Took another two sessions to complete, but I feel our game was just a learning exercise as we made some serious errors around rubble and groups taking casualties. Still a very challenging game and I am looking forward to playing it again.
Unfortunately the disruption markers make it hard to see who is who.
The disruption system (which occurs as a result of combat or just from moving)
is a good and the associated counter works well once you adjust to it.
However it does spoil the visual effect of what otherwise is a very attractive map.
Soviet reinforcements keep arriving, but they are best just building up their strength.
The day and night impulses are also effective in portraying the fighting.
But as this game went, the Axis did not have enough VPs to take the game into the next stage.
No comments:
Post a Comment