Thursday, May 25, 2017

Normans and Vikings

Brendan suggested I use his Normans and he would use my Vikings.  Sounded good to me.  After reviewing the many scenarios available, we settled on the old favourite, Clash of Warlords.

The Viking levy hide in a wood

The Viking warlord has one band of warriors (12) backed by some hearthguard (4)

And the same again on the other side.

I put the peasants behind the swamp and sergeants with crossbows in the front,
ready to unleash a storm of arrows.

Then I send in one of my eight man units of mounted hearthguard.

They wipe out the Viking warriors,
 but are assailed and in turn destroyed by the other unit of Viking warriors.

Then the Viking warlord leads an attack on the sergeants.
They are also destroyed but the Viking warlord is left exposed.

My warlord sees his chance.


One dead Viking warlord.  I think this was my first Saga victory.  Sadly yet another loss for my Vikings.

War Between The States - Game Turns 81 to 88

The Union get off to an excellent start in 1863 and occupy Kentucky.  Even the railroad declared for the North.

The Union's first initiative chit was a 5, the Confederates a 1.
The occupation of Kentucky was uncontested.

Union River Flotillas also wrested control back of the Mississippi. 

Butler prepared to leave the mountains, 
but Forrest made a surprise incursion.

But the real excitement was down in Wilmington.
Jackson had been trying hard to recapture the city.

As the Union started to use Kentucky to confront the rebels around Union City,
the rebs made a surprise attack.

In the nick of time, McPherson lifts the siege of Wilmington.

The 1/63 initiative chits for the Union were 5, 1, 2 and 2 and for the Confederates 1, 2, 5 and 1.

Builds are few now.

Should I be worried about all the reb cavalry?

Jackson is pursued, trapped and captured.

Lyons stabilizes the front
and takes the bloody battle to the rebs.
He suffers 40% casualties.

The Confederates now look to defending North Carolina.

They also pull back from the mountains.
Butler claims this as his victory,
although this is disputed by McClelland.

There is a growing Union presence in Bowling Green, Kentucky.
Hint: Nashville is a strategic target.

The 2/63 initiative chits for the Union were 3, 2, 1 and 5 and for the Confederates 1, 5, 3 and 2.

Monday, May 22, 2017

WBTS - User Submission Declined



I think what I was trying to post to BG went through as a submission, not just a simple forum comment/post which was all I intended.  Thanks to the comments this post has generated, I have now been able to achieve what I wanted via (which linked to BG).

So all's well that ends well.

* Stop the Press or in this case Stop the Post.  Although, doing a google on the acronym produces nothing like what I intended...  But Stop the Presses is what I mean.

Eh, not Stand To Pee or Society for Threatened People.

War Between The States - Game Turns 77 to 80

Today we completed the 13/62 cycle, the last one for 1862.  Maybe the last one of the war?

The last Union build was to convert a 2-2 militia to a 2-3 infantry 
and a 10-1 garrison to a 10-3 infantry

The rebs are investing in cavalry...

It's winter time so General Butler plans to launch a campaign in the mountains.

The only reb activity is the siege of Wilmington.
It can't last too much longer and can't be reinforced.
Some extra troops are sent to reinforce Morehead however, just in case it gets interesting.

General Butler has success.
The way to Virginia is now wide open...
General Wilson also did his part in the Valley.

And then it is 1863.
The Union rebuild a river flotilla (that I must remember to put on the display)
and convert 8-1 garrison to an 8-3 infantry division.

The rebs build supply wagons and augment more cavalry.

The Confederates have two chances at victory.
Their first roll is a 2 which brings in Kentucky on their side.  
Kentucky is a huge liability for the Confederates.
For their second roll they need a 5 or a 6.
They get a 3.

The war continues.


I failed to give the initiative chit picks for 13/62.  They were 2, 3, 5 and 3 for the Union and 4, 5, 1 and 1 for the Confederates.

Sunday, May 21, 2017

Just the Galleys (and a fish)

For the clubs games day Mark Woods and I arranged a game of Galleys.

