Showing posts with label Waterloo. Show all posts
Showing posts with label Waterloo. Show all posts

Wednesday, August 31, 2016

Napoleonic Bicentenary - How wargamers commemorated 1815 - Miniature Wargames April 2016

It feels like 200 years ago, but I did my bit to celebrate the bicentenary of the Battle of Waterloo.  It is great to see the article by David Burden and James Fisher in the April 2016 issue of Miniature Wargames.

It is also great to see that one of my comments also made it into the article.  Ah fame...

However I think my comment lacks something without a bit of context and so, by the power of the blog, I will expand.

This is what I provided for the article:

"Hi James,

Very happy to do this, but I'm pressed for time as I'm off overseas tomorrow and not yet packed.  I've cc'd Mark B in as one of the photos is his and as Napoleon he is best placed to provide any follow up comments in my absence (I'm back on the 27th and hope to have some ability to check emails etc before then, not that I intend to, much).


DSC02514 is from the NWS 15mm Waterloo game and I picked it because it has the superb AB Scots Greys painted by Mark Woods.

The NWS was able to game Waterloo using Napoleon's Battles thanks to the generous nature of club members and friends contributing figures and helping create the terrain.  Sadly we ran out of time on the day.


DSC03299 is from our rerun of Waterloo that took six sessions to complete and I picked it because it shows the climax of the game at literally the eleventh hour (as in the last turn of the game).

We came together to refight the game again and this time completed it in a very relaxed and sociable six sessions (by which I mean we spent more time chatting and drinking than playing).  And a very exciting game it was.  The French wasted no time in attacking, someone had told them the Prussians were coming.  Just in time they defeated the Anglo-Allies and were able to turn their battered forces to face the Prussians.  The Prussians found it hard going but Blucher launched a very successfully charge as dusk was falling and almost captured Napoleon.


Binder1_Page_03 is Mark B's shot of the French set up and is probably my favourite as it shows the majesty of the French forces all laid out in proper wargaming fashion."

It of course bares no relation to what was published.  That must have come from my response to the survey and (I'm guessing as I don't have access to my completed survey) relates to some preliminary work I did with my gaming group to find out if there was a consensus about Napoleonic wargaming rules and figure scale.  There wasn't as can be seen in the analysis I provided in this post:
 http://napoleonicwargamingsociety.blogspot.com.au/2014/09/nws-survey-part-1-waterloo-1815-2015.html.  This same lack of consensus on scale and ruleset is also born out by James' and David's survey.

As stated in the Miniature Wargames article they found that celebrating the 200th anniversary had started even earlier and in that context, and with the section on scales and rules, the comment attributed to me is certainly relevant.  The commentary I had provided was very focused on Waterloo.

Here is the link to the Waterloo 2015 site: http://waterloo2015.blogspot.com.au/

What I can't provide is a link to the actual article, but maybe James can...


Sunday, November 15, 2015

Waterloo Take Two - Part Six CLOSURE

Three turns left.  Could we finish the battle with our sixth session?

The end of the 20:30 turn as seen from the Prussian side.

And from the French side.  Note Napoleon camped out in the sandpit near La Haye Sainte...

Prussian Uhlans clash with French infantry who have formed square.  Marshal Ney and the Empress Dragoons have also joined this combat, turning it from a minor Prussian bounce to a rout (I think I did that right, I had to make a rule interpretation).

Ney couldn't keep the Dragoons under control and they went after some unlucky Prussian troops that failed to form square.

But then the Prussian I Corps cavalry had their revenge, well, almost.  Even disordered Guard heavy cavalry with Ney still pack a punch.

But on the other side things get interesting...

Blucher takes the II Corps cavalry and runs over a French battery before hitting some Young Guard who failed to form square (twice - the French used their last Free Roll).

And look who is in the distance?  

Blucher, doing a better job than Ney in keeping his cavalry under control goes after Napoleon.  The climax of the battle, if Napoleon is lost then that's it...  There is a thirty percent chance...  And the result was a 4.  Napoleon moves to the join the Guard Chasseurs (this seemed fair, my house rule is to remove disrupted commanders for one move).  I need to check that I correctly applied the multiple casualties that the Prussians received, mainly winners' losses which I adjudicated did not cause disorder.

Blucher finishes his ride to link up with the allies and finds them... Gone!  
He realizes he is in terrible trouble now.

End of the 21:00 turn.

Blucher surveys the Allied position and wonders where they have all gone and more importantly what is he going to do now?

