Sunday, August 20, 2017

WBTS via Vassal - Weeks 25 to 28

This cycle brings 1861 to a close.

Lyon attempts to storm the fort at Island No. 10.  No supply is used and both sides lose 2.  Not an issue for the Union, but it means the Confederate garrison is halved.  BUT Lyon is wounded and out of action for 9 months (back 9/62).  This is a major blow for the Union.  Jackson will now have his chance.

The Union carried forward 17 supply to which they can add 175.  There is no town supply.  Total of 192 and 10 personnel points.

The Confederates carried forward 115 to which they can add 8 import supply and 40 from major cities.  A total of 163 to go with their 10 personnel points.

The Union convert 4 militia from each of Baltimore and Washington to two 4-3s and 6 garrison in Baltimore to two 3-3s.  They commission a Supply Train, a River Flotilla and another one of those new fangled ironclad things.  This leaves them with 66 supply.

The Confederates augment a 4-3 in Little Rock to a 10-3 and convert 4 militia in that same place to a 4-3.  They raise 3 garrison and a Supply Train. This leaves them with 121.

The Union deploy 15 militia, 7 garrison to Baltimore, a 2 strength cavalry division to each of St Louis and Alton, a Naval Transport to C3901, an 8-3 to St Louis, a 5-3 to Evansville, a 4-3 to Alton, a 3-3 to each of Washington, Baltimore and Philadelphia.  The Naval Commander Farragut arrives in St Louis.

Militia demobilisation hits the Union in a big way, affecting Kentucky, Illinois and Tennessee. In total they lose 9 militia, three from each state.  They will return 13/62.

The Confederates deploy a 10-3, 3-4 and 6 garrison to Richmond.  A 3-3 goes to each of Mobile, Little Rock and Charleston.  A 4-3 goes to Memphis.  The ironclad is still undergoing fitout.  Floyd, Brucker and Bragg (who is wrongly labelled A Johnston) arrive.  Van Dorn, Polk and Stuart are promoted to Corps commanders.

Confederate supply consumes 25 and 6 railroad points.  Hardee creates a depot in Nashville and some supply is then broadcast to it.

Union supply consumes 26 and 2 railroad points.  The Union broadcast 10 supply to the depot at Fort Pickens.

In Missouri the Confederates are able to raise some militia in Rolla.  In Kentucky the Union raise militia in Bowling Green.

Week 25

The Union get the 3 chit which significantly offsets the loss of Lyon and militia.

Farragut takes command of the Mississippi flotillas and blasts the Confederate garrison of the fort at Island No. 10 to smithereens.  They get a political point for capturing the fort when they order troops from Cairo to complete the occupation.  Halleck is railed to Bowling Green.  Buell is railed to St Louis (the compulsory initiative spent in the east).

McDowell repairs the line to Ironton and then rails to fix the broken line to Cairo.  The plan is for him to takeover Lyon's corps.  Pope declines to move.  Banks throws a party to celebrate Halleck's arrival.

Burnside prepares to attack... And he does!  It's on the 111-130 column of CRT 2.  Beauregard is forced to retreat, but there are no losses.

A closer reading of the Restrictions after Water Transport [7.27] indicates that the initiative value of the so marked leader is not reduced.  Keyes does a march attack, but the screening Confederate cavalry fall back, but he captures Yorktown.

Militia deploy in Cairo, Philadelphia and Baltimore.

The Confederates send Magruder to confront Keyes.  Stuart and two cavalry divisions are sent the Culpepper.  An extra division is sent to Longstreet.  Beauregard taunts Burnside.

North Virginia where Burnside and Keyes have launched offensives on the flanks.
The Confederates have a very strong centre, but are without supply wagons.

Polk, now he has his promotion, is energised and starts off to Missouri, taking a division from Memphis that he probably shouldn't have (one of the little ones meant for augmentation).  Jackson, hearing of the loss of the fort at Island No. 10, pulls back to Jackson so he is better placed to support Hardee or Memphis.

North Tennessee and the threat to Nashville.

Hardee wants to blow up the bridge at Carthage, but has no way to transport the explosives.  Doh!

There are no Confederate militia to deploy.


Week 26

The Union have no free initiative.

With their guaranteed two free initiatives per week, the Confederates know they can get Polk to join Price and reestablish his supply line to Springfield, MO.  Price voluntarily returns to Rolla to pick up the new militia.

