Wednesday, January 12, 2022

Reds!

Today Richard and I tried out the GMT game Reds!, a simulation of the Russian Civil War.

It started off predictably enough in anything that was not a predictable game system.
Units activate by Front or Faction, combat resolution is ratio and significant modifier and supply is only one hex and you are not allowed to move a unit out of supply!

We played till the end of WW1.
As the Red player I had done well against the southern and eastern White factions,
but had been surprised by the sudden appearance of the Northwest Whites coming out of the Baltic States.




Sunday, January 9, 2022

World in Flames - FB 50

Finally get fine weather and the turn ends, but then we win the initiative and get fine weather for the start of November/December 1944.  Better late than never!

AUSGAME2021
S/O 1944 – ANOTHER EARLY EOT – THE AXIS GET ANOTHER HELPING HAND!
A great start for the Axis and huge disappointment for the Allies as they lose the initiative again, at least a re-roll was demanded by the GERM and the initiative now goes to +1 Allies who will win ties and no Axis reroll. Worse S/O news for the Allies as that the weather roll is a 9 for storm in the Artic and N Monsoon and rain everywhere else including the Med, advancing by 2.
Axis 1st impulse sees GERM and Italy (no cost oil) take a land action and Japan declare a combined. Japanese subs attempt to search four sea areas and find in two, sinking one US Conv and damaging a French Conv – both combatants rolled a 1! She sailed the Kido Butai fleet into the Sea of Japan to secure supply and the air-sea gap to Korea. A Japanese AMPH picks up the last Japanese HQ from Korea and he lands in Japan – possibly to lead the attack against the US occupation forces in Osaka. No other action as the weather prohibits movement on the Pacific map. In the East the GERM continues his withdraw in central E Poland leaving behind a Yugo and GERM Mil. In Konigsberg the Yugo HQ is left behind with a 7.4 MTN to guard the capital as any movement out of the city will flip it, so they stay. The line consolidates behind the Vistula River and Warsaw but in central E Poland there are holes developing as the GERM simply do not have reinforcements to fill the line, and the Carpathian Mountain ranges remain almost ungarrisoned. In the West Axis force consolidate behind the River Seine and a solitary 7 INF is left in the Mountains North of Lyon to slow the US advance in the rain. Several GERM Gar/Mil are railed to Italian city hexes to bolster the Italian resolve to keep fighting. Hitler supplies Mussolini with a handpicked SS guard to ensure his fellow dictator’s commitment to the cause. Turn end advances another 2!
Allied 1st Impulse and the CW and France takes a Naval, the US a land, and China an air. Chinese Ftr fly a patrol in the China Sea and the US fly a 9 factor Ftr into the Sea of Japan to remove presence and dominate the air, he fails his search for the Japanese CVPs. French CAs help escort Allied convoys, their Tpt arrives in the Bay of Biscay with another US reinforcements and the French 8 Ftr patrols off the coast of Italy. CW fleets head out to sea, Force H and Z, loaded with MECH from Egypt sail into the E MED, and the Home fleet, take the well-travelled path into the North Sea. CAs cover the Allied Convoys and CW Tpts deliver reinforcing land units into Greece to contest the token border defenders (2.4 Cav) and threaten Bulgaria and Albania, further stretching Axis defensive lines. Russia declares an O-Chit on GEN Rokossovsky HQ (9 O-Points) to launch an attack against Konigsberg in the rain – TOTT roll and the Yugoslav HQ is eliminated as is the 7.4 MTN (cadre). Russian units advance taking the first GERM city of the game. In E Poland two attacks against the rear-guard Yugo and GERM MIL overwhelm the defenders at 10:1 odds – Russian units advance. A very dangerous situation is developing as the hole in the defensive line in Central E Poland is widened as Soviet units advance into the Carpathian Mtns to outflank GERM/Rom positions.
The US Land sees an attack against the 7.4 GERM Inf defending the Mtn Hex North of Lyon, even doubled and in rain it is eliminated for a half invert as the attack led by Clark did not quite make TOTT. US forces advance in France occupying the empty hex or two vacated by withdrawing Axis forces. The Allies now have three hexes against Paris, albeit on the wrong side of the River Seine but a US O-Chit could make the difference – just need a couple of inversions and some fine weather. No EOT roll - advances another 2!
Axis 2nd impulse, no fine weather as another ‘assisted’ roll is an 8+1 (9) delivers the same weather as the 1st impulse,storm in the Artic and N Monsoon and rain everywhere else including the Med, advancing the EOT by 2. GERM take a land, Italy a no cost land and Japan a paid Naval. PTO the Japanese sail both their fleets into the Sea of Japan to guarantee their supply to Korea and give their CVP some opportunities. GERM and Italy send additional MIL to garrison Italian factories and shore up the defensive line on the outlying Toronto hexes on the toe of Italy. Paris is reinforced with a 10.5 SS joining an 11.5 MECH, there are now 26 factors in Paris. On the Russian front further withdrawals to better defensive positions occur, although the rain limits GAR units from moving without flipping. A conservative and defensive turn sees no attacks as acft are rebased back to defensive positions. Manstein reinverts the valuable 10 Factor ftr and three land units in France that had been inverted by US GS. Turn does not end and advances another 2, Allies can end the turn if they roll 1!
Allied 2nd Impulse, The CW takes a land the US a Naval/Land so it can sail its navy and still keep the pressure on the Axis front lines. France takes a combined and China an air to rebase acft. Russia takes a Land/Air as the recent Axis withdrawals have placed most of its Ftrs and 2 Land bombers out of range, so they all need to be rebased. In the PTO the US fleet sails into the Sea of Japan to hunt the remnants of the IJN – both nations fail their searches, both rolling both 7s – no one is surprised. China attempts a strategic bombing on Korea but are aborted as their escorting ftr is shot down by Japanese ‘elite pilots’ on an 18. Nationalist Chinese acft rebase to Siam in preparation for OFOPS against Japan’s former ally. In the ETO US reinforcements arrive in France and the Med, aircraft attempt GS have some success in the rain, Luftwaffe interceptors are active and shoot down another US Atk bomber with another handy 18. The Italian 9 factor is not so lucky, and it is shot down over friendly territory as its pilot survives to fight on. US strategic bombing is relatively effective shutting down 5 Axis factories, even in the rain. The US moves units towards Paris and occupy another vacated hex of France. The US TF17 sails and embarks the Marines from Italy and land several British units in Greece.
The British Expeditionary forces in the Med advance into Yugoslavia and Bulgaria and attack the solitary 2.3 MIL in Bulgaria, advancing and capturing the Bulgarian resource and cutting off the Turkish resource - two less resources for the Axis. The US Marines land adjacent to Tirana and assault its Territorial garrison supported by US SB and air – the take the city on a +8.7 with a TOTT roll seizing the city before the 7.1 Italian GAR arrives – there will be no Italy fighting on in this game. There was risk in this attack as a natural 6 would have seen all the attackers wiped out on the dreaded ‘squiggly 14’ and failing to take the city – but the dice gods were kind to the US. Side note Tirana was historically captured on the morning of November 17, 1944, so very close to the historical.
