In this session we completed Turn 19 and started Turn 20. Turn 20, representing 30-31 July, saw mud in both the north and centre sections.
Wednesday, May 31, 2023
Barbarossa Turn 19 Soviet and Turn 20 Axis
Sunday, May 28, 2023
Here I Stand for four turns at least
Friday saw us start another game of Here I Stand. This time Richard was the Ottomans, Jeff the Protestants, Simon the Hapsburgs, while I was the Papacy and we had two newcomers to the game with: Mike playing France and Russell England.
The version of HIS we are using is the part of the 500th Edition and has a few rule variations that we have not necessarily fully identified for the 2nd Edition rules.
Friday, May 26, 2023
ALEXANDROS BI2.0 - Granicus
See this post for background to the conversion to Basic Impetus of the Alexandros campaign (really just a series of linked games).
Turn 2 Granicus 334 BC
Macedonian Army 3.2 (plus one unit) vs Later Achaemenid Persians 3.4 (minus scythed chariots)
The battlefield has the Granicus River running across the middle of the table, but is otherwise open terrain. The Macedonians are the attackers. The river is Broken Terrain about 1H in width. The Persians set up first.
Round One
Round Two
Thursday, May 25, 2023
Don't Mention The War - Part 43
Germany's dreams of a united Europe just require a little adjustment to what "Europe" means. Certainly it includes Germany and Austria, Slovakia, Hungary, the Northern Italian Free State and West Poland, oh, and not to forget Bulgaria.
Production
Wednesday, May 24, 2023
Barbarossa AGS - Vassal - Madness - Turns 1 to 3
Time to play catch up.
Barbarossa Turn 19 Axis
After the big move today's session saw us just do the Axis part of Turn 19 (July 28-29).
Friday, May 19, 2023
Barbarossa Map Move After Turn Eighteen
Trying to get the whole new map space in using a video...
I hope it worked...
Napoleon's Battle Practice
Wednesday night at the club I got in a rare game of Napoleon's Battles which was really just a practice game with Stefan who went Austrian in Scenario 2 from the original Green Scenario Book. We used 2nd Edition rules with self rally from 4th Edition and a house rule limiting withdraw casualties to not exceed the rout number when combined with combat casualties and also that a unit that goes into contact that is routed prior to close combat does not inflict a winner's loss.
Monday, May 15, 2023
Barbarossa - Vassal - Madness - Turn 10
I am now thinking I need to play AGS to catch up and decide whether to send Guderian south. I also finished reading a document about the Vassal grand campaign that Richard found and it raises some interesting ideas about Mandated Attacks, rail road conversion rates, supply unit allocation that got me thinking "why am I playing?"
Simply put I find it entertaining on a number of levels. But to address the ideas that have given me pause for reflection
Mandated Attacks - this is to force the Soviet player to attack or give the Axis player bonus VPs. In both the face to face game and on Vassal the opportunities for the Soviets to make an attack unless the Axis player really disperses and closes with the enemy are extremely rare. Worse, they would just result in lost units and give the Axis an even easier time. So I am playing without considering the NKVD (or Gestapo) officer in the HQ. This invokes is it a game or a simulation paradigm. It's a bit of both.
That leads to the rail road conversion rates. I have assumed these are reasonably accurate like movement rates etc. They will be key in the later stages of the game so it is too early for me to assess the impact of the rates as they currently exist (will be four hexes per turn in good weather/terrain. That is 16km per day and is conversion so the railbed etc is all there). I understand a bigger issue was the availability of rolling stock.
Allocating supply units based on need between AGN and AGC has merits. This hasn't become an issue (unlike the Luftwaffe), but I think it is reasonable (as would be swapping units between AGs, which happened).
So on with the game as I'm having fun!
Weather: mud in the north and mud and storms in the centre. Well, I was having fun... The hardest thing about the weather is remembering the special effects, such as the impact on the zocs of motorised units.