Using his initiative, Jackson creates a supply dump at Jackson and then rails his supply train to Nashville where it is eagerly awaited by Hardee.  Jackson also sends his small division back to Memphis for later augmentation.  He is confident the Union won't be attacking anymore this year.

Magruder is ordered to send his cavalry to Stuart.  Given Keyes has no supply train he does not expect him to attack.

Longstreet crosses the Rappahannock.

The remaining Confederate generals sit put except Floyd who takes a train to New Orleans, although he has no idea what he will do there.

The Union sit and ponder in the West, however Farragut does see that his fleet is resupplied and a River Transport is sent to the Cumberland in case Halleck has need of a ferry in case the Confederates blow up bridges.  I also now see I might have been a bit too generous with my ferry operations: they need to be in place first.  Whoops.

In the East supplies are sent to Yorktown, by River Transport from Washington, but they won't arrive till next week.  Burnside plans to attack again, but doesn't.  Keyes waits for supplies before he will attack.

Week 27

The Union get one free initiative.  The Confederates go first, with Polk proceeding to join Price and Hardee blowing up the bridge at New Carthage.

Van Dorn gets it into his head that will be a better commander in New Orleans and takes his personal train and staff of his Corps there.  Floyd writes a complaining letter to President Davies.

Longstreet advances to confront Heinzelmann.  Stuart does a sweep to recapture all the bridges around Manassas.

A River Flotilla is sent up the Tennessee (I've just read the rules about a warship being able to destroy bridges, like say rail bridges, that are linking Nashville to other cities for supply).

Halleck advances to the Cumberland and crosses it using his ferry.  Banks is on the other bank watching Nashville which they are planning to surround.  The other generals in the West do nothing.

In the East everyone waits to see the results of Burnside and Keyes attacks.  Seems they will be waiting a while.

Militia flock to Baltimore and Philadelphia.

Week 28

The Union are back with the zero chit.

The Confederates expend their two free initiatives getting Price and Polk together.

Jackson takes himself to Memphis in the hope of getting some reinforcements.  Hardee is petrified in Nashville.  Van Dorn and Floyd argue in New Orleans.

Longstreet stays put and Stuart moves to cover his flank as well as to be in easy supply range of Richmond.

In an amazing show of initiative Halleck (he's in command of an army HQ with two cavalry divisions) first moves to the Duck River near Columbia cutting the railway and then to just south of Murfreesboro where his zone of control will block Confederate supplies to Nashville.  A River Flotilla is moved to the Cumberland to stop the Confederates getting supply that way.

McDowell is also in good form, completing the rail road repairs to Cairo and taking himself to Island No. 10 to take command of Lyon's Corps.

The Union belatedly discover they can start blockading Confederate seaports.  Porter takes his fleet to Mobile and bombards the fort protecting it, dispersing the garrison.

Neither Keyes or Burnside attack.

Nashville is probably the number one critical area going into the new year.
It is currently under "extended siege".
Just a note about supply:
It traces from the source to the unit, (in the recent face to face game we were doing it the other way)
so Halleck is four movement points from being supplied by water on the Cumberland.
Hardee's supply on the Cumberland is blocked by the Union River Flotilla which has a 10 hexside zone of interdiction, he is five hexes from getting supply from the Columbia railhead and blocked by Halleck's Zone of Control from getting supply from the railway at Tullahoma.
Luckily for both of them they have supplies on hand.

Missouri is a sideshow, but one where the Union could pour in resources to end it. 

 Virginia is always a balancing act, but if it tips it would quickly become decisive.

The Anaconda Plan in action.
Looking at Van Dorn's counter, I'm not sure they are the correct values - should he be 3-3-1?

Casualties

The Confederates lost 5 to the Union's 2.


Friday, August 18, 2017

WBTS via Vassal - Weeks 21 to 24

On to cycle 11 of 1861.

The Union carried forward 8 supply to which they add 175 for the new cycle and 11 for occupied towns.  Total of 194 to go with 50 personnel points.

Their builds are to augment a 3-3 and 4-3 to two 10-3 divisions, convert 6 garrison to two 3-3 divisions, raise 15 militia and lay down the keel of an ironclad.  They are left with 74 supply.

The Confederate carried forward 121 supply to which they add 8 from seaports, 40 from major city supply and 79 from towns.  Total of 245 to go with 30 personnel points.  The Confederates are facing five cycles without supply from towns and so need to be a bit careful.

