This session took longer than expected due to finding a rule clarification affecting road movement in difficult terrain. Simply, if you exit from the difficult terrain having entered by a road then you don't qualify for the road movement. Makes sense, but only applies if the exiting occurs immediately post entering (or rather, if you start in difficult terrain on a road, exiting not via the road doesn't incur any additional penalty).
More importantly, railroad conversion for AGS is limited to four hexes per turn with certain hexes costing double (swamp, marsh etc).
Certainly for AGS these clarifications would mean that the advance might not have been a far as it is, although, having caught the correction early enough and redone the railway, not too serious.
Three blurry photos:
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