Wednesday, May 3, 2023

Barbarossa - Turn Seventeen

Mud in the north, mandatory mud in the south, but we were able to complete another turn.

There were no attacks by AGN 
(due to the bad weather and lack of attack supply),
but AGC made up for it with lots of attacks

AGS starts to work on the Korosten pocket on the northern approach to Kiev.

The much larger and more challenging Vinnista pocket closer to Rumania
also gets some attention.

At the end of the turn the situation looks like this:

Leningrad and Talin on the Baltic.

AGN bogged down before Pskov

AGC getting perilously close to the map edge.
Moscow is off the top right hand corner.

AGS needs to empty those pockets
as well as repair rail lines if it wants to advance. 

Antonescu will be releasing some of the Rumanians next turn,
but just how many we don't know.











2 comments:

  1. I have been playing "War in the East 2" by Gary Grisby on computer. Its amazing how different 2 games on the same thing can be. This game is definitely challenging.

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    1. The scale of the game would be a major point of differentiation. Barbarossa is almost regimental and 8km per hex, two day turns focussing on the 1941 campaign.
      It is amazing how many games on this conflict exist.
      This game is particularly tied to supply routes (rail and major road links), which creates clusters of units and rather than front lines.

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