The Confederates augment four 3-3s to 10-3s, convert three 4-2s to 4-3s, build one supply wagon and one garrison point.  This leaves them 155 supply.

The Union deploy an 8 strength infantry division to St Louis along with a supply train, a 2 strength cavalry division and 5 garrison, a 6 strength infantry division to Alton and 6 garrison to Baltimore. There are 10 militia for later deployment.  A new Naval Transport arrives and the ironclad in St Louis finally finishes fitout.  In St Louis there is a brigade merge to bolster one of the cavalry divisions in Halleck's command.  Lyon also undertakes a brigade merge to rebuild one of his divisions.

The Confederates deploy a 10 strength division to Memphis and a 4 strength one to Little Rock. They have 9 militia to deploy later.  The ironclad in New Orleans is still under going fitout.  Longstreet beefs up one of his divisions by a brigade merge.

The Confederates get five Corps HQs.  Magruder and Hardee are promoted to Corps commanders. Corps HQs are placed in Memphis, Mobile and Washington for the encouragement of Polk, Van Dorn and Stuart respectively.

The Union relocate a Department from Indianapolis to Evansville.  Three new Union leaders arrive, Pope, Keyes and Heinzelmann.  Pope goes to St Louis.  Keyes goes to Baltimore and Heinzelmann replaces McDowell as Corps Commander in Washington.

The Union use 27 supply and 4 rail, the Confederates 23 supply and 7 rail.  The Union create a depot in Fort Pickens and broadcast supply to it - this will greatly aid their navy in The Gulf.  The Union also pump supplies into St Louis's depot and Halleck's Supply Train.  The Confederates broadcast resources to Jackson.

In Missouri a militia is raised for the Union.  I now realise to claim supply from the neutral towns, even though they are now owned, they need to be occupied.

Kentucky joins the Union.

Week 21


The Union get the 3 chit, which is not good news for the Confederacy who are currently very stretched.

The Union had planned to send Lyon to finish the conquest of Missouri, but with Jackson's appearance that has been cancelled.  It was then planning to send Halleck to complete the job, but with Kentucky joining the Union that plan has now been cancelled.  It will be left to Pope to complete subduing Missouri.

In the East Keyes is going to try and breath some life into the Peninsula where a lot of troops have been sitting idile in Fort Monroe.  McDowell is going to be given a rest and attend to repairing railway lines, although he has been given secret orders.

So, Keyes is ordered to Fort Monroe and McDowell joins the Railway Repair unit (he's had a peek at his secret orders so his spirits are high).  In the West Halleck gets cracking activating both Pope and Banks.  The 6-3 in Alton is railed to Bowling Green (which is conveniently 30 hexes away - an easy week's rail journey).  One militia is sent to occupy Hannibal.  Banks and the 8-3 and the Supply Train move to Alton, while Halleck and the cavalry lead the way to Kentucky.  Pope takes 4 militia and starts to march on Rolla.  The iron clad moves down the Mississippi to support Lyons who also now pulls in Kentucky militia from Columbus.

Heinzelmann cautiously advances.  His challenge is to coordinate with Keyes.  Buell returns to Washington.

The Union fleet in the Gulf resupplies from the depot at Fort Pickens.  Militia are raised in Washington, Baltimore and Cairo.

The Confederacy are beset with challenges.

Beauregard matches Burnside in the Shenandoah.
Longstreet at Fredericksburg is without a supply train.
There is a garrison in Richmond, but no army. 

Missouri is a side show.
Halleck's advance on Nashville has to be stopped.
There is time, but Lyons has to be watched.

Hardee is ordered to Nashville.  It is going to take a while.  He might be able to coordinate with Jackson, but no luck.  Price and Polk decline to move as well.

Stuart is ordered back to Richmond with the cavalry, sending one cavalry division to Yorktown as a blocking force on the Peninsula.  Beauregard and Longstreet stay put.

Week 22

Zero initiative for the Union.

Van Dorn is ordered to Mobile, Hardee is told to continue to Nashville.  Polk and Price do nothing, but Jackson does cooperate  with Hardee, not that it can achieve much.  Everyone else stays put, confident that the Union won't be doing anything.

McDowell repairs the Baltimore-Ohio rail line and then heads for Alton (entrained with the repair unit).  McClellan goes on a sweep capturing bridges and Manassas.  The remaining Union generals sit put.

Week 23

The Union bounce back with the 3 initiative chit.

