tag:blogger.com,1999:blog-430244424351512966.post7878144828331910749..comments2024-03-19T16:55:34.065+08:00Comments on One Sided Miniature Wargaming Discourse: WBTS via Vassal - Weeks 45 to 48Sun of Yorkhttp://www.blogger.com/profile/07315805432481558574noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-430244424351512966.post-33131440582407019092017-09-17T17:01:55.955+08:002017-09-17T17:01:55.955+08:00LOL I never realised that. It doesn't seem to...LOL I never realised that. It doesn't seem to be occurring all that much. <br /><br />[28.2] Leader Loss Table Roll 2d6 and consult the table below:<br /><br />Dice Result <br /><br />2 Four or five star leader or any leader in command of an army headquarters: roll again. On a roll of 2-5 the leader is killed; On a roll of 9-12 the leader is wounded; On a roll of 6-8 there is no effect. If the leader is wounded, roll two dice again to see how many strategic turns the leader is out of action. <br /><br />3 Three star leader or any leader in command of a corps headquarters: roll again. On a roll of 2-6, the leader is Killed; on a roll of 7-12 there is no effect. <br /><br />4 Three star leader or any leader in command of a corps headquarters: roll again. On a roll of 2-6, the leader is wounded; on a roll of 712, there is no effect. Two star leader not in command of a headquarters: roll again. On a roll of 2-6, the leader is killed; on a roll of 7-12, the leader is wounded. If the leader is wounded, roll two dice again to see how many strategic turns he is out of action. <br /><br />5-12 No effect.<br /><br />My problem is I started using this without realising the Vassal module doesn't have the two star leaders labelled (plus I didn't go with that experimental rule or the one for untried leaders). Pity, but there was only so much change I could cope with.<br />Sun of Yorkhttps://www.blogger.com/profile/07315805432481558574noreply@blogger.comtag:blogger.com,1999:blog-430244424351512966.post-13765984799496470512017-09-17T16:08:20.785+08:002017-09-17T16:08:20.785+08:002, 3 or 4 on 2D6 is the same odds as a 1 on 1D6. ...2, 3 or 4 on 2D6 is the same odds as a 1 on 1D6. But its sounds as though you get a wider range of outcomes, from WIA through to KIA (or MIA i.e. POW?).Archduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-430244424351512966.post-13637779954622646342017-09-15T09:35:45.916+08:002017-09-15T09:35:45.916+08:00The only thing missing for you will be some, or ra...The only thing missing for you will be some, or rather most, of the charts. Most can be guessed at, but the CRT tables are rather complex and out of the ordinary. The results are generally percentage loss for both attacker and defender. The attacker can choose the intensity, up to their rating. The ratios are fairly narrow, only getting significant when you are attacking with more than 200%. But except for when you get to 900% there are no decisive outcomes. Often a victory can see the attacker lose more (like a 10/20 outcome on the 250 column which has what has happened in week 51 which I'm yet to post). Great game given that it is 40 years old.Sun of Yorkhttps://www.blogger.com/profile/07315805432481558574noreply@blogger.comtag:blogger.com,1999:blog-430244424351512966.post-90174599799537859092017-09-12T21:49:03.486+08:002017-09-12T21:49:03.486+08:00Many thanks, just found the rules on the Limey Yan...Many thanks, just found the rules on the Limey Yank Games website and will have a browse through.Prufrockhttps://www.blogger.com/profile/17659918463589870423noreply@blogger.comtag:blogger.com,1999:blog-430244424351512966.post-36074633008960452922017-09-12T14:31:02.805+08:002017-09-12T14:31:02.805+08:00Thank you.