On the Russian front, Russian advances into vacated hexes and then followed up with three attacks against mostly Axis minor units with mixed results, another Hungarian MOT Inf and Yugoslavian INF are eliminated despite being in the mountains, but in the South the Romanian defensive line held as both sides take a single loss. The air war in the East went to the Axis this time with the Soviet air force losing 3 acft to 1, mostly to rolls of 18 – the Luftwaffe’s favourite number this impulse. With the loss of only 1 ftr this turn the GERM air-force has a much needed respite, repair and rebuild phase. Nervously the Allies roll for the EOT, Stalin sighing with relief as he rolls well above the mandatory 1 that they expected to roll. EOT advances by turn and can now end on a 3.
Axis 3rd impulse – weather roll 3 +1 (4) – fine everywhere! The Allies get excited to potentially have a fine and start to plan and plot multiple super combines and what objectives they will attack. GERM takes a land and direct by stern telegram that Japan and Italy both pass giving a +1 to the EOT Roll from 3 to 4. GERM on the Russian Front steps back to the Vistula River and the Carpathian Mountains, with few German units in Rumania and none in Bulgaria Hitler is leaving them to their own fate of bad weather and low Russian attack rolls as the defence of the greater Reich now takes precedence. In Warsaw the 6 RR arty barks and inverts two Russian units on the front line, again no GS airstrikes as the Axis are restrained and are hoping to build up their air forces by avoiding air combat as they have taken a battering over the last two turns.
… and yes, GERM rolls the EOT with a 3! The Axis trifecta achieved again, 1 – winning the initiative, 2 - bad weather and 3 only two Allied impulses!
Partisans – the Marquis turn up in the forests of Strasburg but elsewhere little activity. Rebase, productions and reinforcements – the USA declare they are lending the CW 10 BPs to increase their O-Point build in preparation for the final 1945 ‘run home’.
Summary
A great start for the Axis and huge disappointment for the Allies as they lose the initiative again, at least a re-roll was demanded by the GERM as the Russian’s 9 was too high to beat, initiative now goes to +1 Allies winning ties. Really bad news for the Allies as the weather roll is a 9 for storm in the Artic and N Monsoon and rain everywhere else, advancing by 2 for the first two impulses. The Axis have yet again another short bad weather turn – 1944 is rapidly disappearing like the good weather rolls. Ending the J/A turn early and winning the S/O initiative has saved the Axis game as they would have struggled to survive a longer fine weather J/A and/or the Allies going first in S/O in fine weather -neither occurred. The two ‘9’ bad weather roll was a godsend for Italy, as rain in the Med also saved Italy from certain capitulation and will possibly keep her in the game into 45. With an 80% chance of fine weather in S/O, Italy was more than likely to have been forced to surrender as all that is needed is a single factory to be taken (or Rome) and loss of the garrison count.
On the plus side for the Allies, the Axis resources are becoming scarce as they are gradually being retaken by the Allies as they advance, compounded by the successful strategic bombing, the Axis capacity to wage war is gradually being eroded. Rumania is a concern for the GERM, there are simply no reinforcements arriving and although the Russian advance is slow there are no reinforcing units to fill the void. With the W Allies landing in Greece and advancing into Bulgaria the days of these two Axis Allies are very much numbered. The capacity of the Axis to sustain combat operations will be hampered as the Rumanian oil will be cut off and then soon be in Russian hands. The Advances into Bulgaria have already cost the GERM the Turkish and the Bulgarian resources. A significant bonus for the Allies is the capture of the Albanian capital of Tirana, with its loss Italy will not have a viable alternative Capital, having said that the mere fact that with all the SEP rain Italy will survive into 45 that bonus is less important. The Axis still control 19 Victory Cities and only need 10 to win the game with only 5 turns to go – they will lose Italy and certainly Warsaw to the Russians as well as well as Paris to the US at the cost of O-Points which the Allies have plenty.
In the Far East the Korean capital could possibly fall to Russian aggression (once the pact is broken) leaving only Tokyo in Japanese hands. The Allies need to capture an average of 2 victory cities per turn to win the game, if they only capture 1 per turn they will lose, and it will be an Axis Victory. Should be an interesting contest with the advantage significantly with the Allies – but the weather and EOT rolls in the hands of the fickle dice Gods!
N/D 1944 – ALLIES REJOICE AS THE WEATHER GODS FINALLY SMILE ON THEM.
In stark contrast to S/O, N/D sees relief for the Allies and a disappointment for the Axis as they lose the initiative despite the GERM winning the first roll. Stalin wasn’t having none of that and demanded a re-roll which he won much to his surprise! The initiative now goes back to +1 Allies, and then the miracle as Stalin rolls a 2 for the weather – finally fine everywhere, the irony not lost on anyone with fine weather turning up on the first winter turn. Any fine weather is bad news for the GERM and worse when they don’t have the initiative, at least they had the last impulse in S/O so at least the Axis line is not as vulnerable if the Allies had ended the last turn as well.
Allies’ 1st Impulse – with fine weather and an accumulation of O-Points the Allies go ballistic spending 77 O-points – CW and the US take ‘Super Combine’ – Naval, Air and Land. The CW also declare an air offensive directed by Montgomery (11 pts), the US declare Nimitz (13 pts) to lead a land offensive to take Paris. Russia takes an Air/Land and declares a land offensive by Yeremenko (11 pts) to lead the assault against Warsaw. The combined CW and US fleets sail into the Italian Coast embarking Marines, DIVs and Mech units with plans to invade Italy, in the North Sea TF17 and the Home Fleet and TF11 sail into the N Sea and embark Marines, INF and Mot units with plans for an invasion of Germany, Holland or Belgium. In the PTO the Pacific Fleet (much reduced) sails into the Japanese Sea and TF58 sails into the China Sea – challenging the IJN to ‘come and fight’ in either sea zone or be port struck – weather permitting. Allied convs are escorted and Tpts arrive from the US loaded with US acft and equipment – an early Christmas for the Allies.
The session finished after the Allies have taken their Naval phase – see photos. Next week massed air as the CW, US and Russia have taken Air actions so the Strat bombing and GS phase will be severe for GERM as their factories will be targeted as well as their front-line units and HQs, with a focus on the units defending Paris and Warsaw which will receive special attention in the unseasonably fine weather.
* ETO and PTO European Theatre of Operations and Pacific Theatre of Operations

