I've had these figures a while and had started to paint them but hadn't really settled on how to use them. I have now. They are my new format casualty bases for use with Napoleon's Battles.
Wednesday, November 13, 2024
British Casualty Markers
The riflemen are Essex and are a restructured base,
(as in an existing 4 figure base that is now two 2 figure bases)
but all the rest are brand new.
The cut off nail is pretending to be a bit of a tree trunk.
And here we have the bases with the casualty marker showing the zero loss.
From this angle they are a bit obvious.
But with standing figures they seem less obvious.
Tuesday, November 12, 2024
More Stuff Gone
This is actually a supplementary "passing on" of additional material to that which was let go as recorded in this post:
https://onesidedminiaturewargamingdiscourse.blogspot.com/2024/03/letting-go.html
A few things, including the wonderful Airfix RHA set.
Can't remember the manufacturer.
It will come to me.
Airfix Washington's Army
Airfix Napoleonic cavalry
Airfix French Infantry
Note the odd experimental conversion.
Airfix French Artillery
Some Airfix British infantry and a few rogues
The orange wheelbarrow from the Airfix Waterloo farm Set.
Mamelukes that I tried to get my daughter interested in painting
Airfix Prussian Landwher
Airfix Old Guard
Scots Grey by... Esci? Could be HAT or Revel maybe...
A simple Internet search confirms that the manufacturer was Esci.
I'm going to say that applies to the other unattributed figures.
Friday, November 8, 2024
Huns versus 100 Years War English
A competition game facing Phil's English. It was going to be tricky...
The Huns won the scouting, but the English got some good defensive terrain.
They also have stakes.
The English win the initiative and so the Huns wait.
And wait...
An opportunity to close eventuates.
But caution is still required.
Getting in the first round of fire will be critical.
Not yet...
Wait for it...
Go!
Sadly, the Huns cannot score a hit,
the English on the other hand...
The Huns retire two units down.
A draw is declared.
Thursday, November 7, 2024
Kingdom of Heaven - The Promise of St Louis - The Seventh Crusade
No scenario for the intervening Sixth Crusade so straight onto the Seventh. I was the Crusader and had a miserable time, or as I took to calling it, A Real Richard of a Game!
End of 1249 and King Louis IX and his Crusaders are still in Cyprus.
His first attempt to sail to the Holy Land was thwarted by commercial rivalries.
He missed the boat on his second attempt.
Two thirds of the garrison of Acre got in a huff and decided to sit things out.
Burgundy and a replacement garrison attempted to sail to the city but were stopped by bad weather.
An-Nasa Yusuf and the Ayyubids marched to Acre and besieged it (Resistance Factor = 6).
They construct siege towers dropping the RF to 4.
The Hospitallers sally which inflict a casualty on the besiegers.
Undeterred they deploy ladders and mantlets, RF=3.
The defenders sortie raising the RF back to 4.
Yusuf builds a fortified camp and maintains the siege over winter (a 1 or 2 needed).
Naval Movement: can be performed by an event card "xxx fleet lends aid" or by using a 3 card (cards have values between 1 and 3). If a 3 card is used a die roll of 1-4 is required. A naval move can be aborted by the play of an event card by the opposing player. There are only 7 cards per year (turn).
End of 1250.
Louis IX and a few Crusaders were able to get into Acre with the help of some Corsairs.
Yusuf deploys battering rams RF=2
Yusuf fills in the moat RF=1.
The Crusaders strengthen the defences of Jaffa and Beirut.
Yusuf deploys yet more ladders and mantlets RF=0.
He calls on the Fortunes of War only to see the RF rise to 1.
Again, Yusuf is able to maintain the siege.
Siege Events: each turn has seven event cards. These can be used to progress a siege depending on whether they have an A or D siege event. A for attacker, D for defender. In Turn 2 (1250) I only had A cards which were useless in the siege of Acre. As for maintaining siege over winter, the Muslim commander has to roll their Battle Rating or less. For Yusuf this is a 2. If he failed to maintain the siege the RF would be recalculated (i.e. back to around six and NOT one)
End of 1251
James and additional Crusaders arrive in Acre (a reinforcement event).