Lyon's supply train is ordered up from New Madrid, making a dangerous ferry crossing via Columbus to join him.  He is further bolstered by a 4 strong militia unit being transported by river to join him.

McClellan is ordered to continue his sweep, clearing the north bank of the Rappahannock before returning to Washington.  Heinzelmann, in an unexpected move, sends reinforcements to Burnside. Keyes struggles to get command of the troops in Fort Monroe.

McDowell arrives in Alton to see it packed with Bank's troops who don't appear to be moving.  On the way he'd passed Halleck who was also stationary and in the distance, if he had really good eyesight, he would see Pope similarly stalled.

Burnside thinks really hard about attacking.

The Confederates concentrate in the West, ordering Polk to come back to Memphis, while telling him to send his supply train on ahead to Missouri.  Hardee will soon be in Nashville and even Price gets his druthers and cuts the rail line at Rolla and then falls back to await Pope.  He might be waiting a long time.

Van Dorn has many possibilities, but thinks it is best to stay put and train his troops.  The Confederate generals in the east think the same.

Week 24

And the Union get the 3 initiative chit again.

Banks is ordered to rail to Bowling Green.  Lyon is told to besiege the fort at Island No. 10 which he willing does.  McDowell, who is in excellent spirits, rails to start repair on the line to Ironton.  Polk and Halleck fail to move.

Sadly the third free initiative has to be used in the East and so the opportunity is taken to send the militia in Pittsburgh to Philadelphia.  The rest of the Union generals wait and see if Burnside will attack...

Nah.

Jackson sadly realises he is now just covering Nashville.  Hardee arrives there but realises he won't be much use without a supply train.  The frustration in the Confederacy is palpable.

Polk is heard to scream "Do you want me to liberate Missouri or not?"  He is allowed to move his supply train further north and militia are raised in Marion to support him.  Everyone else stays put.

The East

The West

Casualties


None.

Thursday, August 17, 2017

Songs of Skeletons versus Blades of Orcs

Olivier's band of Orcs, comprising a War Chief (Q3 C4 Leader Tough), an Orc Champion (Q3 C4 Savage Hero) and four Orc Warriors (Q4 C3) took on my skellies (eight Q3 C2 and one Q3 C3).

My guys out looking for fun in the deserted village.

Orcs they come a wandering.

The skellies all stick together and sweep round the side of the building.

"Oh look, there's an orc, behind that tree."

The orc leader goes ahead by himself to checkout the opposition.

He attracts a lot of attention from the skellies.

Fighting starts

One skellie meets a gruesome death, but the orc leader is knocked down.

Another skellie gets beaten to dust.

And another gruesome death has the skellies running
(and this is after the skellies bonus for ignoring such deaths)

But they come back, a little blurry perhaps, 
but they do an orc in and knock their leader down again.

And proceed to slaughter the orcs.

An amazing turn around that happened all in one go.

Great game system.

Tuesday, August 15, 2017

Seven Pines

Having last played this scenario in 2014 I was more than happy to get it out when Richard said he'd like to try a game of Fire and Fury.  He went Union.

The Union hold the crossroads and twin house redoubt in the distance.

The Rebels attack, pushing back the forward Union brigades.

The Union exceptional brigadier Palmer is felled by a sniper's bullet.

Shortly after the exceptional Confederate brigadier Rodes goes the same way.

The Rebels keep advancing and start to push their left flank into the woods towards Fair Oaks station.

The fighting is furious with many units shooting off all their ammo.
However the Confederate progress has been mediocre.

But at last they have captured the Twin House redoubt.

Now, about that flag...  Richard spotted that is an upside down North Carolina state colour.  Doh!

Things have got interesting now.
The Confederates had general success and pushed the Union steadily back,
but not without cost (losses many times those of the Union).
Rain's brigade has completed its outflanking march (it can just be made out top left hand corner).
It is 16:00 and Jenkin's brigade has just made its appearance (middle left).

(The departed) Rode's brigade is still fighting although spent.
It took numerous close canister shots to its flank.

But just look at Jenkin's go.
First it wipes out Deven's cavalry brigade.

Then it smashes up Jameson's brigade, before ploughing into and driving off Abercrombie's brigade which was holding the all important crossroads redoubt.

But then in the last turn, Jenkin's now worn brigade gets a disengage result.
Game over.

The Confederate generals are too far back to properly influence their advanced brigades.
The Union army has been roughly treated and is in danger of being encircled,
but they still hold the crossroads.