Losses for the S/O turn low losses for all this turn - two impulse turn in bad weather will do that - No fine weather in S/O

North Sea invasion of the low lands is on the cards with the bonus clear weather and the initiative

France - Paris is likely to fall with the unseasonal fine weather and two Ochits spent

Mainland Italy under threat

The two obvious invasion sites on mainland Italy - Mussolini goes into hiding

Allied Naval supremacy - dominating the Italian Coast

The Russian Front - holes appearing, especially in the South.

The Northern Front

Yeremenko hand on chin planning the assault on Warsaw

The Southern Front - the Axis Allies looking very uncomfortable with gaping holes forming and few reo's.

Japan - the two US fleets have sailed to challenge the IJN


Friday, January 7, 2022

Paths of Glory - it was over by the end of Summer 1915

After out first game and also since I've been playing this game solitaire on Vassal, I was keen to play Paths of Glory again.   This time I was the Central Powers and Richard the Allied Powers.

As per the historical scenario the AP had a successful attack on Liege/Sedan.  Moltke was then struck with indecision, but Falkenhayn soon put him right and this moved the Central Powers to Limited War (which brings in Turkey, but I didn't realise this till later).  Russia attacked Tarnopol, the Germans created the Sud Army (although weren't ready to put it into effect).  Austria-Hungary attacked Belgrade.  A significant battle occurred at Tannenberg which (in hindsight) took the wind out of any Russian offensives for the rest of the game.  The French used Paris taxis to rush troops to the front.

In September Ge attacked Lomza and Belfort while AH  launched a major assault against Serbia.  The Allies tried to gain the CP's attention by attacking Sedan and Liege.  Ru brought on their 9th and 10th armies, Fr made a first attempt to retake Belfort.  AP cried foul over the Rape of Belgium which the CP decried as fake news!

Fall 1914 Bulgaria enters the war.  Both the CP and AP raise new armies. Ge takes Warsaw, AH conquer Serbia and Albania.  The High Seas Fleet sorties and the AP implement a Blockade.

Winter 1914 Italy enters the war.  CP rush troops to the Italian border just in time.  Ge fails to make a mandatory attack.

Spring 1915 Ge use Chorine Gas on the Russian Front.  Phosgene gas is used by the AP on the Western Front.  Italy fails to make a mandatory attack.

Summer 1915 AH attacks in the Alps while Ge abandon Mulhouse which the Fr then occupy.  Italy makes a disastrous counterattack which is then exploited by AH.  Br has an equally disastrous attack at Liege.


This is the situation at the end of Summer 1915.  AP replacements had been allocated, but the VP marker not adjusted.  It should be around 15 or 16.  At this stage AH had achieved all its war goals and then some!  The Tsar is still on the throne but Britain has lost the BEF.  France and Germany can negotiate their border, and Poland?  Not sure how Russia can save face.

Very challenging game as things can develop quickly and a few bad outcomes can prove catastrophic if the forces are already worn down (as happened to Br and It).  

After this session it is fair to say Richard is not as enamoured with this game as I am.  I enjoy it as a game.  As a simulation of WW1, not sure and then did WW1 have to play out as it did?  Certainly area movement and card based make for a quiet different game to what we usually play.  

 

Athens versus Early Achaemenid Persians

An historical pairing for around 500BC.  This was my first serious Ancients army commenced in the mid 1980s using the Tin Soldier Hellenistic Range.  It faced Mark B's Persians.

So this is what my army looks like,
nice straight line :-)
The Persians out scouted the Greeks, no surprise there.
I decided against large units; I wanted frontage!

Advance.
Hard to see, but there are two gentle hills.
One where the wood is and the other in the Persian centre.

Persian light cavalry has slipped round the Greek right,
while on the left the Persian skirmishers are getting in some close shots.
The main Greek line is shielded by its javelin armed skirmishers
and the slingers are about to deliver a knock out blow to the Persian light cavalry.

The clash of spears has not worked to the Greek's favour ,
but maybe the Gods are just being fickle.

The same point in the battle, but seen from the Persian side

The Persians have been pushed back, but at considerable cost.

Some of the Greek units have broken, but fresh troops are on their way.

The Persians are faltering...

And they break.


Thursday, January 6, 2022

Justinian Byzantine versus Middle Visigoth

An almost historical match up between Simon's Visigoth and my Byzantines (fielded using nearly all Old Glory figures).

In a strange twist the Visigoths saw the Byzantines first.
We both adopted somewhat spread-out. intermingled formations.

We then proceeded to shuffle about

The Byzantine light cavalry swamped one unit of Visigoth cavalry, opening up the right flank.

The Byzantine light cavalry took some casualties but pressed on.

One Byzantine legion in the centre is obliterated,
but on the Byzantine left things are holding up nicely,
giving the right time to swing round. 

The open right flank is proving ideal for the light cavalry,
but it is the second legion that is fighting superbly
(or rather the opposing Visigoths are not fighting so well - lotsa dice, no hits)

The Visigoths disintegrate.

Quiet a different game to my usual practice.  Normally I am very linear, as you will see in my next Basic Impetus game post.


Sunday, January 2, 2022

World in Flames via FB - 49

Some summer reading.

