Still on a Crusade, Mark B took the Seljuks this time in what was to prove a very exciting game. Played at home this time though and using a different camera angle.
Out scouted and on a very bare field of battle.
There was a patch of difficult ground on the Crusader's right flank,
but it didn't feature in the game and has been trimmed out of the images.
The Crusaders advance while the Seljuks send the Turcoman light cavalry
to sweep round the Crusader's left flank.
And sweep they did, but not without suffering some casualties.
The Ghulums have held back,
but the Syrian cavalry is heading for the exposed flank.
In one of many "I just need to throw a six" moments,
the Crusaders hit the Syrian cavalry.
It was a stick which was good for the Crusaders
as it meant they were safe from Seljuk bow fire.
In the centre the Crusader advance is proving irresistible.
The Ghulums are now in the fight.
The Turcoman are lining up for some potentially game winning charges
right into the rear of the Crusaders!
One unit of sergeants has been routed,
and the Ghulums are getting the better of the knights.
At least the threat to the rear has been partially countered.
Another unit of sergeants lost.
Both sides are approaching their break points.
However a fresh unit of knights faces off the remaining Turcoman cavalry.
Only Seljuk cavalry remain, all badly degraded.
One is locked in combat with knights and sergeants
and that will decide the battle.
After what must have been at least eight rounds of combat,
the knights finally prevail.
It was a nail biting game! Thanks for putting the game on 😁
ReplyDeleteMy pleasure, and yes, an exciting game and less than a dozen pages of rules :-)
DeleteThem there Seljuk Turks look awfully thin on the ground, even at the outset of battle!
ReplyDeleteBoth sides start with nine units, but the basing of the close order foot compared to how I base the light cavalry certainly gives the Crusaders way more figures.
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