Thursday, June 29, 2023

Barbarossa - Vassal - Madness - Turn 11

Slight delay while Army Group South plays catch up.  Vassal makes it all so easy.  As you will see/did see, with the physical game we have just completed another big map move.

While I will admit to getting confused between the Vassal game and the face to face game which uses slightly earlier rules and Order of Battle I think things are tracking okay.  I had a doubt about the  Soviet Naval Air addition on Turn 6 in the North but that seems to be in place.

I have found that the 21st Army from the South was not taken Turn 2 and will now enter H4634-5234 as scheduled (just south of Chernigov).  There are also three Special Reinforcement Groups that are available for the centre which will not be taken by the south:

  • 16th Army Group 3 Special Reinforcement for AGC from AGS Special Reinforcement Pool Group 8
  • 19th Army Group 5 Special Reinforcement for AGC from AGS Special Reinforcement Pool Group 6
  • Three units of 109th Group 4 Special Reinforcement for AGC from AGS reinforcements Turn 4

On with Turn 11 which represents 12 to 13 July.  The weather roll is mud in the north and storms in the centre.  That is the second turn of mud in the north so Turn 12 will be dry for that sector.

AGN starts the battle for Pskov

And finally captures Daugavpils
which will help extend supply lines.

There was a 10:1 attack on the coast as well, but I missed taking an image of it (easy to do given the size of this game and ability to see the whole thing without a lot of scrolling).

Having captured Minsk AGC strikes out along the road to Smolensk.
The railway conversion is about to reach Minsk which will be a big boost to the Axis supply situation

The southern part of AGN's Theatre of Operations.
High Command has decided that there will be no diversion,
it is Moscow or bust.

AGN is guaranteed dry weather next turn.
this and the capture of Daugavpils will put their panzers back in supply.

AGC, now that the rail line has connected to the Minsk road network,
will be able to push on, weather permitting.

Note: in the images units with a red tinge are out of supply and in the case of motorised troops this also means no fuel in many cases, which immobilizes them (although they can still attack if adjacent).  Units with a yellow tinge are down to their last biscuit (emergency supply).











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