AUSGAME2021 LONG POST FULL DAY SESSION AND SOME.
M/J 1944 – ANOTHER EARLY EOT – THE AXIS GET A HELPING HAND!
Allied 3rd Impulse – USA, CW and Russia take land actions, China an air, and France a Comb. France’s naval move sees the Dunkerque sortie into the E Med to search for the Italian BS in the 2 box, the French/Allies fail to find (5) but the Italians roll a 2 and elect to fight the 0 box – the 2 x CW BS that had provided SB to CW land units in Egypt. In a very brief engagement between opposing BS and their escorts, the KGV saves an X and is sent to the damage pool whilst the Italian CA Pola is sunk. The Italians not wanting to risk another roll, abort to Syracuse.
PTO - the Chinese fly into the China Sea, to search for the Japanese Strike fleet and find rolling a 2, the Japanese a 3 – with no shifts it is a straight fight between the two fleets. The air war is chaos as mostly bounces are rolled with CVPs from both sides being destroyed in the complex bounce combat. The Japanese clear 2 bombers through and elect a Kamikaze attack against the US invading forces, they target the Tpt which still has MacArthur on board and succeed in getting through the AA – the tpt fails its save and blows up, taking GEN Mac and his staff to the bottom of the sea – he won’t be back! The US clears 3 bombers through and sink the CV Hirya and damage another, as the Japanese AA is superb, shooting down a US CVP. Both sides elect to stay, Japan hoping to find the inverted US Amph and BS in the 0 box. The US roll another 2 – startling everyone, including himself and the Jap a 5 – a shift to the US and the two, now depleted CVPs engage each other again. More acft are shot down in another bloody round of combat, the Japanese inflict a D on a BS but the US win this round as 3 CVPs are cleared through to sink the CV Kaga, Damage another and sink the CAs Atago and Maya. The Japanese CV capacity is smashed as they limp back home – their Midway by any other name. 8 Jap and 7 US CVPs have been destroyed in these combat rounds as well as several land based acft. Chinese acft GS the remaining two stacks in China and redeploy acft – no attacks as they had chosen an air action.
ETO – land actions by the Western Allies see further GS on the GERM defenders, little success other than further GERM interceptors are shot down – again all pilots survive, the GERM Pilot count is now an impressive 14. The Forrest hex on the Brest Peninsular is blitzed with a top of the table (TOTT) roll at ordinary odds of +9 destroying an Italian and GERM defender – the Allies advance ARM and MECH into the hex as they now have access to the open plans of Western France. In the South, the US led by Clarke and supported by ENG and FTRS assault the city of Lyon. The Axis contested this attack with massed air sending the last of their ETO bombers to support the defenders. The air battle favours the Allies as two Axis bombers and an Italian Ftr are destroyed – all pilots surviving. The city Assault is exactly a 23 with odds and a solid roll as the Lyon falls for the loss of two GERM Corps (GAR/INF).
Russia launches three attacks as Rokossovsky is reinverted using 4 Russian O-Points. The three-hex attack against Army Gp North sees a TOTT roll destroying two Axis Corps. In the South a blitz attack again takes the hex inflicting losses on a Corps and a Hvy AA Gun and overrunning an acft – no pilot for the GERM this time as they are captured in their mess hall drinking Ersatz coffee and vodka. The third attack is only a marginal roll against a single Rumanian Inf in a swamp – although it takes the hex, the 2/2 result cost the Russian two units but importantly the Axis also and the Russian gains the swamp hex, dislocating the Rumanian River defence. Stalin is pleased for the first time as mounting losses in both Axis land and air units bode well for the J/A turn.
The first EOT Roll for the M/J turn and yep – the Allies roll a 1 to end the turn, at the first opportunity – no long turn for a M/J with only 3 Allied impulses! Worse for the Allies, with them starting and ending the turn the initiative shifts to the +2 so the Axis, who will start the only guaranteed clear weather turn with a +2, winning ties and no Allied rerolls. As predicted some two gaming years earlier the Axis can still win this game if they get short and bad weather turns, more so if they get both – and in M/J this is another one!
Partisan roll sees little interest despite the 44 two dice roll, rebasing and production. Germany having 14 Pilots elects to retrain 7 of them for 7 BPs, helping to compensate for the loss caused by the Allied strat bombing. Still building at 34 BPs she is able to replace some of her losses from this turn - 72 BPs mostly MIL/GAR, a few Divs and low-grade INF – note no ARM/MECH were destroyed this turn.
Egypt is liberated as Cairo is now in Allied hands although the Suez is still blocked by Axis ‘stay behind’ forces, which will be eliminated next turn. In France, three French cites/factories (Toulouse, Lyon, Marseilles) and a French resource is handed back to the Free French – they now have some of their 39 homeland back and anxiously await the liberation of Paris to re-establish France – Politicians and Generals in the temporary capital of Brazzaville start to pack boxes and their families for the move back to Paris from the sweltering heat that has been their home in the Congo for the last three years.
