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Thursday, April 22, 2021

Early Khalifs versus Sassanids

I can now field another Islamic Expansion army with which to fight Mark B's Sassanids.

Eleven units versus eight.
Doesn't seem fair...

Immediately the Sassanid fire power finds its mark.

And it only gets worse as we close to contact on Turn Two.

You'd think with a nice big target like an elephant my archers wouldn't miss,
they never hit a thing!

Turn Four and the fanatics have wiped out one unit of enemy cavalry.
However the Khalif's cavalry is having a hard time, 
but at least the archers were able to pull back ready for another shot at the elephants.

Now it's getting interesting.
The Arab general has been lost.
The elephants have taken out the hopeless archers,
but at least the Arabs are now attacking both flanks.

Turn Six and things are a bit messy.
Units on both sides are trying to redeploy.
Both sides are approaching their breakpoints.

And it all ends in a draw.

Another excellent game of Basic Impetus 2.0

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