The Romans as seen by the Guals on their shinny white bases.
And the Gauls as seen by the Romans.
And the game gets off to a good start as the first activation roll by the Romans
sees their commander down rated to poor.
(The is actually their second roll, the roll to see who had major control of the battlefield had been a double one as well)
Each side has four commands. I had numbers 4 and 1 on the left flank.
We were unsure how to use our chariots. I had mine out front, Graham had his out back.
The Parthians had lent us their fabulous camp.
Any enemy of the Romans is a friend of the Parthians I guess.
Oh dear. The Gallic general of our third command turns out not to be an expert.
But it can not get any better for my general and CinC
In what seemed to be a developing theme of the game
another Roman general is down graded.
Skirmish time and my chariots wipeout a lot of Roman skirmishers with their first shots,
The Gallic command number three starts its advance across the broken ground.
The preliminary fighting on the left is basically my cavalry trying to keep out of trouble.
The Gauls are through the broken ground and ready to pounce.
I'm keeping my guys back, but now realise I need to move to the left a bit.
The fourth band of Gauls enters the woods.
Their commander is not feeling an expert today either.
The Roman camp
The view from the Roman side
The Romans have lost a lot of their skirmish screen
The fourth Gallic commander now considers himself to be an expert.
He commands the left wing cavalry and has mostly kept out of trouble.
The Romans are not amused.
The fourth Gallic command is through the forest.
The third Gallic command is just about worn out.
The Gallic CinC is looking at the sundial.
The main body of Gauls has now advanced.
And halted...
The third Gallic command has broken.
The Gallic cavalry on the left has lost a few units, but there are still plenty of them.
The chariots are now fighting and proving to be lucky.
The Gallic CinC wants them out of the way before he launches his main assault.
This also gives time for the Gallic fourth command to work round the Roman left flank.
Yet another Roman general is down graded.
Not surprising as his command is about to break
And we're in!
The final Roman general seizes the day and decides he's the expert round here.
The charismatic Gallic commander is fighting for his life.
His unit has suffered heavy casualties, but he must keep fighting.
A second Roman command breaks and that's game over.
Phew, what a blood bath.
Time for the Romans to go home.
From the sheet recording breakpoints, the Roman army would be lost at 31 while the Gauls would hang on till 55 (and for the Gauls their chariots and cavalry were three points a loss). If the Gauls had lost one more cavalry unit from their left flank (which easily could have happened) that command would have broke and the game gone to the Romans.
Excellent game and fabulous to play in 6mm.