Reinforcements are placed with the GERM again prioritising the Western Front as Hitler is very concerned that if the Western Allies win the initiative, a large part of the GERM Army will be trapped and eliminated on the Brest peninsular. Italy places 5 x Ftrs in Italy from her previous built up reserve of acft – hoping to influence the air war and defend the skies over Italy and if demanded, France.
The losses for the Axis have been large, the Japanese CV fleet has ceased to exist as they lost 8 CVPs and three CVs – the Imperial Japanese Navy now a shadow of its former self will now be relegated to opportunity targets, especially in bad weather impulses. The Axis air losses – 25 acft is enormously significant and is probably a turning point in the game as it will create opportunities for the Allied air-forces, especially the Russian as there is now only a single Axis land bomber on the Russian Front, with only a handful of fighter and naval bombers. The Axis ability to GS and provide ground support will be minimal. In contrast the Russian air-force has increased rapidly and will now dominate air actions on their front.
J/A 1944 – Lady Luck gives the Axis an early if not well wrapped Christmas gift
Initiative roll – another important one, and the Axis fail to win their first roll and immediately demand a reroll and win the J/A initiative. Weather roll is a 6 – fine weather – storm in N Monsoon. The Allies groan as the GERM Army on the Brest peninsular could have been isolated and eliminated, costing the Axis 10 Corps and 3 Divs – these will now escape and form a defensive line as GERM ARM/MECH also arrive from German reinforcement cities. Russia had multiple Blitz attack opportunities from several four-hex attacks which had little or no Axis air-cover. Again, these units will now withdraw in good order and form another defensive line behind rivers and in mountains and forests of Eastern Europe. The Axis breath a huge sigh of relief as they escape to fight another day, they redeploy reinforcing aircraft, and prepare for the last guaranteed clear weather turn of 44, knowing they have the initiative and the knowledge that both Japan and Italy will be happy to pass in J/A to help end the turn early.
GERM and Italy take a land with Japan taking a combined. Japan sails its submarines into four sea areas hunting unescorted Allied convoys – typically for Japan they fail to find any, one is found and sunk. Their second naval move seas acft and shipping sail to the Sea of Japan to protect the supply to Korea. In the East the GERM line steps back several single hexes taking full advantage of the freedom of action afforded by winning the initiative. They triple stack where they can and defend the Vistula River and a defensive line hinged on Lvov. With few bombers there are no GS and the 6 factor rail gun is packed up and railed to Warsaw Poland as the defensive line in East Prussia stiffens as the line is shortened. In the West the Axis start an orderly withdrawal and form a line on the Loire, Saone and Rhone Rivers as reinforcing MECH and ARM arrive from GERM. Several MIL are pushed forward to act as rear guards to absorb the Allies first impulse attacks Reinforcing Ftrs are rebased from both Germany and Italy.
Allied 1st impulse – Super Combined for the US and the CW, Russia a Land/Air and France a Comb. In a long and complex impulse, the bulk of the Western Navy’s sail, the US TF17 sails of the Italian coast under the cover of several long rng Ftrs, the British Force Z sail into the W Med, the MED Fleet into the E Med and the Home fleet and TF11 return to the North Sea embarking Marines and MOT Inf on Amphs to invade Western Europe. Transports from the US and the UK arrive in France disgorging ARM, INF and landing ACFT, both Ftrs and Land bombers. Some 15 GS are conducted by the Allies with mixed results but enough that a number of HQs and ARM/MECH become flipped. Allied attacks by US and CW land units are conservative as they ‘clean up’ three of the MIL/GAR rear-guard units with mostly automatic odds for no loss and no inversions, with ARM/MECH advance hard up against the GERM defensive line.
