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Tuesday, November 19, 2024

Pyrrhic Campaign - Turn Three Part One

For the previous Turns and background information please see these posts for Turn One and Two:

https://onesidedminiaturewargamingdiscourse.blogspot.com/2024/04/pyrrhic-campaign-turn-one.html

https://onesidedminiaturewargamingdiscourse.blogspot.com/2024/07/pyrrhic-campaign-turn-two.html

Turn Three sees the Romans reach funding parity with Pyrrhus.  This allowed them to field two standard armies using a Basic Impetus 2.0 adaption.  

The Romans moved first and Consol Uno took his army down the cost and struck at the Greeks at Paistos.  They gave battle.

It was a tricky affair.  The Greeks had won the scouting and had a plan.  The Romans just struck for the Greek centre hoping to destroy it before the Greeks could close on their flanks.  It worked.

The Greek army retreated to Heraclea while the Romans attempted some diplomacy with Paistos becoming neutral.

Pyrrhus and the main Greek army started to move, coming down to Heraclea.

The Carthaginian army moved to besiege Syracuse.

Then Pyrrhus struck at the Romans at Paistos.  The confident Romans gave battle.

To some extent it was a repeat of the first battle, but this time the Greek cavalry deployed on their left wing and wiped out the Roman cavalry.  The Romans took out the centre, but their wings collapsed resulting in a Pyrrhic victory for Pyrrhus who has now lost all his Greek pikemen.

That was as much as we had time for in that session.

GIFs constructed using https://imgflip.com/

Saturday, November 16, 2024

A wargamers' guide to the Crusades

This was a book I purchased in April 1984 for $7.95 from Mary Martins in Adelaide.  I have now finished reading it.  I hasten to add I really only started to read it when Richard and I started playing Kingdom of Heaven.


I also have the WRG book Armies and Enemies of the Crusades 1096-1291 which is also by Ian Heath.  Both are more reference books than narratives, although both do a good job of covering the events and conditions of the Crusades.  They certainly hit the wargaming mark and my next job is the have a game of Basic Impetus 2.0 using my figures.  It will be Later Crusaders versus Seljuk Turks.

A future project maybe to do something using the Pyrrhic Campaign mechanics.  Hopefully sooner than in 40 years time!

Only other observation is I wish I still had the SPI Strategy and Tactics magazine game on the Crusades.


Friday, November 15, 2024

Kingdom of Heaven - The Promise of St Louis - The Seventh Crusade - A New Deal

After last week's shocker we bravely tried again.  This time we had a completely different game, a real new deal, but it also brought home how this otherwise excellent game is just too random in its play to be truly a good game in terms of play.

1249

This time the Byzantine fleet lends aid and Louis IX and five units of Crusaders (10 steps) land in Acre.

The Muslims try some diplomacy on Armenia, but fail.

Louis marches on Damascus and calls for it to surrender, which it promptly does!  (At this stage, with just three cards played, the Crusaders are looking at a win).

Two further units of Crusaders arrive in Acre, but the ones in Cyprus who try to sail fail to make it.

Louis moves back to Acre.  The Pope sends support further building the Christian force in the Holy Land.

1250

The Muslim lands are affected by a poor harvest (the effect of which is the player loses one card - they only have 7 per turn/year).

Louis goes to Jerusalem and calls for it to surrender.  It doesn't.  Its Resistance Factor is 4, but traitors in the Christian ranks see this rise to 6.  But sappers and miners quickly reduce the RF to 3.  Then an epidemic breaks out, the Crusaders lose 3 steps and the defenders lose 1.  Battering rams bring the RF down to 1.

An-Nasr Yusuf starts a siege of Damascus (RF=5).

At Jerusalem Louis deploys catapults and the RF falls to zero, but a subsequent assault fails to take it and the RF creeps back up to 1.

At Damascus traitors in the Christian defenders see the RF fall to 2.  Yusuf assaults but it goes badly, and the RF increases to 3.

Back at Jerusalem Louis deploys a siege tower and the RF slips to 0 and the subsequent assault, though bloody, takes the city.

Yusuf calls on the Fortunes of War but is cruelly rewarded by a sortie from the defenders that raises the RF to 4.  The siege is not maintained come winter.

Burgundy and 2 more units of Crusaders land in Acre.

1251

Louis goes to Acre to pick up reinforcements before returning to Jerusalem.

Bad weather delays Muslims and then further delays occur due to aggrieved subordinates before even more heavy rains delays their movement.  They try some diplomacy on Armenia and that fails (gifts presumably got soggy).

Louis moves to Kerak which promptly surrenders.

Yusuf moves to Banyas.

Louis moves back to Acre.