Turn round and charge the Guard Chasseurs!  At this stage the French have command problems as Napoleon is focused on saving his hat and D'Erlon's Corps is fatigued (but then so is von Bulow's).  The Prussians have attacked the formation of Guard Napoleon is attached to.  The Chasserus attacked by Blucher failed to form square, a breakthrough could see them join the other combat and present a creditable risk.  But it's not going to happen, regardless of the outcome (the Chasseurs perished) the Prussian cavalry is one off dispersal and with the winners loss their wild ride comes to an end.

End of the last turn, 21:30, view from the East.  The Prussians could claim to have split the French line, but have nothing to back this penetration up with.

View from the South.  The French are battered, but still standing.  The Prussians never approached Plancenoit.  There are a lot of French divisional generals reduced to commanding batteries.  Maybe divisional guns, mainly horse artillery, should be removed along with the commander when all brigades in a division are dispersed?

View from the West.  Should the French have been forced to send troops in pursuit of the Allies?

The view from the North.

And finally, Blucher negotiating for Prussia to join the about to be reformed Confederation of the Rhine.  (At this stage Blucher's much battered army is trapped between Napoleon and Grouchy).

The final score.  
The numbers are bases lost, an A is an artillery battery eliminated, a D is a unit dispersed and an F is a Free Roll used.  Each side started with eight Free Rolls and ended with none so neither can claim a moral victory.  The French, with the loss of one of the Old Guard Units was down 25 units and only four off their morale breaking.  The Prussians had lost ten and were seven off their morale break point.  The Anglo-Allies...

Supplementary

From the camera phone of Stephen N we have:

The Prussians had great hope for this cavalry charge.

But they were checked by the Empress Dragoons.

Napoleon cowering with his Guard after a lucky escape.

Yours truly looking on, pleased to get a successful closure on this epic.

And in a final dispatch, Stephen N as the overall Allied commander sends this report:

"Royal Navy embark the British Army for England five days later.  Pipers play from the dunes of Dunkirk as the embarkation is completed successfully."

Rules

Basically this was a 2nd Edition Napoleon's Battles game with most of the new Built-Up Area rules from the new 4th Edition.  Also from the 4th Edition were the new optional unit rally (but without penalty)  and command rules.  The small units are also something that are now favoured by the 4th Edition for historical games, although there is no real rule changes required.

Specifically the 4th Edition's change to interpenetration was not used.  There was not a lot of interpenetration in the game, but enough of it to make a difference.  The Anglo-Allied cavalry (for react counter charges) and the Prussians (as they were attempting to deploy) were perhaps the biggest and most critical uses.  The French seemed to have plenty of space.  There were times when interpenetration was desired but could not be performed due to lack of space to place the unit.

Ascetics

The model casualty counters were a joy to use (especially after a modification to keep the two parts together better).  It would be better if they were smaller and perhaps integrated into the unit (possibly by replacing a standard base with an info base?).  It would improve the attractiveness of the game to have markers for units' status to replace all the counters.

The printed contour map worked well as did the buildings and woods.  I'd put some effort into toning down colours and adding texture from the map we used for the bicentennial game.

Units and basing, while not perfect, performed well enough.  With small units some further counters are needed to better depict formation.  This is really only the case with two stands and has always been an issue.  It is just something that is more prevalent now.

Apart from the markers the main player aids were artillery templates and rosters.  We had originally started with unit cards but I personally found the roster better as it could fit on one page (although the eyes were tested, but so were they with the cards).

The labels were a success, although a bit of colour to help identify parent organisations might be a help and relocation of the dispersal number away from the formation number as this caused a bit of confusion - 8D for example being taken as meaning 8th Division.

Acknowledgements

Waterloo Take Two just didn't happen by itself, not even with me helping.  Accordingly I would like to acknowledge and thank those who had a part in making it happen.

Figures: thanks to Martin S, Dave B and Myron S for trusting me with some of their figures.  They fought well and the game would not have been possible without them.  It was also good to get the Scots Greys that had been superbly painted by Mark Woods back out on the table.

Terrain: thanks to Mark B for getting the map/mat produced and to Simon C for the buildings.

Players: thanks to Stephen N, Stephen B, Mark B and Mark W (ANF) for putting up with my umpiring and interfering.

Accessories; thanks Stephen B for the inspiring casualty markers.

Venue: thanks to Mark B for providing space for us to play and installing air-conditioning on Friday ahead of yesterday's session. The temperature high was 35 degrees centigrade.

Sunday, November 1, 2015

Waterloo Take Two - Part 5

It is now up to the Prussians.

