Showing posts with label Avalon Hill. Show all posts
Showing posts with label Avalon Hill. Show all posts

Friday, March 21, 2025

Dogger Bank Scenario from AH's Jutland

In the tradition of read the book play the game (or with Weimar, play the game watch the show), Richard and I had a go at the Dogger Bank scenario as part of a learning exercise with AH Jutland.

German Battle Cruisers commanded by Richard top left.
Big blue square represents the hex centre 
and is really only there in case we moved off table.
The blue arrow is the wind direction which we failed to use,
as it is to show where ship smoke will be to obscure the target
(but I'm thinking as firing is line of sight, smoke in between won't help either party).
British Battle Cruisers sailing to intercept.

This game was first published in 1967.
The capital ship counters are detailed representing individual ships.
Cruiser and destroyer counters represent multiple ships. 

Two of the German screens are sunk.
Other damage had been inflicted, but this is recorded on a separate sheet.

The last German screen unit is sunk,
The British destroyers launch torpedoes.

Sadly there are no counters to show critical hits of which there were a few.

Two British Battle Cruisers are under no fire restrictions from hits,
while two German Battle Cruisers are under no move restrictions due to hits.
At this stage we had learnt enough.


Sunday, December 8, 2024

Turning Point Stalingrad - Concluded

Took another two sessions to complete, but I feel our game was just a learning exercise as we made some serious errors around rubble and groups taking casualties.  Still a very challenging game and I am looking forward to playing it again.

Unfortunately the disruption markers make it hard to see who is who.

The disruption system (which occurs as a result of combat or just from moving)
is a good and the associated counter works well once you adjust to it.
However it does spoil the visual effect of what otherwise is a very attractive map.

Soviet reinforcements keep arriving, but they are best just building up their strength.

The day and night impulses are also effective in portraying the fighting.

But as this game went, the Axis did not have enough VPs to take the game into the next stage.


Saturday, November 23, 2024

Turning Point Stalingrad

An old but I consider quite innovative game, proving to be a challenge to know what to do, but that is the essence of a good game at times.

The main challenge is that in committing troops, they are then vulnerable for a number of turns, making them ripe for counterattacks.  Add to that area movement and it can be hard to establish front lines.

The end of the first turn.

End of the second turn, daylight.
Counters have been spread out 
as we had to move the game
and needed a record of what was where.