1252

The situation at the start of 1252

Louis moves to Banyas and demands its surrender.  It says no.  RF=3, but it immediately raises to 5 given that there are traitors in the Crusaders ranks (an endless supply it seems).  Sappers and miners are deployed but fail to make a dint in the castle's defences.  A siege tower is constructed (RF=3), but the besiegers supplies are running low (RF=4) and they lose 1 step.  The Crusaders fill in Banyas' moat (RF=3).  A defender's foraging party is ambushed (RF=2).  An assault is launched and Banyas falls.

Meanwhile Armenia is subject to intense diplomacy.  First the Muslims try and fail.  Then the Christians try and also fail.  The Muslims try again, third time lucky, and momentarily succeed until the Christians demonstrate that their gift was really an insult and Armenia stays neutral.

1253


The situation at the start of 1253.

Again, the Muslims suffer from a poor harvest.  They still gather their forces in Aleppo.

Louis goes to Damascus.

More Crusaders arrive in Acre, joining Henry who gathers them up and joins Louis in Damascus.

Christian diplomacy on Armenia fails.

Game ends.

Christian VP 13, Muslim VP 12 which gives the win to the Christians.


Thursday, November 14, 2024

New French Infantry Unit

I have had these Old Glory figures since the 1990s and was put off doing anything with them as they were a bit rough.  I have overcome that reluctance and created a unit with an integral casualty/command base.

A good black undercoat performs well to cover up any casting flaws.

I have also been using washes which is something I previously didn't really incorporate as part of my Napoleonic painting style.

This is the classic 16 figure (or as I prefer to think of it: 4 bases)
Napoleon's Battles infantry brigade
(even though it looks like a battalion)

In this formation the casualty maker is well hidden but possibly not so practical...

In march column

And line it is much more accessible.

A fancy square just for completeness and to show off those lovely colourful pompoms.
If look at the light blue pompom base you can see that half the face is obscured.
I thought I could paint it as a scarf but decided to just ignore it.

However, I am now thinking that the casualty base would be best as just a standard infantry base so it can always be in the rear of the unit and therefore readily accessible.


Wednesday, November 13, 2024

British Casualty Markers

I've had these figures a while and had started to paint them but hadn't really settled on how to use them.  I have now.  They are my new format casualty bases for use with Napoleon's Battles.

The riflemen are Essex and are a restructured base,
(as in an existing 4 figure base that is now two 2 figure bases)
but all the rest are brand new.

The cut off nail is pretending to be a bit of a tree trunk.



And here we have the bases with the casualty marker showing the zero loss.

From this angle they are a bit obvious.

But with standing figures they seem less obvious.

I've since come up with a further refinement, but that will be revealed in a future post.


Tuesday, November 12, 2024

More Stuff Gone

This is actually a supplementary "passing on" of additional material to that which was let go as recorded in this post: 

https://onesidedminiaturewargamingdiscourse.blogspot.com/2024/03/letting-go.html

A few things, including the wonderful Airfix RHA set.

Can't remember the manufacturer.
It will come to me.

Airfix Washington's Army

Airfix Napoleonic cavalry

Airfix French Infantry
Note the odd experimental conversion.

Airfix French Artillery

Some Airfix British infantry and a few rogues

The orange wheelbarrow from the Airfix Waterloo farm Set.

Mamelukes that I tried to get my daughter interested in painting

Airfix Prussian Landwher

Airfix Old Guard

Scots Grey by... Esci?  Could be HAT or Revel maybe...
A simple Internet search confirms that the manufacturer was Esci.
I'm going to say that applies to the other unattributed figures.


Friday, November 8, 2024

Huns versus 100 Years War English

A competition game facing Phil's English.  It was going to be tricky...

The Huns won the scouting, but the English got some good defensive terrain.
They also have stakes.

The English win the initiative and so the Huns wait.

And wait...

An opportunity to close eventuates.

But caution is still required.
Getting in the first round of fire will be critical.

Not yet...
Wait for it...

Go!

Sadly, the Huns cannot score a hit,
the English on the other hand...

The Huns retire two units down.
A draw is declared.


Thursday, November 7, 2024

Kingdom of Heaven - The Promise of St Louis - The Seventh Crusade

No scenario for the intervening Sixth Crusade so straight onto the Seventh.  I was the Crusader and had a miserable time, or as I took to calling it, A Real Richard of a Game! 

End of 1249 and King Louis IX and his Crusaders are still in Cyprus.
His first attempt to sail to the Holy Land was thwarted by commercial rivalries.
He missed the boat on his second attempt.
Two thirds of the garrison of Acre got in a huff and decided to sit things out.
Burgundy and a replacement garrison attempted to sail to the city but were stopped by bad weather.
An-Nasa Yusuf and the Ayyubids marched to Acre and besieged it (Resistance Factor = 6).
They construct siege towers dropping the RF to 4.
The Hospitallers sally which inflict a casualty on the besiegers.
Undeterred they deploy ladders and mantlets, RF=3.
The defenders sortie raising the RF back to 4.
Yusuf builds a fortified camp and maintains the siege over winter (a 1 or 2 needed).