All commanders have a combat rating th...Thank you.<br /><br />All commanders have a combat rating that varies from 0 (e.g. Butler) to 3 (e.g. Lee). The difference between the leaders ratings in a combat can be applied by the higher to modify the die roll up or down by that difference. It makes a big difference unless you can at least match leaders. The normal combat outcomes can be quiet harsh and being able to adjust is quiet significant. It comes at a risk of leader casualty. In the original 1977's edition this risk was prohibitive (a one in six, but the loss of a leader is very significant), but with the latest rules (2016) it only occurs on a 2,3 or 4 on a 2D6 roll and then there are save rolls and just the risk of being wounded and out for a number of turns (as has happened to Lyon and Longstreet in the game so far). I'm not using all the optional and experimental leader rules (in part because the Vassal module currently doesn't support them, but also because I had enough change to cope with in playing this game with the 2016 rules from the recent face to face game that used the 2005 rules).Sun of Yorkhttps://www.blogger.com/profile/07315805432481558574noreply@blogger.comtag:blogger.com,1999:blog-430244424351512966.post-68828306309066729782017-09-12T13:44:01.464+08:002017-09-12T13:44:01.464+08:00Intriguing situation compellingly told! Brilliant ...Intriguing situation compellingly told! Brilliant stuff.<br /><br />It sounds like an attacker with sufficient advantage gets to alter the casualty die rolls, is that correct? If so, Pax Romana uses that system, and I was wondering where it came from. I think it's an excellent mechanism, and works really well for large armies where leadership is a force modifier. <br /><br />Looking forward to more!<br /><br />Cheers,<br />AaronPrufrockhttps://www.blogger.com/profile/17659918463589870423noreply@blogger.comtag:blogger.com,1999:blog-430244424351512966.post-8094362411395052912017-09-12T09:05:16.538+08:002017-09-12T09:05:16.538+08:00All commanders have an initiative rating. The wor...All commanders have an initiative rating. The worst are zero, e.g. Butler, the best a 4, e.g. Lee. You either need a free initiative to move them or they need to roll their initiative number or lower on a six sided dice. Then for combat they need to roll again. I think the Confederate average is 3 and the Union 2. Also, if the commander and or their forces have been transported by water they can not be given a free initiative. Add to this the random free initiative pool which allows, in the current period, the Confederates to always have 2 free moves and the Union do a lot of nothing. The Confederates have a lot to do, but not enough to do it with. <br /><br />A rather blunt system, but it works well simulating the vagaries of various generals performance. It also works really well for solo playing - the best plans get thwarted or advanced unexpectedly leading to constant reappraisals of options.Sun of Yorkhttps://www.blogger.com/profile/07315805432481558574noreply@blogger.comtag:blogger.com,1999:blog-430244424351512966.post-25704783490684462052017-09-12T06:12:06.169+08:002017-09-12T06:12:06.169+08:00I reckon the excitement factor has kicked up a not...I reckon the excitement factor has kicked up a notch or two with Lee's endeavour, at Matyland's expense, to obtain shoes for his men. But when in week 47 I read 'Lee doesn't attack' I went 'Aaargh! What the hell?!' It seems that activating commanders can be problematic...Archduke Piccolohttps://www.blogger.com/profile/15533325665451889661noreply@blogger.comtag:blogger.com,1999:blog-430244424351512966.post-51099541080708736112017-09-11T21:03:44.248+08:002017-09-11T21:03:44.248+08:00Thank you. I must say I am finding it a very exci...Thank you. I must say I am finding it a very exciting game and that it is playing really well solo. It is getting into an interesting phase as both sides are down to a trickle of manpower, unless they make an additional call and that would give the other side a political advantage. If Lee's offensive fails, and I now have my doubts about its likelihood of success, the Confederates will be in big trouble (the Union can match the current Confederate builds and still have a few extra to cause trouble... )Sun of Yorkhttps://www.blogger.com/profile/07315805432481558574noreply@blogger.comtag:blogger.com,1999:blog-430244424351512966.post-22364328874144803392017-09-11T20:53:03.099+08:002017-09-11T20:53:03.099+08:00Fascinating read!Fascinating read!Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.com