On 4 December we played the Leipzig Table A scenario, but noted how if we were playing the full battle there would be many decisions on other troops that would be available – this was some of the fun we were perhaps looking for. So far the two scenarios we have played have been totally isolated
The French chose the Mockern road and while it took time to get their long march columns on the table they quickly deployed facing north. Command was an issue as Ney is only 4 and Marmont is a 7. Both have a 10” command span. The special arrangements for the command of continuous columns is something that has recently been commented on in the Napoleon’s Battles Yahoo Group and it was certainly a factor in this game. See http://games.groups.yahoo.com/group/napsbattles/message/14643
The Russians arrived on time and passed thru Lindenthal as can be seen in the first photo. Note the model used to denote the village of Lindenthal was actually moved (saved) and placed with Mockern as its position on the table edge were a lot of movement was occurring put it in jeopardy of being knocked onto the floor.
The Allies kept up the pressure and at the end held Mockern. Some of their units had been badly mauled, but they had inflicted worse on the French plus captured a lot of the French artillery. The troop quality at this period makes the units very fragile.
This is how the battle ended up:
The Prussians and the French Marines (in dark blue greatcoats were from my collection and mainly Essex with a few AB figures). The Russians and French were from Richard's collection and are Old Glory.
The game took about seven hours, but I'm a rather slow player these days, especially when attacking.
If I was to do this battle again I would move the map significantly to the north west and have the south bordered by the Elster River and the east by the stream that flows from Gohlis to Gross Widderitzsch. The reference material I have that would best aid me in constructing this is the Napoleon at Leipzig board game by OSG. Maybe for a future post ...