The invasion of Sicily occurs just south of the minor port of Trapani by US Marines and CW Paras supported by Acft and SB from US BS off the coast of Italy. The Amph and supporting BS are forced down to the zero box. In Greece the OOS port of Kerkyrais is invaded by US Mot Inf threatening Albania and the Islands of Lemnos and Euboe are secured by CW Divs from the E Med. The Suez is cleared of Axis units and now open for Allied naval movement. A US Marine Div takes Diego Suarez to secure the port. On the ETO, Russia air land was disappointing with only a few of the Axis corps inverted from the massed GS – and a 6 factor Sturmorvik was shot down despite being well escorted. Not much return for a Russian Air action, although it allowed all Russian acft to rebase forward. This is important as the Ground Atk and Ftrs are mostly short range and will be well positioned for the next impulse. A Strat bombing of the Rumanian oil sees 2 facilities production halted. Russia launched four attacks with average rolls 7, 11, 10 and 10 resulting in losses on both sides but the majority of Axis units being retreated or Blitz’d back to Germany for the loss of a Russian Div and mostly half inverts. The worst attack was in the Baltic with a poor 7 on a +7.3 Blitz for a final 14 for 1 loss each, and the best was in central Poland against Guderian on a +12.3 Blitz for a final 22 which saw Guderian sent back to Berlin with a please explain session with Hitler. Despite only moderate rolls, the Axis line is struggling with losses and units sent to the spiral opening up holes in the line which will be difficult to plug, especially as many of the quality reinforcements went to the Western Front.
Axis 2nd impulse – fortune favours the bold – the Italians strike back GERM and Italy take land actions and decide to defend forward of the River Seine as Von Bock had been flipped on the wrong side and with only 6 O-points left using 5 points to flip an Inf HQ is not value. With that decision made – GERM reinforcements drive forward to support the far bank defence and face off against the Western Allies. The inverted Italian ARM HQ Graziani is stacked with a SS MECH and ATG. The GERM line is ‘firmed up’ as most stacks are double stacked with many triple stacked with Divs. In Russia, having lost several units both to combat and ‘blitzed to spiral’ units are railed to the front from Germany and minor countries as desperate for any unit the GERM strips away garrison units from Greece and Berlin. Stepping back to straighten the line, some hexes are now only double or single stacked as the loss of Divs have made triple stacking the front line impossible except in critical sectors. Reports from the Russian front are becoming ominous and demands for replacements more strident. Additional low value units are sent to Italy to slow the Allies advance up the toe of Italy. The last Axis unit in Sicily heads for the mountains in the North to block access to the Messines Strait and mainland Italy
In the Med the Italian take a Comb and fly acft to the 2 box and sails 3 BS and a CA to search for the US Amph in the zero box. Italian success as they roll a 1 and the US a 6 – the Italian Naval Squadron converts from air and sink the Amph in a hail of 14 inch gunfire. Electing to stay rather than abort, the round continues with the US rolling a 1! The Atlantic Fleet finds the Italians select air, but even with a +4 in the A2A the French 8 Ftr only aborts an Italian Nav – the 4 x CVPs press their attack but superb Italian AA – lowest of 2 sees an 8 and a 10 destroying a US CVP and its Pil – for the cost of the BS Impero and a D on the BS Guilio Cesare. The Italian stays – and the US rolls another 1 – the US find the CA Trento and sink it but not before the Italian Ftr shoots down another US CVP and its Pil – rolled 19 again on the -4 A2A table – the French 8 Ftr rolled another abort. Again the 3rd round and the Italian stays – and the US rolls a 3rd 1 in a row – unheard of for the US. The French Ftr again fails on the +4 A2A table again, aborting the last Italian Ftr – rolled 2 x 8’s and a 13. Summary the Italian lost a BS, CA and 2 x Dam BS for the loss of an Amph, and 2 x Red CVPs and their pilots – an interesting round of combat.
Allied 2nd Imp CW, US and China take land actions. Multiple GS by US Acft inflict inversions on a number of GERM ARM and MECH units limiting the Axis counterattacks and adding +2 to several attacks. A single Strat bombing raid gets badly lost rolling 1 – dumping their bomb load in farmlands of Germany. The British heavy Arm/MECH attack an Axis hex and roll TOTT destroying a The US forces led by Eisenhower similarly blitz another Axis stack South of Paris advancing to the S Bank of the city and in E France another forest hex is taken with a TOTT roll destroying two Corps. In Sicily the last defender, an OOS 3.1 is eliminated as the US advance to the Straits of Messines – Sicily is cleared of Axis units to become an Allied airbase
On the Russian Front, two attacks, the first led by GEN Zhukov's in central E Poland was a +7.6 Blitz for a final 20 and the second a +6.9 Blitz for a final 17. Although they are not TOTT rolls the exchanges are hurting the Axis ability to withdraw in good order and reform a line. China attacks the now inverted central hex eliminating the second last stack of Japanese units in China.
