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Wednesday, November 9, 2022

Barbarossa - Army Group Center 1941 - Turn 3 Completed

The learning exercise is almost complete...

The Soviets are retreating to Riga (off table on the left),
have formed a defence of Minsk 
(which they probably should pull back from as it represents some of their last forces.
and there is  a doomed pocket around Bialystok.

That is the situation after Turn Three, each turn being two days, so a week after the start of the invasion.  These training sessions have been to prepare us for the big game.  I will take AGS and Richard AGC and AGN with us playing the opposing Soviets which should make for a balance of play (it is a tad dull just being the Soviets) as well as some interesting decisions around allocation of reinforcements.


The full set of maps up to Kyiv,
or Kiev as it was called by the Russian occupiers.

PS - The full map covers from Leningrad in the very north, Smolensk at the east edge and Odessa in the south. The dimensions are 3m x 1.5m


8 comments:

  1. This looks like a monster. I like the idea of two players facing off against each other on opposite fronts. Both players will be winners...and losers.

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    1. Definitely a monster. Hopefully this semi cooperative play style will work as it means both players are busy doing things rather than waiting for the other guy to finish.

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  2. Very clever idea to swap sides for the opposing fronts. Makes it a much more interesting game for both players.

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    1. It was Richard's idea. Should make for a more active game for both players.

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  3. Fabulous idea to swap sides for each side - what happens when you have Ary Gp transfers?

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    1. The individual games allow transfers, but they cost VPs. Playing like this will be interesting as the units availble to transfer will be varied and depend on circumstances. The basic system gives an idea of what a front could expect, but what it gets will depend on the situation and a bit of horse trading and if all else fails a dice roll.

      Without all the maps the end of the board problem causes some issues (exits, supply etc) so it will be good not to have them.

      I expect that given the situation, we will both push hard as the German commanders, while playing more conservatively as the Soviets.

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