My cobbled together Nubians were expecting to face Karl's Egyptians but ended up fighting Palmyrans (on loan from John as the Egyptians stayed home in the belief that it was to be Stalingrad again).
Thursday, January 22, 2026
Nubia versus Palmyra
1989 Dawn of Freedom
Another week and another new game, although the system was familiar.
I was the Communists trying to hold onto power in various Eastern European countries in 1989.
Tuesday, January 13, 2026
Qugong
New and delightful game today: "Gùgōng. Exchange gifts, send servants, and visit the Emperor in a luscious 1570 China". (That description is from here and is a good summary of what the game is about.)
Thursday, January 8, 2026
Stalingrad - Practice
It has been my intention to at least play this scenario once a year around this time. I know I missed last year, but it is rather embarrassing to find the last time I played was five years ago!
This session was very much a practice game to get Karl up to speed with the rule's mechanics. We played without hidden setup, and I think that takes all the magic out of the game.
Knowing where and where not the Soviets are enabled the Nazis to mop them up with some ease especially given some excellent die rolling on my part.
Wednesday, January 7, 2026
Great Western Trails - Argentina
New game built on Great Western Trails which I had enjoyed playing last year.
Beautiful game and the introduction of farmers makes it different from its predecessor and although they present hazards, they can become very valuable works. Also new are ships and ports which offer additional and alternative ways of obtaining VPs.
Tuesday, January 6, 2026
Pax Pamir
A post lost during the chaos of the festive season.
Very attractive name. The key is remembering that you are playing for yourself (family or tribe) not the nation (Afghanistan) or foreign power (England or Russia).
Played with Richard, Russell and Stefan.
You need to keep nimble with your allegiances as once a player gets ahead it can be hard to catch up.
Saturday, January 3, 2026
Nemesis
Perhaps more family friendly than Diplomacy, but not without its domestic challenges. Karen and I played with our daughter and her boyfriend.
So the captain and solider perished and the mechanic and scout escaped, but both had been infected. In a dramatic bit of card drawing the infection proved to be nonfatal and they lived.
The ship returned to earth fulfilling the mechanic's objective.
The scout had researched the aliens thus fulfilling her objective.
In a Pyrrhic victory the soldier had made sure Player One did not survive.
And the poor old captain, me, Player One, died trying to save himself and at least one of his crew.
Lots of fun, which is important as it is a long game (took us six hours).
Each player starts with two possible objectives and has to choose one when the first alien appears. I had a choice between eliminate Player 2 or save myself and at least one other crew member. I went for the latter objective obviously as Karen was Player Two. Tom on the other hand had a dilemma: eliminate Player One or Player Two. He made the right move in selecting the former.



























