An old but I consider quite innovative game, proving to be a challenge to know what to do, but that is the essence of a good game at times.
The main challenge is that in committing troops, they are then vulnerable for a number of turns, making them ripe for counterattacks. Add to that area movement and it can be hard to establish front lines.
The end of the first turn.
End of the second turn, daylight.
Counters have been spread out
as we had to move the game
and needed a record of what was where.
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