Naval Movement: can be performed by an event card "xxx fleet lends aid" or by using a 3 card (cards have values between 1 and 3).  If a 3 card is used a die roll of 1-4 is required.  A naval move can be aborted by the play of an event card by the opposing player. There are only 7 cards per year (turn).

End of 1250.
Louis IX and a few Crusaders were able to get into Acre with the help of some Corsairs.
Yusuf deploys battering rams RF=2
Yusuf fills in the moat RF=1.
The Crusaders strengthen the defences of Jaffa and Beirut.
Yusuf deploys yet more ladders and mantlets RF=0.
He calls on the Fortunes of War only to see the RF rise to 1.
Again, Yusuf is able to maintain the siege.

Siege Events: each turn has seven event cards.  These can be used to progress a siege depending on whether they have an A or D siege event.  A for attacker, D for defender.  In Turn 2 (1250) I only had A cards which were useless in the siege of Acre.  As for maintaining siege over winter, the Muslim commander has to roll their Battle Rating or less.  For Yusuf this is a 2.  If he failed to maintain the siege the RF would be recalculated (i.e. back to around six and NOT one)

End of 1251
James and additional Crusaders arrive in Acre (a reinforcement event). 
Its RF may be low, but it is full of defenders!
Yusuf gets some Corsairs to blockade Acre 
(the single event that permits Muslims to blockade a port).
RF=0
In sieges cards can be played to create starvation rolls.
Acre is full of hungry mouths...
The Muslim player has six cards left:
Starving 2 steps lost
Starving 1 step lost
Starving 2 steps lost
Starving 2 steps lost
Starving 1 step lost
Starving 0 step lost
Yusuf assaults
15 Muslim factors versus 16 Christian.  
The Christian have a plus 3 as defenders and better leader.
The Muslims with a roll of 6 inflict 4 casualties, the Christians roll a 1 and inflict 3.
There is one step of defenders left.
Yusuf again rolls a 2 or less and maintains the siege!

Note: another turn where the Crusader had no D event cards or 3 strength or fleet aid cards which meant their armies sat out in Cyprus for another turn.  All they had been able to do was try some diplomacy on Armenia (failed) and strengthen some castles.

The end of 1252.
The Byzantine fleet offered to help the Crusaders, but it was stopped by the Egyptian fleet.
The siege of Acre continues with ladders being deployed bringing the RF to 0.
But their supplies are running low and RF rises to 1.
But more ladders and mantlets appear, RF=0.
The Venetian fleet attempts to sail Burgundy and some Crusaders to Tyre,
but is stopped by bad weather.
Some Crusader reinforcements arrive in Jaffa and Tyre.
Yusuf assaults Acre.
16 vs 8
With a +3 to the dice,
the defenders inflict 3 steps of casualties.
However,
the attackers inflict 2 steps.
That was the total of the defence.
The city falls. James and Henry die, and Louis is taken prisoner.
Finally Burgundy arrives in the Holy Land, settling in Beirut.

The end of 1253.
The event "Crusaders Go Home" occurs - what a surprise!
Some of them had never left home.
There are still some in Cyprus and they think they should go to the Holy Land.
They forget to buy a ticket (my explanation for failing die roll)
The Muslims woo Armenia which declares for them.
The Crusaders try to sail again,
but fail to get out of bed in time (another failed roll).
But third time lucky and they land in Beirut.
Hospitallers regain some followers
and last of all some castles are strengthened in Cyprus.

Muslim VP = 23
Christian VP = 2


Tuesday, November 5, 2024

Marengo a la Shako Concluded

Very happy to conclude this game, being on the winning side made it all the better.  Same line up as the previous Sunday, but we were joined by Simon who made an excellent Desaix.

This is the flank I commanded.
The Austrian cavalry are massing for another assault,
while their grenadiers are pressing hard on the French infantry.

A French unit makes a sally from Marengo to try and stop the French left flank from being cut-off.
The Guard and heavy cavalry are in Reserve behind Marengo.

Looking down the battlefield, from the Austrian left.
The French forces of Lannes and Desaix have started their attack.

The Austrians have now broken through the French left,
after the defenders were blown away by massed artillery fire.
Things are getting desperate, but reserves are in place
and some Austrian attacks have been stalled.
They are also experiencing command problems.

The final French reinforcements arrive and head for the centre.

The final situation on the French left.
Austrian reinforcements arrive to find their army moral has broken.
They had suffered heavy losses on this flank.

The French attack on the Austrian left succeeded 
and the losses they inflicted made the victory.