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Saturday, November 29, 2014

Wings of Glory Play by Email - World Series

This year I've been fortunate to participate in a number of Wings of Glory games played by email.  My gratitude goes to the game masters as they sure would have had a challenging task.

This particular game was organised by Mark G.

Its "America's (Central Powers) V Rest of the World (Entente)"

Entente: SPAD XII's, Se5a's,Sopwith Camels, Sopwith Triplane's
Central Powers: Focker Dr1's, Fokker DVII's, Albatros DVa's

Here is the allocation of players and planes for the Entente :

U Deck
Dave  H1   Tripehound  Collinshaw
Drone H2  Tripehound Little
Brian  H3  Tripehound Dallas

N Deck
Paul  H4  SE5a W
Per-Gunnar  H5  SE5a Y
Jon H. H6  Se5a Z

C Deck
Joaquim  K1   Camel Blue
Jan  K2  Camel Stackard
Jason  K3  Camel Barker
Mark H.  K4  Camel Ellwood
Andy J. K5  Camel Brown
Peter S. L1 Camel Olieslagers
Me L2 Camel Chequers

A Deck
Tim  L3 SPAD Rickenbacker
Andrej  L4  SPAD Fonck
Drone  M1 SPAD Baracca
David P. M2 SPAD Madon
Paolo M3 SPAD Caodou
Miguel M4 SPAD Luke
Myron M5 SPAD Guynemer

S Deck
Drone  N1  Brisfit  Harvey
Drone  N2  Brisfit  Arkell

I was K4.

Starting position.



At the end of the first turn it is not going well for me, luckily just four damage points.












Turn five saw me in lots of action.  Unfortunately I took five hits and my engine started smoking.












My friend Myron in H2 gets a little Triplane on Triplane action getting a kill.  Myron had originally started in a Spad, but after being shot down took over H2 which had been a drone.

Turn 10 and I get a third of a kill.  As the Hun plane disintegrates the pilot is heard to say
 "Oh no!  I don’t think it is very fair to have three Britishers shoot at me "







Oh dear, things are not going good for me.  I take another four hits (now on 13) and my engine starts smoking again.  Can I hold my crate together?









Almost the at the end.  I'm still hanging on in there and I get a kill.  How good is that!


The game took about two months with roughly two turns per week.  Only challenge was that I was in another PBEM game at the same time and had to keep my wits about me and my record keeping sharp.

Thanks Mark G for running a great game.

Thursday, November 27, 2014

That Battle of Ottignies Again

Last night at the NWS I umpired my small Napoleon's Battles game for another two players new to the rules; all part of the prep work for running Waterloo next year.

Stephen B took the Prussians to victory against Simon C who took the French close to victory on two or more occasions, but just couldn't make it.

Only two pictures as I was too busy umpiring.

Both sides deployed with their respective cavalry forces on their left flanks and consequently there was no cavalry versus cavalry action.  The Prussians made an early grab for the slope and their right flank came under a furious attack from the French.  The French artillery was well handled, but didn't have a significant impact.

After some desperate fighting the Prussians retained the rise and their cavalry moved down and through the village of Ottignies.  The Prussian army was close to its morale breaking after a very successful charge by the French cavalry ran down a large number of routed troops.  At this stage the Prussian still had his three free roll markers.  One was later used to successfully reverse an outcome that might have given the French victory. 

Vandamme and Grouchy were both busy rallying the French III Corps, but eventually it was exhausted.  Only Exelman's cavalry remained and they were not enough to retake the village, so the Emperor was left saying "Where is Grouchy?"

We got through four turns this time in about three hours, but there was lots of socialising.



Thursday, November 20, 2014

Hypothetical Battle of Ottignies 18 June 1815

Something I've been hoping to do for a while came to fruition last night - a game of Napoleon's Battles at the NWS.

In fact a number of things came together.

First I was able to put together a reasonably straightforward small scenario, around 300 points on a two to three foot by three foot playing area.

Second I was able to use the SPI Boardgame Napoleon's Last Battles to construct the scenario, something I knew the game lent itself to but had never tried it out till now.

Third it is themed for the Waterloo Bicentenary and showed progressive on planning for the big event underway at the NWS.

Fourth I got to try out my 2D hill.  I generally avoid hills as I hate carefully positioning my troops only to have them slide away.

Fifth I got to use my figures, including some old and some new.

Sixth I got to introduce two friends to my favourite Napoleonic rules.

But could I produce an enjoyable game?

Background to the Battle of Ottignies

Marshal Grouchy is pursuing the Prussians towards Warve when he hears the massed cannon fire to the west. Leaving the I Cavalry Corps and 21st Division to screen Warve he marches to the sound of the guns with the II Cavalry Corps and III and IV Corps.

He crosses the River Dyle at the village of Ottignies around 15:00 to find the Prussian III Corps approaching from the North. He turns to face them with the II Cavalry Corps and III Corps so the IV Corps can slip round to join the Emperor. He is relieved to receive a despatch sent at 13:00 on which Napoleon has personally written "do not lose an instant in drawing near to us, in order to join us and crush Bulow, whom you will catch in flagrante delicto."