Its RF may be low, but it is full of defenders!
Yusuf gets some Corsairs to blockade Acre
(the single event that permits Muslims to blockade a port).
RF=0
In sieges cards can be played to create starvation rolls.
Acre is full of hungry mouths...
The Muslim player has six cards left:
Starving 2 steps lost
Starving 1 step lost
Starving 2 steps lost
Starving 2 steps lost
Starving 1 step lost
Starving 0 step lost
Yusuf assaults
15 Muslim factors versus 16 Christian.
The Christian have a plus 3 as defenders and better leader.
The Muslims with a roll of 6 inflict 4 casualties, the Christians roll a 1 and inflict 3.
There is one step of defenders left.
Yusuf again rolls a 2 or less and maintains the siege!
Note: another turn where the Crusader had no D event cards or 3 strength or fleet aid cards which meant their armies sat out in Cyprus for another turn. All they had been able to do was try some diplomacy on Armenia (failed) and strengthen some castles.
The end of 1252.
The Byzantine fleet offered to help the Crusaders, but it was stopped by the Egyptian fleet.
The siege of Acre continues with ladders being deployed bringing the RF to 0.
But their supplies are running low and RF rises to 1.
But more ladders and mantlets appear, RF=0.
The Venetian fleet attempts to sail Burgundy and some Crusaders to Tyre,
but is stopped by bad weather.
Some Crusader reinforcements arrive in Jaffa and Tyre.
Yusuf assaults Acre.
16 vs 8
With a +3 to the dice,
the defenders inflict 3 steps of casualties.
However,
the attackers inflict 2 steps.
That was the total of the defence.
The city falls. James and Henry die, and Louis is taken prisoner.
Finally Burgundy arrives in the Holy Land, settling in Beirut.
The end of 1253.
The event "Crusaders Go Home" occurs - what a surprise!
Some of them had never left home.
There are still some in Cyprus and they think they should go to the Holy Land.
They forget to buy a ticket (my explanation for failing die roll)
The Muslims woo Armenia which declares for them.
The Crusaders try to sail again,
but fail to get out of bed in time (another failed roll).
But third time lucky and they land in Beirut.
Hospitallers regain some followers
and last of all some castles are strengthened in Cyprus.
Muslim VP = 23
Christian VP = 2
Tuesday, November 5, 2024
Marengo a la Shako Concluded
Very happy to conclude this game, being on the winning side made it all the better. Same line up as the previous Sunday, but we were joined by Simon who made an excellent Desaix.
This is the flank I commanded.
The Austrian cavalry are massing for another assault,
while their grenadiers are pressing hard on the French infantry.
A French unit makes a sally from Marengo to try and stop the French left flank from being cut-off.
The Guard and heavy cavalry are in Reserve behind Marengo.
Looking down the battlefield, from the Austrian left.
The French forces of Lannes and Desaix have started their attack.
The Austrians have now broken through the French left,
after the defenders were blown away by massed artillery fire.
Things are getting desperate, but reserves are in place
and some Austrian attacks have been stalled.
They are also experiencing command problems.
The final French reinforcements arrive and head for the centre.
The final situation on the French left.
Austrian reinforcements arrive to find their army moral has broken.
They had suffered heavy losses on this flank.
The French attack on the Austrian left succeeded
and the losses they inflicted made the victory.
Letting More Stuff Go
When someone said they were doing some WW1 in 1/72nd scale I knew I had a home for these chaps.
My attempt to convert some of the "new" Airfix French Foreign Legion to be Belgium's.
Same set used for early war French.
Some proper French infantry,
but oh dear, brittleness has struck!
My attempt to convert some Matchbox WW2 Germans to be WW1 late war
Airfix Germans.
The grenade thrower was one of my favourites.
Airfix British
plus a flipped German to show I even painted the underneath of the figures.
US Infantry.
The base on the left was for the rules I was using which have since been well and truly forgotten.
WW1 French painted up for WW2, but I am sure they can be used for late WW1
if they don't crumble to bits in the meantime.
Left over Foreign Legion
Classic
These two where for my WW2 Alpini project since aborted in favour of 15mm for WW2.
A few more leftovers now going to a good home.
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