This game is fascinatingly difficult in its decision processes compared with other WW2 boardgames I have played. And true to the campaign, lots of nothing happening until suddenly...
A spot of bad weather and few activation points,
the Allies have not been able to follow up and exploit their successes from early December.
The bad weather continues during December 1943.
Thus ends the December turn.
January 1944 starts with bad weather and the Allies content themselves in moving up newly arrived divisions as well as pulling one division back to Naples,
maybe for potential use in an upcoming naval invasion.
A fine weather impulse sees a massive Allied attack with the German lines broken in multiple places.
Another division has been withdrawn to the port of Naples.
This game is intense in either deciding which one or two counters you can move or, when the weather is being kind and Activation Points are plentiful, which sequence units should move in as you just know they are going to trigger an enemy reaction of some sort.
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