And fish.

Where's the fish?

Phoenicians on the left (myself and Stephen B) and
 Greeks on the right (Mark Woods and Stephen N).

The Stephens had the left wing squadrons in each respective army.  The Marks took the centre and right wing squadrons.  We used playing cards to represent each squadron and shuffled each turn so now one new who was going next (except person who went last in a turn couldn't go first in the next turn).  This system worked well.

Beautiful Xyston models.

Here's the fish, or rather monstrous sea creature.

And it takes a fancy to one of the Greek quinqueremes.

The Phoenicians get first hit with a successful ram 
(marked by the green dice in lieu of tasteful damage markers)

The Greek quinquereme fights back, miraculously setting the fish on fire.

The two fleets (each comprising three squadrons)
are now engaged.

Ram and counter ram.

But some damage is caused by shooting 
(the quinqueremes are armed with Scorpios for long range combat)

The Greek flagship looks a little nervous
(big ship in the top middle of the picture looking lonely)

Killer Trihemiolia which have worked round the Greek left flank
and represent a tandem killing machine.

The Greek flagship was rammed and then shot up.
The Phoenician flagship landing the killing blow 
(skillful rolling of a six by me to Mark's four).

The right of the Phoenician line.
Three Quinqueremes holding firm (they did precious little else).

The action viewed from the Phoenician left.


Phoenicians lost 4 Triremes and 1 Quinquereme.  
Greeks lost 8 ships (including Flagship and one to the Big Fish).

Saturday, May 20, 2017

Anglo-Prussian vs French in Napoleon's Battles

Yesterday Richard and I did a straight up 800 point game using Napoleon's Battles with 1815 French fighting a mixed Allied force of the kind that might have been encountered in the 100 Days.

My army comprised I Anglo-Dutch-Belgian Corps (Prince of Orange) and part of the Reserve Corps plus Prussian I and II Corps as they appeared at the battle of Waterloo.  

One can have lots of fun describing the "what ifs" that may have lead to our battle.

Yes, that is the French Imperial Guard, deployed on their left.

The French Centre.  Marshal Soult is in overall command.   
As Napoleon's Chief of Staff in the 100 Days I was fine with him having the Guard.  
Napoleon was presumably having an off day.

The French right.

Landwher of the 7th Prussian Brigade occupy a village on my left, securing that flank.

The French centre looks a little thin...

A brigade of Hanoverian Line occupy a built up area on my right, providing a solid point for that flank.  My plan was to attack in the centre.

My hodge podge army advances.

My Prussians are making good use of a wood to give them cover.

This hill might be critical.

The French are seeking to turn my right flank...

The battle for the hill.
Two of my brigades have been pinned, stopping them from forming square.

My boys give the French some lead.

The French attack goes in disordered 
(Note the use of the blue cubes from the 3rd Edition of the rules)

The French had success, but are now seriously exposed.

The Prince of Orange will rally his men.

I'm still using counters from the 1st Edition, plus loss markers from the SPI boardgame "Wellington's Victory"

Counter attack!

It was amazingly successful, especially when the British cavalry stayed under control.

My follow up attack on the centre ran over Soult,
causing him to flee to the safety of some woods.  
I had now split the French army.

My Light Dragoons see further action.

The French Right is isolated and being attacked by the two Prussian Corps.
The Prince of Orange is slowing pulling back on my right.

The French Young Guard attack!

They are beaten off , but now their cavalry is in position...

The Prussians are destroying the French right flank.

We have captured the hill.

The Guard's attack has been checked.

And my roll of 10 beats Richard's 1.
I did have some very good die rolls.

We Used Napoleon's Battle's 2nd/3rd Edition with the BUA fire combat change from the 4th Edition. We played for about four hours (excluding setup, lunch and packing up).  The game lasted about six turns (three hours).  We were a bit rusty with the rules, not having played since 5 August last year. Our last big game had been almost a year ago (12 May to be precise, thanks the faithful blogging).

I'm looking forward to playing some more Napoleon's Battles, hopefully soon.