The Union get victory points for two worn and two spent Confederate brigades and one dead exceptional commander which totals 7 and then a winning 5 points for the crossroads.

The Confederates got victory points for three worn and two spent Union brigades, one dead exceptional commander and one captured Union battery which totals 9.

All being well I will be restaging this game on the 27th using the new edition of the rules.


WBTS via Vassal - Weeks 17 to 20

The first winter cycle of the war is upon us.

The Union have 22 left over supply plus 175 and then 20 from captured and neutral towns.  Total 207 to go with 60 Personnel points.

The Confederates, preparing for lean times ahead, carry forward 153 supply to which they add 40 city supply, 16 for seaports and 158 for their towns.  Total 267 with 40 Personnel points.

The Union convert four 4-2 militia to 4-3 infantry, a 4-1 to a 4-3, fifteen garrison to a 7-3 and 8-3 infantry divisions, augment a 3-3 to a 10-3, raise 10 militia and 7 garrison, start building a Naval Flotilla, a Naval Transport and a Supply Train.  They have 36 supply left.

The Confederates convert 17 militia from four Departments to two 4-3 and three 3-3 infantry divisions, augment a 3-3 to a 10-3, convert 10 garrison to a 10-3 and raise 11 new militia.  They also start construction of another ironclad.  They have 144 supply remaining.

Union production is 10 Militia, 20 garrison (which goes 10 to Washington, and 5 each to St Louis and Baltimore), a 4-3 which goes to Baltimore and a 2-3 which goes to Washington and is amalgamated with one of McDowell's divisions.

Confederate production is much more substantive.  10 militia, 23 garrison, 5 strength cavalry division, two 10 strength infantry divisions (one to Memphis and one to Richmond), four 3 strength divisions that go to the other Departments and a 2 strength brigade that goes to Richmond.

Boths sides continue to fit out their ironclads.

The Confederates build a fort in Richmond.

The Union appointment Halleck to be commander of the Army of Missouri.  He says they couldn't have given it to a better man.

Jackson appears in Memphis, Longstreet pops up in Richmond.  Jackson gets the 3rd Corps that Hardee thought he was going to get.  Longstreet usurps Johnston for command of the 2nd Corps.  But wait a minute... They already have Longstreet?  Bit of glitch in the Vassal counter mix.  The existing Longstreet is really Stuart.  There also seems to be a leader missing.

Union supply is 25 using 3 rail.

Confederate supply is 23 using 5 rail.

Both Missouri and Kentucky provide militia for the Union.  The Kentucky militia are placed in Columbus and Paducah.  Halleck puts the Missouri militia into his army.

Week 17

The Confederates are sticking with their two free initiatives and will be going first.  The Union have one.  Boths sides have much to do, but very little to do it with.

My thinking is that the Confederates need bold plans, particularly while they hold the advantage in leadership.

Beauregard will attack Buell in the Shenandoah.
If Beauregard stays at Manassas he can be outflanked by the three crossings highlighted.
He has supplies and Buell does not (and he knows he outnumbers him 3 to 1)

Beauregard, in a careful force march done in stages, still manages to lose 2 strength factors.

In the West Jackson heads north to confront Lyon.  He strips Polk of his army and leaves him, and Hardee, sulking).  He will be able to pick up more militia at Fort Pillow which is a village, which will make up for the loss of one militia during a forced march.

The wagon train will hold Jackson back and so will need to go by rail.

Van Dorn fails to activate.  He was thinking of having a final go against Fort Pickens before the Union reinforcements arrive.

Longstreet is still being fitted for his new uniform, but Johnston takes the newly arrived troops at Richmond up to Fredericksburg, hoping Stuart will pull back, but he doesn't.  Magruder fails to show initiative, not that there is much for him to.

Beauregard attacks!  He is on the 251-400 column of CRT 3.  Neither side needed supplies.  The result is equal casualties (2) on both sides.  At best inconclusive, possibly a strategic win for the Union, depending on how they respond...

Burnside is ordered to Winchester.  None of the other Union commanders in the East show the slightest interest in moving.  There will be no attacks.

In what might be a successful delaying tactic, Lyon has the rail line running from Humboldt to Union City cut.  Militia is also raised in Cairo (and Washington).

Reinforcements arrive in Fort Pickens which means the Porter is now free to move his fleet to further interfere with Confederate coastal shipping and possibly even sail up the Mississippi.

