Tuesday, March 12, 2024

Barbarossa Turn 44

For the 16th and 17th of September 1941 the weather is fine in the north and central fronts, but mud in the south.

Even with good weather the Germans are only able to make three attacks.
The ones near Moscow succeed, inching forward. 
(Benefiting from the application of some super heavy artillery)
The other one fails.

AGS grinds down the defenders of Kiev a little bit.

But Kherson is captured.

The north is very quiet.

The centre has actually seen a bit of a pull back by the Germans,
directly south of Moscow.

The great space between AGC and AGS.
In the middle are a panzer and a panzer grenadier division,
stuck in the mud on their way to reinforce AGC.

The southern front.

Another view of the southern front,
showing the full picture: Kiew to Odessa.





Sunday, March 10, 2024

Stolberg Corridor - Day One

It has been a long term aim to replicate the Command Decision Stolberg Corridor scenario for Rommel.  The biggest challenge was to not give in to bright ideas and keep things as close to the Rommel rules as possible.  The only new rules were for pillboxes and dragon's teeth.

Pillboxes function like Prepared Positions (Page 50) but are not removed after absorbing the first hit. They are removed when the position is occupied by the US.  

Dragons Teeth block supply, but do not cause isolation.  They are in a hex but line a hexside and only affect units crossing that hexside. They are ignored by non-motorised, but other units must stop on reaching them.  If a motorised/armoured unit starts adjacent it can cross but is tipped. They can attack across, but are vulnerable and do not provide armour benefits (i.e. tank shock), and if it advances across the hexside (as it must) then it is tipped. Dragon’s Teeth can be removed by engineering (Page 78-79). Place a marker next to the Dragon’s teeth in a US Marker Step provided a US unit is in the hex containing the Dragon’s Teeth.  Remove the Dragon’s Teeth in the subsequent US Marker Step provided the US are still adjacent.  The assumption being that enough explosive is on hand to blow a gap or engineering equipment to bridge a crater. (I'm still perfecting the wording.)

The map for the first day:

Please note the following images are taken from the German perspective.
The above map is orientated from the US perspective.

Simon and Stephen were CCA and CCB of the US 3rd Armoured Division respectively while I was the German commander and adjudicator as required (which was mainly just looking up a rule to confirm how it worked, the downside of only playing Rommel a few times a year).

This image doesn't do the initial deployment justice.
There are wall to wall Yanks with more on the way.
and not enough Germans to man the defence lines.

After moving up, CCA starts to attack what just happens to be the best German troops.

The single battalion of Pz Grenadiers are not enough to hold the wooded area near Aachen.
and the US troops are soon breaking through.
(each hex is about a square km and each stand around 200 men)

CCB starts to isolate Schmidthof.

It will take time as the pillboxes absorb the first loss in each combat.

The various battalions of the German 353rd Division arrive surprisingly quickly.
A promising counterattack however ended in disappointment.
This was the one and only German attack.

CCB still trying to isolate Schmidthof.

CCA launches another attack on the Pz Grenadiers.

CCB makes a direct assault on Schmidthof.

US attacks at both ends of the German line.

CCB pressing on with its attacks.

The Germans withdrew from Schmidthof.

The defence of the German left-hand side of the corridor now rest on the hills.

CCA attacks on the other side of the corridor, by passing Aachen, 
the outskirts of which can be seen on the right-hand side of the above image.

CCB have now broken through, and the Germans are at risk of being surrounded.

The Germans withdraw.

The US forces don't want to miss their chance to trap the Germans and surge forward.

Attacking at multiple points in the line.
but night is falling, and the bulk of the Germans slip away to the next defensive line.

The US content themselves with mopping up.
The exercise completes in the first turn of the second day.

Always tricky to know how a scenario will play out.  I was pleasantly surprised about the different challenges this one presented so far.  The pillboxes and dragon's teeth worked fine.  We had to move the mat once to gain an extra two hex rows, but that went smoothly.  The nighttime phase, out first in a Rommel game, worked surprisingly well, with the Germans taking full advantage to break contact and rebuild.  

The first turn of Day 2 saw the US mop up the Germans who were left defending the dragon's teeth (hex row 5). This meant the Germans could use their first turn to complete consolidating on the Stolberg defensive position, hex rows 13 to 15.  The US will start in hex rows 10 to 11 for their second turn of day 2. There is a small forward force of Germans in hex L11 near Zweifal and the US will be set up one hex back from that position. Both sides have 2 Ops dice to start with.

The map for Day 2:



Thursday, March 7, 2024

Early Seleucids versus Sui Dynasty Chinese

Having recently completed some Seleucid heavy cavalry I was keen to get them on the table and so took this army to fight Karl's Chinese.

Things started off well with the Seleucids winning the scouting.

A cautious advance in the face of the Chinese superior missile fire.

Slight advantage to the Seleucids.

The Thracians held the Chinese heavy cavalry off.
The Seleucid heavy cavalry had a spectacular charge,
but pulled up short before the Chinese crossbows.
The pikes were also successful, 
but didn't appreciate the potential of the Chinese counterattack.

The crossbows get 6 dice on the cavalry which are already disordered.  The Chinese infantry had a surprising plus 3 charge bonus (the pikes were only plus 1).

It's all starting to unravel,
but the Seleucids still have hope.

Hope fades with the Seleucid heavy cavalry reduced to a pin cushion.

Defeat 
:-(
Although it was close.


Saturday, March 2, 2024

Barbarossa Turn 43

The weather turns to mud for Army Group Centre.  AGN, even with good weather, makes no offensive actions.  However good weather in the south sees attacks everywhere.

AGC still manages a few attacks, but they achieve little.

AGS successfully attacks Kiev capturing half of the city.

Attacks on Odessa achieve nothing.

But Kherson is weakened and will soon fall.

AGS is also spreading down the Dnepr, clearing all in its way.

The north.

The centre

AGS - north west
Note two divisions making a dash to reinforce AGN, top RHC.

Kharkov is the next target for AGS.

But there still remains Odessa and the Crimea.




Friday, March 1, 2024

Ill Gotten Gains

Simon put on this game at the club.  My Sudanese figures got to venture on to the Table Top in the pay of a dastardly adventurer who had looted ivory and gems from Africa.  The rules were Men Who Would Be Kings.  Karl was on the dark side as well, looking after red and blue Arab gunmen.  Curtis and John were the good if very unlucky natives - Massai warriors.

Trudge, trudge, trudge.
The white Arab gunmen seem a bit reluctant.

Natives arrive on the left,
but they soon scatter after a few volleys from the blue Arabs,
and a shot or two from the cannon (not yet in view).

More natives, this time on the right.
Note cannon at top of the image.
There is also the plane, which the dastardly adventurer intends to make good his escape in.

My Sudanese warriors get ready to charge the natives.
Meanwhile two more groups of natives have appeared in the rear.

Moving swiftly under the acacia trees.

The natives fall upon the blue Arabs who promptly get a move on.
(Always tricky when the results of your attack see the enemy
 going further in the direction they were heading anyway.  Doh!)

Unlike these natives who my Sudanese have bested and pushed back.

The white Arabs stand to fight hoping their shots will hit the mark.

They do and these natives stall.

All over.
The red Arabs well aimed shots put an end to the other natives.
The Sudanese had chased off their opponents.
The dastardly adventurer jogs off to board his plane.
 100 years later his descendants will have to apologise.
If only he had thought of the consequences of his actions
it would have saved a lot of future bother.