Axis 3rd Imp – GERM Land Italy Combined – Italy sails the BS Roma and Littorio and search for the US fleet of the coast of Italy – rolls a 3 and another find, surprising the US (9) – targeting the CA New Orleans and recently arrived Iowa they sink the CA New Orleans and abort the Iowa class BS Illinois BB-65 back to Marseilles to touch up its paint. – the Italian BS Squadron not wanting to push their luck abort to Trieste joining the rest of the Italian fleet. Japanese sails the Strike fleet into the Sea of Japan to secure the Air-Sea gap to Korea – it also removes the threat to their ships from US port attack. GERM takes a land as he vacates Athens as its defence is untenable now that the Allies have landed on the Greek peninsular. The GERM and Italian land units start to occupy and rail to double stack Italian factory cities as this is now the last objective for the Allies and they must be defended. On the western front GERM land units abort the forward defence and seek sanctuary on the Eastern banks of the River Seine leaving the inverted Italian ARM HQ Graziani to its fate, in Southern France the GERM step back a hex to reinforce its line as Divs are redistributed along its length. In the East on the Russian front the lack of reinforcements (all sent to the Western Front) and high casualties is starting to tell as the GERM struggles to form a cohesive line. He elects to risk manage the Central E Poland sector leaving holes in the line and its defence by single units to absorb attacks in complex terrain. With two HQs bounced back to Berlin supply is starting to become an issue and vulnerability.
Axis attempt an EOT roll, 3 needed, but a 9 definitively hands the Allies another impulse.
Allies’ 3rd Impulse, Russia, the US and CW continue to take lands to keep up the pressure on the Axis fronts. Allied GS are average with some inversions on both fronts. The US declare a +15 Blitz against a mixed Italian/GERM stack North of Vichy rolling TOTT, likewise the CW ARM/MECH launch a +13 Blitz against the inverted Italian ARM HQ Graziani and roll 12 for a TOTT result – both advance as the GERM losses 2 Corps (7 MECH & INF) and two Div ATK Guns – expensive losses, and a short rng 7 Ftr is overrun. The Allies now have two hexes against Paris as they face off against the Axis digging in on the Northern bank of the River Seine in a line that hinges on Switzerland
In the Med US marines cross the Messines Straight and start advancing North up the ‘Italian Boot’. The British occupy the now vacant Greek capital to the welcome of cheering crowds and the 2.4 CW Marine crosses into Bulgaria. The Russian launches three attacks as the turn is likely to end and rolls a TOTT (23) on a +7.8 assault (in woods border Poland Lithuania area) converted to blitz destroying a Corps and ATG. Its second attack at +8.6 Blitz for final 21 sees the units bounced to the spiral creating another hole to be filled, and in a speculative +5.3 Assault in the mountains of Rumania sees another Axis unit eliminated on a final 16 result – Stalin is happy with the Russian progress. This last impulse has seen major successes in Central E Poland as the Axis line has now become porous creating multi hex opportunities, often against Axis minor-Allied units.
In the Pacific little action as the naval war takes a pause to allow Land Ops in Europe the precedence it requires. China takes a land and rails more units into Vietnam as they prepare an attack against Siam. The CW attacks the Siam 1.3 TER in Rangoon, finally liberating Burma. No reprieve for the hard-pressed Axis as the EOT roll is a 5 – the turn goes on.
Axis 4th Impulse weather a 7. The GERM take a land action and Italy and Japan declare a combined. Italian subs attempt to plunder four sea areas and find on all four rolls, rolling 1,1,3 and a 4. However, in a startling round of a searches the RN finally get their act together and find the subs in three of the sea areas, rolling similar dice. The subs pay the penalty of being found in fine weather by Naval air as three are destroyed, the fourth sub attacking a squadron of British BS in the zero box sinks HMS Resolution but is destroyed by 15inch rounds in response. The GERM land sees their army in the West retreat behind the Seine River, leaving behind a sole 7 INF in the mountains North of Lyon – their defence is now set as they await the Allied response. In the East with their front line bending and holes appearing they form a hedgehog defence in Central E Poland using the empty hex defence and defend the Vistula River in the North as Warsaw is now in the front line.
Japan takes a Comb and attempts a massed port strike against four US BS in the minor port of Yakushima, 7 Japanese acft fly but with a 9 rolled the mission is aborted – got lost on the way?
Axis End of Turn roll with a 1! The Axis end the turn Axis little dances and cheers – mutterings from the Allies as the only guaranteed clear weather turn disappears in a dice roll. Partisan roll is a double 6 – partisans turn up in Greece just in time to share in the liberation celebrations – typical, and one in Finland on one of its islands. Rebase, production and reinforcement. The GERM under resource pressure stops shipping resources (2) to Italy, declaring it is on its own although it will ship 1 oil per turn to keep Italy’s air-force active. GERM reinforcements are split equally between the Eastern and Western fronts with each receiving both acft and ARM/MECH reinforcements and a single Stuka each.
* ETO and PTO European Theatre of Operations and Pacific Theatre of Operations

