Finished.
I now have 24 5.7 cm lengths of wire and 7 11.5 cm lengths of wire minefield boundary markers.
Sunday, September 29, 2013
Friday, September 27, 2013
Later Ptolemaic versus Ghaznavid
Another exciting 800 point FOG game today with my Greeks
taking on Mark’s Ghaznavids.
A lot more terrain than usual (I am still learning how to
handle medium foot and as I was running a unit of Thracians and one of Cretan
militia I thought hiding them in a vineyard and on a steep hill would be the
way to go against a cavalry army).
In the picture above the Ptolemaic left is anchored by the
Cretan javelin armed conscripts on the steep hill, which has disordered them,
but hopefully put them out of harm’s way.
The right is the vineyard where the Thracians are heading.
The Ghaznavid centre, defending their camp.
The Ghaznavids wanted that vineyard! In the centre can be seen the Ghaznavid
skirmishers harassing the Ptolemaic pikemen.
Thorakitai (Hoplites doing double duty) guard the flanks of the pike phalanx.
More skirmishing on the left: the elephants being too slow
to get into action, but still wheeling around all the same. The little chap is sounding the alarm in Ptolemy’s
fortified camp.
The Cretan foot on the hill look on terrified as the
Ghaznavids successfully assault the camp, despite the efforts of the trumpet dude.
The Thracians fight grimly for the vineyard, but are being
worn down, particularly by the enemy elephants.
The Xystophoroi lancers are trying to come to their rescue.
The Xystophoroi are too late and the Thracians are broken.
Ptolemy checks out how his centre is going. At this stage I was two units and my camp
down.
But on the left things started to look up. A unit of Ghaznavid Mameluks are wiped out
when trapped between the Cretans infantry they had been hassling on the hill
and the elephants that came round to attack them. In the background the other Mameluk unit,
laden down with loot from successfully sacking the camp, is shot to pieces by
some Ptolemaic archers.
On the right a unit of Ghaznavid light horse fought desperately
so their lancers could take the Ptolemaic spearmen in the flank. On their cohesion test they would break on anything
but an 11 or higher ...
However that had used up all the Ghaznavid’s good luck and
their cavalry came off the worse in the resulting combat.
Ptolemy himself, doing his best Alexander the Great
impersonation, has revenged the Thracian foot, but is now in a standoff with
the Ghaznavid elephants.
Meanwhile on the left the Cretan conscripts aided by the
elephants defeated a unit of Ghaznavid bowmen who had arrived too late to save
the Mameluks.
Ptolemy’s fight with the elephants was not going well, but
by this time the Ghaznavid morale had broken.
Phew!
And just as well as clearing their remaining force off the hill would
have been a hard slog.
Thursday, September 26, 2013
The Trouble with Trenches
I found three really good references for building model
trenches.
This is perhaps a bit too elaborate for 15mm, but I might do
something with it one day for my 1/72nd scale WW2 miniatures.
Inspiring, but more suitable for a diorama.
Way to go! Earth
banks cut from a strip of timber framing, suitably painted and flocked should
get us by. I might try and do some “dug-in”
infantry as special bases, if I ever come across a supply of cheap heads etc.
Not exactly a trench, but a very nice model indeed is this
from Thanos: http://miniaturesterrainpage.blogspot.com.au/2013/09/machine-gun-nest.html
Wednesday, September 25, 2013
Trenches and stuff
Representing trenches is a challenge.
Here are two ways of doing it using home made dug-in markers.
Here are two ways of doing it using home made dug-in markers.
I don't really like that approach as it takes up a lot of table space.
The picture above shows an alternative way of depicting a trench using the same markers, but of course now there is no room for the troops.
Investigations will have to continue.
Finally, in searching for the dug-in markers I came across these wire entanglements that I made for Crossfire and while a tad warped (they were just made on cardboard, probably from a pizza box) they can possibly still do service.
Minefield Expansion - Part 1
Minefields are required for a future game and my plan is to build the wire markers that surround the fields using nails embedded in popsticks strung with thread, painted and flocked. The picture shows stage 1 of half lengths prior to base coating. I cut the popsticks down en-mass and filed the new edge round at the same time. I whittled the sides down a bit so they can blend in better with the table top. Banging in the nails was easy with a small hammer and the whole lot is secured with PVA glue and a sprinkle of sand.
The craft mat has 1 cm squares so the lengths are 1 cm deep by 5 and a bit long.
