Finally getting through some projects. These came with the Pz II and Pz IIs from Gaming Models. They are a bit rough, put come up okay with a paint and remembering on the table top you are not as close to seeing the models as they appear in these images.
Sunday, September 15, 2024
Friday, September 13, 2024
Classical Indians versus Sui Dynasty Chinese
My Classical Indian army hasn't seen much action, but this was a chance for them to fight Karl's Sui Chinese.
Wednesday, September 11, 2024
The Kingdom of Heaven - Second Crusade The Second Time
This time I was the Seljuk player and Richard the Crusaders.
I tried something different and Zengi blockaded Jocelyn in the castle at Bira. Zengi struggled to make progress, but after building a siege tower an assault was made. It failed. Then he tried filling in the moat, but a second assault also failed. Zengi goes home.
At the start of Turn two Zengi is assassinated and Nur ad-Din takes over. He decides to ignore the county of Edessa and goes to Antioch. The Crusaders reinforce the city and a siege begins. Sappers and miners significantly reduce the fortifications, but the attackers are weakened by "blockade" runner (as it is a port there is no actual blockade). Battering rams are employed further damaging Antioch's defences. However, the garrison makes a sortie and inflict a major defeat on the Seljuk besiegers who flee through Manbij angering the Assassins who join the Crusaders (as do the Damascenes around this time).
Turn 3 sees Nur ad-Din gather his forces and head to Edessa and blockade it. A lengthy siege ensues with siege towers and battering rams being employed. Trying to distract the Seljuks, Duke Leopold starts a siege of Aleppo, but his supplies run low. In contrast rats in the garrison of Edessa's food weaken them and an assault is made. It fails. Desperate (and down to the last card) another assault is made, it too fails, almost, if there had been anyone left standing in the city's garrison. The Seljuks capture the city and the necessary VPs to avoid sudden defeat.
This game plays well (mostly) and the siege system works well. However, it is really frustrating if you are dealt a bad hand of cards, and a few things can really turn on lucky die rolls. But it plays quick once the rules are mastered.
Saturday, September 7, 2024
Middle Republican Romans versus Gauls
An historical match up, but Curtis is still learning the rules and his Gallic army is very much a work in progress, so this was very much a practice game for him.
Friday, September 6, 2024
Pz IV and three Pz II
Looks like mummy duck and three baby ducks.
Thursday, September 5, 2024
The Kingdom of Heaven - Second Crusade
After my debacle with the Crusaders in the first crusade, Richard was happy for me to go the Crusaders again.
This scenario is six turns, and each turn a player has seven cards which are needed to activate leaders, play events or prosecute sieges (and it is sieges where this game excels in my opinion).
The Crusaders win with 30VPs.
Die rolls can have a significant effect at times, but more critical seems to be the cards. At times each of us held cards that would help the other player (and therefore denied them an advantage), but in turn didn't do anything for our side. These two aspects will generate a lot of variation in play.
Richard's report:
Turn 1
Edessa falls after an outbreak of epidemic in the Seljuk camp (not spreading of course) through use of sappers and battering rams and a final assault.
Turn 2
The siege of Antioch, which was never going to fall due to weak Seljuk forces and inability to set up a blockade.
Turn 3
Siege of Antioch abandoned after Seljuk siege tower burned down by Greek fire and then supplies running low. Seljuks moved to Gaston which fell to call for surrender.
Damascus joins the pro-Muslim forces on a diplomacy roll.
Turn 4
The crusaders arrive and suffer modest losses (5 steps). Despite being stopped by "heavy rain", this did not stop them from intercepting cavalry sent to shadow. (waste of time unless you have more than 6 units).
Samosata fails to Seljuk call for surrender. More (unnecessary) Crusaders arrive.
Turn 5
Crusaders brush past Seljuk cavalry ready to shadow, but in wrong spots due to rule misunderstanding. Besiege and storm Edessa, after an ineffectual outbreak of epidemic which was effective against the defenders.
Even more (unnecessary) Crusaders arrive, along with (un-needed) Turcopoles for the Kingdom of Jerusalem.
Damascus goes neutral again.
Zengi assassinated, replaced with dud 3 activation cost leader.
Turn 6
Could have skipped this turn entirely as nothing would change result, but that happened anyway due to cards drawn.
Seljuks had one 2 card and 6 1 cards. Could do absolutely nothing anyway with puny forces. Elected to PASS to end game as quickly as possible.
Aleppo falls to assault after brief siege. Crusaders lose Raymond, Tigurd and 4 units to epidemic. (Of zero consequence as Aleppo not even needed for scenario win).