I used the standard profile for Human Barbarians (Q3+ C3) and they also had a leader. Stephen took control of them.
The dinosaurs I based on Lizardmen (Q3+ C4) with tail slap and fast (long) move, The latter was a replacement for the Lizardmen's amphibious trait. The big mother dinosaur was a champion and rated as tough. It would take four kills to bring her down.
We just diced for a random set up.
Viking property developers stumble upon a hidden valley in Greenland.
Existing tenants don't take too kindly to interlopers.
The barbarians will have to use force if they want to gain possession.
Two barbarians bite the dust, but mother has been knocked down.
I'm using the tags to denote a fallen model. The drops of blood represent kills (just for show), or wounds on the big dinosaur.
The barbarians dispatch one dinosaur and wound Mother,
but the cost is high with four barbarians now dead.
Desperate fighting continues.
But Mother bites off the barbarians' leader's head and their morale starts to falter
(they were fearless, but perhaps less so now).
Then there were two...
One...
None!
The surviving dinosaurs enjoy a mighty feast.
Looks like Greenland is not for sale.
That's brilliant! I've used Dinos for Lost World VSF games but I may have found a new army for Saga....
ReplyDeleteThe barbarians are from my Saga Vikings. They were never very successful in that game either.
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