The French launched a counterattack at 17:30 against lead units of Losthin's brigade.  The Landwher didn't stand a chance, although they put up a tough fight and inflicted serious casualties on the Guard.

At the end of 17:30, looking east as the French hurry to redeploy to meet the Prussians.

And looking west as the Prussians struggle along the narrow lanes to get into a position so they can deploy.

The Prussians north of the Smohain brook.  The French artillery is taking a dreadful toil.

18:00 and the last of the Prussians have now reached the battlefield.

The Prussians launch a mass of Landwher cavalry at the French centre.  The much reduced Guard light cavalry is still able to blunt the attack.

Closer to Plancenoit Blucher leads a major attack.

Again the Prussians attack in the centre, this time the remnants of the Guard Horse Grenadiers are thrown in to the fight.

Blucher's attack has pitted out.

Other Prussians get distracted by Frischermont and the hamlet of Smohain.

Blucher leads another attack near Plancenoit.

French light cavalry react to a Prussian advance north of Smohain.

By now it is 20:00 and twilight is approaching.  Three turns remain before night will bring an end to the fighting.  The Prussians have not been able to break into the French positions or cause serious casualties.

In this round both sides lost four brigade formations dispersed.  Artillery losses have also been significant, but the French have plenty.  All the Prussian free rolls have been used.  The French are down to their last one or two.  The game must go on.

Calculating artillery "dead ground" is critical.  Keeping casualty markers with units as the move around continues to be a challenge.

Monday, October 12, 2015

Waterloo Take Two - Part 4

Only managed two turns, but it represented a parting of the ways...

16:30 and the French launch into the attack with Jerome's 6th Division hitting Clinton's 2nd.

Along the road to Brussels Napoleon unleashes the fresh 5th Cavalry Division lead by Subervie and Lobau.  The Young Guard also go on the attack against the 1st Nassau.

Subervie's lancers disperse the Dutch Belgian cavalry and carry on into the remains of the Scots Grey.  The exhausted Greys cannot take it any more...

The Prussians launch an attack with their cavalry.  The Uhlans, even with numbers, are no match for the Guard Chasseurs a Cheval while the Prussian Hussars succeed in dispersing what was left of Jacquinot's cavalry only to find themselves being cut off as they hopelessly carried on the charge to the French infantry. 

The Orange Nassau have been cleared from Smohain as the French 1st Division moves forward to occupy it and Papelotte.

What is left of the Anglo Allied position at the end of 16:30.  They lost 24 bases that turn, including six units dispersed.  With the addition of routed units they are now broken, but no hopelessly so.

Even the Prussians have now lost two units dispersed and find the French deployed in a strong position which includes a brigade of the Old Guard in line, on a hill, covered by four batteries.

What is left of Wellington's command is not in a good way.  Can the Brunswickers and Hanoverian Landwher hold off the Old Guard Chasseurs?

No.
The Brunswickers put up a hard fight, but are no match for the Guard.

The last charge of the British cavalry was met by what was left of Pire's 2nd Cavalry division while Ney lead Jerome's troops against the British Guards.  The Guards were two off dispersing and vanished in the fire fight.  The cavalry units were both one off dispersing so no matter what the outcome they were gone.

The Prussians try a combined arms attack on the Old Guard.  The Old Guard fail to form square and the French cuirassiers put in a final counter charge in support.  Blucher leads the 18th Infantry Regiment into the attack and is lucky to escape.  Maybe if the Guard had been in square... 

The end of the 17:00 turn and the Anglo Allied army is hopelessly broken having suffered another four units dispersed. The only fresh troops they have are a Division of Dutch Belgians who, one expects, are probably thinking of changing sides.

The Prussian attacks were repulsed, but they are now working around the flank of the French position.

The Prussian II Corps has also now arrived.

The Anglo Allies have fled.

The Anglo-Allies have parted ways and the battle will now be fought between the Prussians and French.  Blucher has to hope that the French have been fatally wounded.

The French have suffered the loss of twelve units, but their morale is still high (they would have to lose another 17 before it breaks - the Prussians will break if they lose another 15 units).  The two cavalry corps are effectively spent and the three infantry corps are at about half strength.  The Guard cavalry is in only slightly better shape than the rest of the French cavalry, but the Old Guard Grenadiers are fresh and the Young Guard still have some fight left in them.  They do have a lot of artillery.

It will now be a race for both sides to deploy their forces and fight a war of attrition.  

The French just need to defend and keep their spent units out of danger.