The craft mat has 1 cm squares so the lengths are 1 cm deep by 5 and a bit long.
Monday, September 23, 2013
Wings of War
I had seen this game, but never had the chance to play until now: http://boardgamegeek.com/boardgame/9203/wings-of-war-famous-aces
Was able to play three games in around two hours. First game just one plane aside, progressing to two and finally three planes each.
Fun game.
Was able to play three games in around two hours. First game just one plane aside, progressing to two and finally three planes each.
Fun game.
WW2 Australian Infantry 15mm – Part 3
I have just seen that my last post on these guys was July
2012. I have now completed another batch
(it’s not just all Napoleonics I have been painting) and now only have a few
support elements to complete for this army.
Part of the delay was due to running out of basing sand and
being unable to get a satisfactory replacement until Mark Woods came to my
rescue with a bucket of white sand that should see me good, for like, forever. Cheers!
The other problem was I got distracted by exactly what kind
of formation I was building. Finally I
took the same route as I had done with my 20mm WW2 figures and built it as a
stand representing a squad, platoon or company (or even battalion if need be).
This is what I am aiming at:
Unit
|
Company Level
|
Platoon Level
|
Squad Level
|
Battalion HQ
|
HQ Stand(2)
|
HQ Stand(4)
|
HQ Stand(4)
|
-HQ Defense Squad
|
SMG Stand
|
||
Support Company
|
HMG Stand
|
||
-Mortar Platoon
|
Mortar Stand
|
2x3” Mortar
|
|
-AT Gun Platoon
|
ATG Stand
|
2x2pdr ATG/Truck
|
|
-Engineer Platoon
|
Engineer Stand
|
Plt HQ(1), 3xRifle, Truck
|
|
-Carrier Platoon
|
Carrier Stand
|
Plt HQ(1), 3xRifle, Carrier
|
|
-HMG Platoon
|
HMG Stand
|
||
Infantry Company HQ
|
Rifle Stand
|
Coy HQ(2)
|
Coy HQ(2)
|
-Support Platoon
|
2” Mortar, HMG
|
||
-Rifle Platoon
|
Rifle Stand
|
Plt HQ(1), 3xRifle
|
|
-Rifle Platoon
|
Rifle Stand
|
Plt HQ(1), 3xRifle
|
|
-Rifle Platoon
|
Rifle Stand
|
Plt HQ(1), 3xRifle
|
|
Infantry Company HQ
|
Rifle Stand
|
Coy HQ(2)
|
Coy HQ(2)
|
-Support Platoon
|
2” Mortar, HMG
|
||
-Rifle Platoon
|
Rifle Stand
|
Plt HQ(1), 3xRifle
|
|
-Rifle Platoon
|
Rifle Stand
|
Plt HQ(1), 3xRifle
|
|
-Rifle Platoon
|
Rifle Stand
|
Plt HQ(1), 3xRifle
|
|
Infantry Company HQ
|
Rifle Stand
|
Coy HQ(2)
|
Coy HQ(2)
|
-Support Platoon
|
2” Mortar, HMG
|
||
-Rifle Platoon
|
Rifle Stand
|
Plt HQ(1), 3xRifle
|
|
-Rifle Platoon
|
Rifle Stand
|
Plt HQ(1), 3xRifle
|
|
-Rifle Platoon
|
Rifle Stand
|
Plt HQ(1), 3xRifle
|
|
Infantry Company HQ
|
Rifle Stand
|
Coy HQ(2)
|
Coy HQ(2)
|
-Support Platoon
|
2” Mortar, HMG
|
||
-Rifle Platoon
|
Rifle Stand
|
Plt HQ(1), 3xRifle
|
|
-Rifle Platoon
|
Rifle Stand
|
Plt HQ(1), 3xRifle
|
|
-Rifle Platoon
|
Rifle Stand
|
Plt HQ(1), 3xRifle
|
|
6
|
22
|
15 (Coy)
|
This picture shows the troops assembled as a company for
Crossfire.
With a stand now representing a platoon the above is a battalion
for Spearhead or Blitzkrieg Commander.
It will be around 1200 points when I have it finished for BKC, although
I am still working out some details – HMG allocation is rather tricky as they
were not organic to the battalion, but allocated from the divisional machine
gun battalion.
Taking a stand to represent a company, we now have a
battalion for Blitzkrieg Commander.
The scenarios I am looking at involve either multiple battalions,
single battalion or multiple company attacks and so the force structures I have
come up with should provide the necessary flexibility.
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