Week 18

The Union get three free initiatives.  What can they do?

The Union rush reinforcements from Cairo to the siege of the Confederate fort on Island No. 10. They also send the railroad repair unit to repair the broken Ohio-Baltimore line.

Burnside wishes he could clear out Confederate pickets on his left flank.  McClellan and McDowell sit put.

Trying a new tactic, Lyon sends a forlorn hope of militia down the Mississippi to block Jackson's path.  Halleck and Banks do nothing.  More militia is raised in Cairo.

Jackson pushes the Union militia back, destroying one point for no loss.

Stuart is ordered back to Fredericksburg to join J Johnston.  Longstreet and Magruder stay in Richmond having a chat.

Von Dorn does nothing as does Polk.  Hardee is told to stay put.

Jackson attacks the Union militia wiping it out.  This has consumed valuable resources, but he has enough for one or more battles still.

Week 19

The Union have no free initiative giving the Confederates a back to back move.

Jackson advances on Union City.

Longstreet is ordered to Fredericksburg where he has a leisurely chat with Johnston and Stuart. Magruder is told to stay in Richmond.  Van Dorn heads for Mobile.

Hardee obeys his orders to stay in Memphis, Polk disobeys his to go to Missouri pointing out that he doesn't have an army.  Price, while waiting for Polk, has an idea, but doesn't act on it.

Jackson attacks the Union forces besieging Island No. 10.  It is on the 161-200 column of CRT 4. The Union have to retreat and lose 40% casualties (4 points to the Confederates 3 points).  The siege is lifted.

Lyon thinks carefully about attacking.  He has 11 factors to Jackson's 15.  However if he defends he has an extra 10 plus two River Flotillas which makes his position very strong.  Of course Banks and Halleck don't use their initiative to send him any reinforcements.  At least more militia is raised in Cairo.

Over in the East the Union generals do nothing.

Week 20

Again the Union get zero free initiative.

Johnston takes some militia back to Richmond.  Everyone else in the east stays put.

Jackson pulls back so he can resupply.  Everyone else in the west stays put.

The Union do very little.  Porter orders a flotilla to stop the Confederate coastal trade to Brashear.

The big picture in The East.  
Each side has two armies in the field which are evenly matched.

The big picture in The Gulf.
The Union are aware an Ironclad is being fitted out by the Confederates in New Orleans.
As a result they have kept out of the Mississippi.

The big picture in The West.
There are two armies on each side here as well.
More interesting is Kentucky as the rebels currently only hold sway in one centre.

Casualties

Confederates lost 8 strength points while the Union lost 9.

Sunday, August 13, 2017

Impetus Incompetent

I participated in this game at the club's most recent games day.

It was set in 1750 India with the French fighting the British for supremacy.  I was a poor Indian commander on the British side.  At least I started out poor, things kind of went south...

French are on the left, the British on the right.
Things got off to a promising start when the French commander was promptly downgraded.

The French were commanded by Richard, ably assisted by Andrew, Mark B and Olivier.  The British were commanded by Geoff, with Dave (who put together the game and supplied the figures), Stephen N and myself.

This is my command after its first move.
There are four units of Indian infantry (T, VBU 3 Harquebus B), two units of Indian Light Infantry (LF, VBU 5), two units of Skirmishers (S, VBU 2, Harquebus B), three units of Archers (T, VBU 3, Short Bow B) and one unit of Heavy Artillery. 
That's the me with the red flag.

Second turn I get a double one that downgrades me to incompetent :-(
This means whenever I throw a double for activation I miss a turn.
I threw a double...

Turn three I threw another double.
This was when I really need to protect my general as he was coming under fire.

Turn four, another double.
After this things started to look up as his unit was routed, removing him from the field. 
No general is better than an incompetent general.
Alternatively, no general is not worse than an incompetent general.

Around this time the British C-in-C got uprated to Charismatic.
Sadly by this time the British left flank was in dire straits.
The rest of the British army was advancing, but it was slow progress.

The British left.
The light cavalry screen had been obliterated.
Much was in disordered due to a move to the left 
which was compounded by a poor command structure (and a poor general).

The view from the French side.
My command is hampered by the enclosed field.
The Indian light infantry however are making progress.
These are the two units in white located in the bottom left hand corner,
of the above photo.

With the collapse of the left wing I start to deploy to cover this flank.

However my command broke in the same turn.
Above we have the view of the battle from
 the now deceased Incompetent General's new command in the clouds.