HUGE LOSSES EOT MAY JUNE 1944 AXIS ACFT

Russian Front - hex by hex each exchange and high attack roll by the Russian hurts the Axis significantly - air superiority shifts to the Russian

Army Group North next objective Warsaw

Army Group South and the Rumanian front in dire straits as the line breaks under relentless Russian pressure

Denmark liberated well almost

Sicily cleared of Axis units - next stop Italy

Western Front

France - two hexes on Paris and US and CW pressure mounts.

The forgotten War as the PTO is regulated to a secondary effort as Europe First now takes precedence

Losses JUL AUG 1944 Axis losses mounting




Thursday, December 30, 2021

Justinian Byzantines versus Late Imperial Roman (East)

Last night Dave and I tried out Basic Impetus 2.0 Great Battles, basically doubling our armies and easily allowing for multiplayers.  Simon joined the Romans and took their right wing and Stephen took command of the Byzantine centre.

This is my army list:


The Byzantine are deployed on the right in the above image,
wings forward, centre back.

I had great expectations for the light cavalry that composed my left wing,
but they faced Lucky Simon.

Immediately the Byzantine left wing starts to struggle.

The Roman centre starts to advance.

The Byzantine right wing engages the Roman left.
(Numidians from my Carthaginian Army filling in for Moors)

The Byzantine right prevails!

But the Byzantine left is failing...

It is not looking good for the Byzantine left.

But the Byzantine right is now free to engage the Roman centre.

The Roman centre attacked and failed.
Both armies have lost their left wings,
but the battle is about to be decided in the centre.

The collapse of the Roman centre.
Victory for Byzantine!