be a quick game.

Deployment.
Very similar armies.
Impetuous warbands in large units.

Turn 1 both armies advance.

In Turn 2 the Dacians did a mass charge.

This is how it looked after their charge.
Now it is the Old Saxons' turn
and their recoiled units are free to charge back into the fray.

End of Turn 2 and the Dacians have been repulsed.

Turn 3 and the Old Saxons grabbed the initiative
and ran over the Dacians.
Game over!