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Monday, May 13, 2019

Ardennes'44 - Day 8, Part of Christmas Day and Closure

Today Richard and I continued GMT's Ardennes'44 (2nd Edition) game to a point of closure.

At the end of our last play the Germans held five victory locations and just needed one more.

 Their best chances were Rochefort ...

... and Dimant.

While Dimant on the Meuse had significant British forces nearby, they were under orders not to cross the Meuse.

 The German hold on St Hubert was also under pressure.
Especially when nearby Panzer divisions suffered fuel shortages.

 After some vicious fighting the Germans were able to get reinforcements into St Hubert.
Would they be enough?

 Midday 24 December.
The US attacks from the south are running out of steam (lower left side of the image),
but those from the north continued ( middle right side).

 The Germans even tried a night attack against Dinant, 
in an attempt to capture it before reinforcements arrived.

 Rochefort continued to hold out.

 And the US kept up the pressure on St Hubert.

 Christmas morning.

 The US have broken through and seized Marche-en-Famenne.
It was a bit flukey, but a hole in the lines, is a hole in the lines.

 Midday on Christmas Day.

 St Hubert is surrounded and no longer counts for German victory.

 Dinant holds out.

 The US forces are driven out of Marche-en-Famenne.

But Rochefort falls.

Perhaps the Germans could have gone on to take Dinant while the British looked passively on, but the situation on the northern front was not conducive to holding their furthest position.

The game played really well, but the victory conditions at the end seemed a bit unrealistic.

2 comments:

  1. Excellent replay! What you you do to change the victory conditions?

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    Replies
    1. Thank, it was a good game.

      The 2nd Ed has four VC categories completing anyone will give the German player victory. he most relevant, but hardest would be to exit the map heading for Antwerp as per the aim of the German operation. The other three are to occupy various locations. One is Liege, another is four crossing points on the Meuse while that last one (the one Richard was trying for in the end) was to capture six victory locations on the west map). As a game hey probably make sense, but as part of the campaign, with the US closing in on the flanks, less so.

      Something tied to the timetable of location captures would make a bit more sense to me. I would have to do some more reading (where's my Beevor book!) before I would suggest anything, but the Six Turn and Eight Turn scenarios seem to be the way to go.

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