Friday, October 14, 2016

Scots Isles and Highlands versus Classical Indians

A bit of a training mission and inspired by the fact I'm currently watching and loving Outlander.

In the NWS Impetus Leagues Mark Woods and his Classical Indians will be matched against a Scots army.  Without knowing a thing about the army I thought it would be fun to run his Scots and see how they went against his Indians.

When I finally did look at the Scots list I was shocked to see not very much, except that I soon realised there would be a lot of em.

It looks like my right will face the chariots

My centre the elephants.

And my left the archers.

End of turn 2 and we'd inched closer.

Dinner starts being prepared in camp.

The Indian chariot commander gets a poor result.

End of turn 3 and there is still a way to go.

Even by end of turn 4 there is still a good distance between the two forces.
A gap has opened up between my two lines.
I later discovered I was moving my Highland bow too fast.

Turn 5 and I'm within shooting range (ineffective)

The main body of warriors are screened by some Irish mercenaries in a variety of dress.

I've deployed Irish and bow armed Scots across my whole front.

The heavy infantry are a mix of Nobles, Isle Warriors and ill-equipped Islemen and Highlanders.
Mark tells me he has used figures from eight or more different manufacturers.

By Turn 6 the centre screening force has got well in advance of the main line.

Following the chariot commander's poor example 
the Indian elephant commander, C-in-C no less, follows suit.

Contact.
The bow armed Highlanders handle themselves well.
The left flank Irish less so.

The Irish have been told the elephants are good to eat.
It is around now they realise they haven't been given appropriate cutlery.

But the Irish on the left know a tasty horse when they see one.

By the end of turn 8 the chariot force is broken.

The centre is fully engaged, the Scots having done a double move to get into contact.
Meant they kept together, but became disordered.

And on the left the Irish keeping chewing up all that stands before them.

Last turn and the Indian commander loses conviction to maintain the fight.
Fair enough.

The screen has been very effective.

Plenty of Indian archers remaining,
but their morale is just about broken.

Thursday, October 13, 2016

Wings of Surprise

Last night at the club Stephen brought out his new mat and a new plane and even had devised a scenario for us to play.  All a bit of a surprise (except the new plane, he's always getting new planes).

From left to right we have Herr Brendan in the Phonix, then me in the Albatross and Herr Mark B in the Fokker making a dastardly attack on the damaged Bristol Fighter commanded by Stephen.

It might be damaged, but it is going a long at a cracking if spluttering pace.  
Maybe we won't catch it?

But we do.
Oh, and the Phonix is in flames, although the significance was lost on us at the time.

Surprise!  The Fokker finds he has a friend.

And just as the Bristol is turning left, I get this bit of rudder damage.

But the Bristol has rudder damage and can't turn for home.

I skillfully execute an Immelmann.

The escorting Spad is sticking it into the Fokker.

The Phonix, rising from the flames, gets a killing blow on the Bristol.

It helps that the pilot of the Phonix has the "sniper" ace ability. 

Now to get the Spad.

I'm turning, it's diving.

It's getting away!

Drats!

End of the show and we all got off with little damage, except for the Fokker.
Most of those hits were aimed and so get a plus one to any damage inflicted.
By my count we have 4 plus 1+1, 1+1, 2+1 and 4+1.
That makes for 16...

Umm.



Monday, October 10, 2016

28th Dragoons

From a batch of figures purchased at the beginning of the year, I have finally brought these ones to life.  I was originally thinking of going for red facings, but settled on orange.

Outdoors and the camera appears challenged.  
Actually it is the user who has it on manual without knowing how to do the settings.
Best switch to automatic.

There's me boys!

And as they are for use with Napoleon's Battles, 
let's try them out in some other formations.

These would be classed as 20FrLC.

At the maximum size for a cavalry unit, 
they sure take up a bit of space.

The classic rear shot.

Something different - eagle eye view.

And trying to be artsy 
That white smudge really is the moon.

In loading that last shot I know see that I've bent one of the swords.  Doh!

However I also see that the photo nicely displays the work I went to in cutting out the reins.

The AB figures are a delight to paint, although some of the dragoon moulds appear to be a bit past their prime.  The dragoons with muskets are I believe a newer sculpt and much sharper in comparison to the other figures.  There is even a flaw in one pose which has been cast without the front belt, you probably noticed my poor attempt to paint one on.

I've another 12 dragoons to do and then I will have the force I need for the French at Austerlitz.




Wednesday, October 5, 2016

Black Sheep versus White Sheep

First up apologies to any Turkomen, their descendants or Turkophiles reading this post.  I don't have the correct figures but was happy to cobble together two armies in order to have a game of DBA themed to my two new camps (see previous post).

I'm still using DBA 2.2 and the armies are IV/77 Black Sheep and White Sheep Turkoman.  I knew nothing about this army, but thanks to Mr Google and Ms Wiki I now know (as much as you can "know" anything you read on the Internet) the following:

The Kara Koyunlu or Qara Qoyunlu, also called the Black Sheep Turkomans (Persian: Ù‚را قویونلو‎‎), were a Shi'a Oghuz Turkic tribal federation that ruled over the territory comprising present-day Azerbaijan,Armenia (1406), northwestern Iran, eastern Turkey, and northeastern Iraq from about 1375 to 1468.

The AÄŸ Qoyunlu or Ak Koyunlu, also called the White Sheep Turkomans (Persian: Ø¢Ù‚‌ قویونلو‎‎ Ä€q QuyÅ«nlÅ«), was a Sunni Oghuz Turkic tribal federation that ruled present-day Azerbaijan, Armenia, Eastern Turkey, part of Iran, and northern Iraq from 1378 to 1501

I took the White Sheep with a force made up predominantly from my Dark Ages figures.
Mark B was the Black Sheep using my Medieval figures

The Black Sheep tried to outflank.
All I needed to do was push them back...
Not on that roll.

My Light Horse go in to tackle the Black Sheep hordes.

I was able to catch an enemy Light Horse that had strayed a bit too close

But then my General got in trouble.  Luckily the main enemy body was just out of range,

With just a slight advantage, all it took were a series of ones to give me two extra kills and victory.