The final miniatures game of the year and the final in the club's Basic Impetus competition, my Burgundians face Karl's New Kingdom Egyptians. What could go wrong?
One Sided Miniature Wargaming Discourse
Sunday, December 14, 2025
Burgundian Ordonnance versus New Kingdom Egyptian - The Final
Saturday, December 6, 2025
Burgundian Ordonnance versus 100 Years War English - The semi-final
This time my Burgundians, particularly the knights and pike, did everything expected of them against Dave's 100 Years War English.
As is my want, following the game I worked out the siege parameters.
The English had 1 unit, 2 steps, 2 manpower and 2 combat factors. The resistance factor of their stronghold was 4 (as I am assuming they didn't have time to make it to a port).
The Burgundians had 9 units, 15 steps, 22 manpower and 32 combat factors. More importantly they still had their commander who promptly demanded the English surrender. They did (a roll of 5 on the dice with 4 needed).
I'm still refining the siege system and think I will make manpower equivalent to steps.
On to the final now to face the New Kingdom Egyptians.
Friday, December 5, 2025
Salerno 43
New game but known (if slightly forgotten by the players) system. Small scale made it interesting but also subject to outlier dice rolls. As the Allies I needed 8 VPs by the end of Turn 8. I fell one short, but a number had only been picked up by, in one case, Richard throwing a double 1 on 2D6.
Thursday, December 4, 2025
Generic Goths
Or, still in my Spanish phase, Visigoths. These figures are from all sorts of manufacturers now lost in the mists of time.
Saturday, November 29, 2025
Burgundian Ordonnance versus 100 Years War English - This time for real
The competition game against Phil's 100 Years War English, cunningly dressed in Grecian manner.
Wednesday, November 26, 2025
Assault on Gallipoli - The August Offensive
Richard was keen to play the final scenario from this game, reprising his role as the Turk while I took the ANZACs.
Tuesday, November 25, 2025
Burgundian Ordonnance versus 100 Years War English
Mark B helped me out by running a cobbled together set of figures from my collection to represent a 100 Years War English army to face my Burgundians.
The images are after each person's round, so two per turn and as you can go twice in a row if you lose/win the initiative, sometimes it might look like not much is happening, but trust me, my Burgundians were busy firing everything they had.
SIEGE
I had failed to take my siege rules but noted the remaining forces for this subsequent play through.
English: 2 units, 3 steps, 5 manpower and 9 combat strength. They still have their leader.
Burgundians: 5 units. 9 steps, 14 manpower and 26 combat strength. They also have their leader.
While potent, the Burgundian army doesn't represent a significant force (needs at least 7 units) and so calls for surrender are unlikely to be accepted.
Given their preponderance of manpower the Burgundians can establish a siege and implement a blockade, assuming they have the English holed up in an in-land castle, away for the coast.
The English castle has a Resistance Factor of 7, thanks mainly to their leader.
Each side now receives seven siege cards.
The Burgundians have a good hand with only one card they can't use and even that provides for a replacement.
The English have an okay hand, with only two dud cards.
The Burgundians play Enemy Foraging Party Caught. The RF falls to 6, but more serious they are reduced to only 1 unit, 2 steps, 3 manpower and 7 combat strength.
Undeterred the English attempt Blockade Broken, but a bad roll sees no casualties inflicted on the Burgundians and the blockade holds. They do get a replacement card, but it's a dud.
The Burgundians Construct Siege Tower, but the English counter with Greek Fire, both sides draw replacement cards. Another dud card for the English and not much better for the Burgundians.
The Burgundians attempt to starve the English out playing a 2 value card. They also play Good Omens giving them a +1. The English counter with a 3 value card which also gives them a replacement card. The starvation roll is mediocre (needed a 6) so there are no losses to the English (not surprising given the garrison's small size). However it was another dud replacement card.
The English play Besieger's Supplies Run Low. Their RF increase back to 7. The Burgundians lose 2 steps leaving them with 4 units, 7 steps, 11 manpower and 21 combat factors.
The Burgundians use their dud card to get a replacement.
The English discard a dud card.
The Burgundians again try and starve to English using 2 value card. The English play Bad Omens to reduce the roll which has the desired effect and no losses occur.
The English now have only dud cards and so await what the Burgundians will do.
Another starvation attempt, with a 1 value card, but to no effect.
Yet another starvation attempt, with a 1 value card. But the English are happy eating their horses.
With their last card the Burgundians deploy Ladders and Mantlets reducing the RF to 6. But that still leaves the English castle too strong to be assaulted and the siege fails as the Burgundians returning home. The RF value produces negative column shifts on the assault table and no assault can be mounted if the resultant column is off table.
















