Order of Battle

The French

Army
Grouchy
9"G(10)+1
[5M ]
III Corps
III
Vandamme
8"E(5)+2
[ 3F ]
Eight Division
8/III
Lefol
3"A(5)+0


1B/8/III
20FrLT

[ 12D ]
2B/8/III
16FrLN
[ 10D ]
Tenth Division
10/III
Habert
4"G(5)+1
1B/10/III
20FrLN
[ 12D ]
2B/10/III
24FrLN
[ 14D ]
Eleventh Division
11/III
Berthezene
3"G(7)+1

1B/11/III
20FrLN
[ 12D ]
2B/11/III
16FrLN
[ 10D ]
Corps Artillery
III
Fr12#

II Cavalry Corps
IIC
Exelmans
9"G(5)+1
[ 1F]
Ninth Cavalry Division
9C/IIC
Strolz
3"A(5)+0
9C/IIC
16FrLC
[ 10D ]
9C/IIC
Fr6#

Tenth Cavalry Division
10C/IIC
Chastel
4"G(5)+1
10C/IIC
16FrLC
[ 10D ]
10C/IIC
Fr6#


The Prussians

III Corps
III
von Thielemann
10"G(10)+1
[ 8M ]
Ninth Brigade
9/III
von Borcke
3"A(5)+0
[2F]

8IR/9/III
20PrLN

[10D ]
30IR/9/III
16PrLN
[8D ]
1Kur/9/III
16PrLW
[10D ]
Tenth Brigade
10/III
von Kempfen
4"A(5)+0
[1F]
27IR/10/III
16PrLN

[ 8D ]
2Kur/10/III
16PrLW
[10D ]
Eleventh Brigade
11/III
Luck und Witten
3"P(4)+0
[1F]
3Kur/11/III
16PrLW
[10D ]
4Kur/11/III
16PrLW
[10D ]
Twelfth Brigade
12/III
Stulpnagel
3"A(4)+0
[2F]
31IR/12/III
16PrLN

[ 8D ]
5Kur/12/III
16PrLW
[10D ]
6Kur/12/III
16PrLW
[10D ]
Reserve-Kavallerie
RK/III
von Hobe
4"G(6)+0
[1F]
1KB/RK/III
12PrLC
[6D ]
2KB/RK/III
12PrLC
[6D ]
RK/III
Pr6#
Reserve-Artillery
RA/III
Pr12#
RA/III
Pr6#
RA/III
Pr6#

The Game

The French have deployed first and can be seen in the top half of the picture, with the village of Ottignies on their right.  The Prussian side is the Northern edge and so the sound of the guns from the big battle is coming from the right of the picture.  Only cavalry could be deployed in the right hand third of the battlefield as this is where they had marched to before turning to face their respective enemies.  The left hand side of the picture should show the River Dyle, but I had not been prepared for the big table surface (which was much bigger than the 3x3 table required).

The French move first and seize the low rise.  The Prussians have the worst of the long range fire conducted during the 16:00 turn.

As I was busing umpiring and keeping Mark B who played the Prussians, and Stephen N, who played the French, in line (no pun intended) I didn't take any more close up pictures.  The labels, while coloured show up very white in the photos - they were a pale blue and a pale grey.  The 2D hill (a painted piece of lino) worked well.  It has now put the bases I use to denote built up areas to shame.

16:30 and the French attack, committing their generals to gain maximum advantage.  The Prussian cavalry has reacted and hit the lead brigade of the 8th Division as well as engaging one of the two small cavalry divisions in Excellman's II Cavalry Corps to stop it coming to exposed infantry's support.

The Prussian Uhlans routed the French and went on to perform a controlled recall that took out the III Corps 12pdr battery, ran down the routing French which dispersed them and caused Grouchy to flinch.  Else where the combats went more in the French favour, but by the end of the 16:30 turn the remainder of the 8th Division was looking very thin (one casualty away from dispersing and facing a mass of Prussian guns - they were leading a charmed life).

The 17:00 turn saw the attack by Vandamme repulsed.  As it was late we decided to end the game at this point (we had played for about three hours).  The Prussians had a little bit of fight left in them, but their cavalry was all but used up.  The French cavalry was still serviceable, but Vandamme was going to need to rally the big brigade of the 10th Division if he was stop his corps from going fatigued.

There was some excellent use early on by von Thielemann of his free roll markers, reversing outcomes.  For a long time Marshall Grouchy held free roll marker superiority, but in the last turn unsuccessfully tried to reverse two outcomes only to make them worse.  The two players each finished up with one free roll marker left so I guess it was a draw.

Observation

I was surprised we only managed three turns.  Eight turns were available, but starting just 1,200 yards apart, the relatively open battlefield and evenly matched forces meant action started very quickly.  The French knew they were somewhat fragile and that their strength lay in their commanders so a quick attack was to their advantage.

I only had to check a few things and I don't think any mistakes were made.  Playing umpire has its advantages.  I only recall my decisions being questioned once and the dice Gods came to my rescue with swift retribution.

I am looking forward to playing it again as I certainly enjoyed it.

The scenario can be found here: